Typical time from requirements to first production asset is 2–3 weeks.
Game-Ace provides dedicated 3D artists for game projects and interactive productions, covering character modelling and environment art in Maya, ZBrush, and engine-native Unity and Unreal workflows. Engagement models include Team Extension and project-based contracts, depending on whether you need pipeline integration or full art-scope ownership. NDA and full asset ownership transfer apply across every engagement.
Hire 3D artists
More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
Studios outsource 3D art when the in-house team lacks specific skills, when production volume exceeds internal capacity, or when a title needs art style coverage across multiple contractors under a unified quality bar. Game-Ace covers all of these: dedicated artist placement and team scale-up during production peaks. Artists are proficient in Maya and ZBrush.
Game-Ace 3D artists work across character and creature modelling, environment and world art, hard surface work, texture art and PBR material creation, and rigging. Artists work in photorealistic and stylized styles. Deliverable formats follow your engine's import requirements.
Here's what makes Game-Ace 3D artists the right choice for your game project:
Hiring a dedicated 3D artist from Game-Ace starts from €3,500 per month for a mid-level specialist. Senior artists with character or hard surface expertise are priced higher depending on seniority and scope. Project-based art production is quoted by deliverable count and asset complexity after we review your reference materials.
We review your art style, production pipeline, engine target, and team structure to define the artist profile and seniority level needed.
Our team shortlists internal candidates from Game-Ace's in-house roster based on your requirements, available capacity, and portfolio samples.
You review shortlisted artist portfolios and conduct a technical interview. A brief test task confirms technical fit if your pipeline requires it.
Contract, NDA, and onboarding documentation are finalised. We align on communication tools, sprint cadence, and feedback workflow before the start date.
The artist reviews your style guide, reference materials, and existing assets. A test asset confirms style fit before full production begins.
Artists deliver work in your agreed sprint or milestone format. Regular feedback cycles and source control access ensure smooth integration throughout.
Typical time from requirements to first production asset is 2–3 weeks.
Every Game-Ace 3D art hiring engagement closes with a full asset handover, source files, and documented production trail for the client team.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.