Hire 3D artists

Game-Ace provides dedicated 3D artists for game projects and interactive productions, covering character modelling and environment art in Maya, ZBrush, and engine-native Unity and Unreal workflows. Engagement models include Team Extension and project-based contracts, depending on whether you need pipeline integration or full art-scope ownership. NDA and full asset ownership transfer apply across every engagement.

Hire 3D artists
Forbes Technology Council badge
Game-Ace TopDevelopers top mobile game developers badge
Game-Ace Epic MegaGrants recipient badge
Game-Ace Unity Certified Developer badge
Game-Ace IAOP Global Outsourcing 100 recognition badge
Game-Ace top AR VR development company gaming 2026 Clutch

3D art capabilities

3D character modelling for game development

3D character modelling

We model game characters at any fidelity level: photorealistic hero characters, stylized protagonists, and NPCs. Deliverables include base mesh, high-poly sculpt, retopologized game mesh, and engine-ready texture set.

Hard surface and weapons 3D modelling for game development

Hard surface and weapons modelling

We model weapons, armour, tools, machinery, and industrial assets with clean topology and accurate beveling for normal map baking. Output follows your game's polygon and draw call budget.

Vehicle and mechanical 3D modelling for games

Vehicle and mechanical modelling

We produce ground vehicles, aircraft, watercraft, and mechanical structures with correct geometry for LOD systems and animated or destructible parts where required.

Creature and organic 3D modelling for game characters

Creature and organic modelling

Our artists sculpt creatures, monsters, and alien fauna in ZBrush with retopology optimised for animation-ready rigs and mobile or PC polygon budgets.

3D character rigging and skinning for game animation

Rigging and skinning

We rig characters, creatures, and mechanical assets for game animation systems. Deliverables include skeleton hierarchy, skin weights, blend shapes, and test animations confirming rig performance.

Game-ready 3D asset optimisation for mobile and PC

Game-ready asset optimisation

We handle LOD generation, polygon reduction, UV efficiency, and draw call budgeting for assets targeting mobile, PC, or console. Optimisation is validated in-engine before handover.

Quick facts about Game-Ace

2005 Founded

More than two decades in game development.

120+ Specialists

In-house production team across key disciplines.

200+ Games

Delivered across selected game genres.

What productions use dedicated 3D artists?

Studios outsource 3D art when the in-house team lacks specific skills, when production volume exceeds internal capacity, or when a title needs art style coverage across multiple contractors under a unified quality bar. Game-Ace covers all of these: dedicated artist placement and team scale-up during production peaks. Artists are proficient in Maya and ZBrush.

3D art disciplines we cover

Game-Ace 3D artists work across character and creature modelling, environment and world art, hard surface work, texture art and PBR material creation, and rigging. Artists work in photorealistic and stylized styles. Deliverable formats follow your engine's import requirements.

Looking for dedicated 3D artists for your game project? Share your style guide and timeline. We'll match you with the right team.
Hire 3D Artists

Benefits of hiring 3D artists at Game-Ace

Here's what makes Game-Ace 3D artists the right choice for your game project:

  1. In-house team of 120+ specialists. Our 3D artists are full-time Game-Ace employees, not freelancers. Consistent quality, IP ownership, and NDA protection are standard on every engagement.
  2. Engine-native workflows. Artists deliver assets ready for Unity or Unreal Engine: correct polygon budgets, LOD sets, PBR texture packs, and rig compatibility tested before handover.
  3. Art style matching. We work in photorealistic, stylized, low-poly, and hand-painted styles. New artists are onboarded to your style guide before production begins.
  4. Pipeline integration. Artists plug into your existing pipeline using your version control, asset management, and feedback tools. No forced workflow changes.
  5. Full asset ownership and scalable team size. All delivered assets transfer fully to the client under NDA, including source files and rig data. Start with one artist and scale as production grows.
Benefits Of Choosing 3D Artists

How much does it cost to hire 3D artists?

Hiring a dedicated 3D artist from Game-Ace starts from €3,500 per month for a mid-level specialist. Senior artists with character or hard surface expertise are priced higher depending on seniority and scope. Project-based art production is quoted by deliverable count and asset complexity after we review your reference materials.

