Rig validation and animation state structure are agreed before keyframe production begins to prevent late-stage engine integration rework.
Game-Ace provides 3D animation services for games: character animation, rigging, cinematics, and AR/VR animation. Work runs in Maya, Blender, and ZBrush, with assets configured for Unity and Unreal Engine, covering everything from single character rigs to full cinematic sequences. All assets transfer to the client under NDA.
Discuss your 3D animation project
More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
Complex game productions require character animation systems, not just individual cycles. A combat character may need 40–80 animation states covering locomotion, attacks, and context-specific behaviours. The rig must support blend trees, IK, and procedural modifications without breaking under edge case state transitions. Game-Ace rigs and animation sets are built with these requirements in mind, not adapted from simpler productions.
Engine-side animation requirements differ between Unity and Unreal Engine. Unity uses Animator Controllers with blend trees and Avatar masks for layered animation. Unreal uses Animation Blueprints with State Machines and Montages. Game-Ace deliverers are configured for the target engine: FBX exports with correct skeleton naming, rig orientation, and animation clip structure that integrates cleanly without requiring the receiving developer to restructure the asset.
3D character animation depth and cinematic production capability.
A complete 3D character rig with 10–15 animation states starts from €5,000. A dedicated 3D animator at Game-Ace on a monthly engagement starts from €4,000 per month. Full 3D animation production for a mid-scale game, covering main characters and environment animation, typically ranges from €30,000–€120,000+ depending on character count and animation state volume.
Arcade games
Action & RPG games
Racing games
Casino & Card games
Sport games
Adventure games
Character list, animation states per character, style references, engine requirements, and delivery format are confirmed before production begins.
Style references, motion language, and key animation moments are reviewed and approved before rigging begins to ensure direction alignment.
Rig is built and validated against your animation system requirements before keyframe work begins. Weight painting and corrective shapes are reviewed at this stage.
Animation cycles are produced in agreed batches with review after each batch. Style guide compliance and technical specification are checked per asset before delivery.
Animations are integrated into your Unity or Unreal project with blend tree and state machine setup. In-context review confirms visual and technical quality.
All FBX files, rig source data, blend tree documentation, and integration notes delivered with IP transfer confirmed at project close.
Rig validation and animation state structure are agreed before keyframe production begins to prevent late-stage engine integration rework.
Game-Ace prepares 3D animation handover with rig source files, blend tree documentation, runtime exports, and full IP transfer at project close, ready for in-engine integration.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.