Our clients trust us

Unity logo Wargaming logo Bigpoint logo Namco logo Hopster logo Kalypso media logo

How we onboard 3D artists to your project

1.
Requirements assessment

We review your art style, production pipeline, engine target, and team structure to define the artist profile and seniority level needed.

2.
Candidate selection

Our team shortlists internal candidates from Game-Ace's in-house roster based on your requirements, available capacity, and portfolio samples.

3.
Portfolio review and interview

You review shortlisted artist portfolios and conduct a technical interview. A brief test task confirms technical fit if your pipeline requires it.

4.
Engagement setup

Contract, NDA, and onboarding documentation are finalised. We align on communication tools, sprint cadence, and feedback workflow before the start date.

5.
Art style onboarding

The artist reviews your style guide, reference materials, and existing assets. A test asset confirms style fit before full production begins.

6.
Production and delivery

Artists deliver work in your agreed sprint or milestone format. Regular feedback cycles and source control access ensure smooth integration throughout.

Typical time from requirements to first production asset is 2–3 weeks.

What you receive when you hire 3D artists at Game-Ace

3D art deliverables and asset handover package from Game-Ace

Every Game-Ace 3D art hiring engagement closes with a full asset handover, source files, and documented production trail for the client team.

  1. Game-ready 3D assets in agreed formats. FBX, OBJ, or engine-native packages with correct LOD sets and polygon counts for the target platform.
  2. PBR texture sets. Diffuse, roughness, metallic, normal, and emissive maps in agreed resolution. Substance Painter source files included.
  3. Rig and skinning files. Skeleton rigs compatible with your animation system, with blend shapes and skin weights in source format.
  4. Source project files. Maya, ZBrush, Blender, or Substance source files transferred at project close. No tool lock-in.
  5. Art production documentation. Style guide adherence notes, polygon and draw call budgets, and integration test results for each asset batch.
  6. Post-handover support. Minor revisions and compatibility fixes for 30 days after final delivery on project-based contracts.

Exploring Our Creative Showcase

  • Discover the depth and diversity of our portfolio, showcasing the exceptional talent and expertise of our team. From stunning visualizations to immersive environments, our work reflects our commitment to excellence in every project. Explore our portfolio and be inspired by our creative achievements.
Learn More

They Trust Us 

Testimonials 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

Alexandre martel avatar
Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Hiring 3D artists: Frequently asked questions

A dedicated artist model gives the client stable production hours, predictable IP ownership, and NDA-covered work from in-house Game-Ace specialists. Freelancers often work on multiple projects simultaneously, which affects consistency and communication cadence. For productions with recurring art needs or tight integration with an engineering team, a dedicated artist produces more predictable output than a freelance arrangement.

Artists use tools matched to the task and project engine:
  • Modelling: Autodesk Maya, ZBrush, Blender, 3ds Max.
  • Texturing: Substance Painter, Substance Designer, Photoshop.
  • Engine integration: Unity and Unreal Engine (native import workflows).
  • Rigging: Maya HumanIK, Rigify (Blender).
Tool selection follows your studio's existing pipeline. If you use a specific DCC tool or version, we confirm compatibility before onboarding.

Yes, before production begins, the artist reviews your style guide, existing asset library, and reference materials. A test asset is produced to confirm style fit before the main production batch begins.

Integration follows your existing workflow. We connect to your source control (Perforce, Git LFS, or Plastic SCM), use your task tracker (Jira, Hansoft, ClickUp), and join your team communication channels. Daily stand-ups or async updates are configured based on time zone overlap. Asset reviews happen through your existing feedback system, whether that is Shotgrid, Frame.io, or a shared drive. The onboarding period (typically 1–2 weeks) covers pipeline access, tooling, and a test asset. After that, the artist operates at full production velocity within your sprint structure.

We offer Team Extension (dedicated monthly capacity) and project-based contracts (fixed scope and deliverables). Team Extension suits ongoing production needs; project-based works best for a defined art package with a clear brief and asset list.

All assets produced by Game-Ace artists transfer fully to the client at delivery. Source files, texture sets, rig data, and production documentation are included in the handover. NDA coverage applies throughout. Third-party asset licences, such as Megascans or Asset Store purchases, are documented separately and their terms flagged before purchase so there are no surprises at handover.
Futuristic game robot running through a purple portal
Get in touch
menu
Get in touch
Game-Ace logo loader