Mobile game development company

Game-Ace builds mobile games for iOS and Android, from casual single-player titles to cross-platform multiplayer with backend infrastructure. Full-cycle delivery covers GDD through development, QA, and post-launch support, with team extension and co-development also available.

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Mobile game development services we provide

Full-cycle mobile game development illustration

Full-cycle mobile game development

We manage the full production pipeline from GDD and prototype through development, QA, and store submission. Delivery covers iOS, Android, or cross-platform builds depending on scope.

iOS and Android game development icon

iOS and Android development

We develop native and cross-platform mobile games for iOS and Android. Builds are optimised for current device matrices, App Store and Google Play submission, and platform-specific performance profiles.

Cross-platform mobile game development icon

Cross-platform mobile games

We build mobile games that run on iOS, Android, and optionally PC or console from a shared codebase. Unity is the primary cross-platform engine; platform-specific optimisation passes are part of standard delivery.

Mobile game art and animation production

Mobile game art and animation

2D and 3D art, character animation, UI assets, and VFX are produced in-house to mobile polygon and texture budgets. Asset delivery is engine-ready.

Mobile game UI/UX design illustration

Mobile UI/UX design

We design mobile game interfaces optimised for touch input, screen size variants, and platform UI guidelines. Prototypes are iterated with client feedback before final production.

Quick facts about Game-Ace

2005 Founded

More than two decades in game development.

120+ Specialists

In-house production team across key disciplines.

200+ Games

Delivered across selected game genres.

What mobile game development requires

Mobile game development requires performance budgeting from the first sprint. GPU limits and memory caps are constraints that cannot be addressed late in production without rework. Game-Ace defines draw call budgets, texture atlases, and frame rate targets at GDD stage and enforces them through the entire art and engineering pipeline.

Delivery models for mobile projects

Full-cycle delivery is the default: we own the pipeline from GDD to store submission. Co-development is available for studios with an existing mobile team that needs specific engineers, artists, or QA capacity added. Team extension provides individual dedicated specialists on a monthly basis. Scope and engagement model are agreed at project kick-off.

Mobile game concept ready? Let us scope the production timeline and estimate the build.
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Why work with Game-Ace on mobile games

Game-Ace has delivered mobile titles for iOS and Android since 2005, with 200+ games in portfolio.

  1. Proven mobile pipeline across iOS and Android. Our engineering process covers device-specific optimisation, store submission prep, and post-launch update cycles for both platforms.
  2. In-house art and animation at mobile spec. 2D and 3D assets are produced to polygon, texture, and atlas budgets validated for target device tiers before delivery.
  3. Full IP transfer and NDA. All source code, assets, and project files transfer to the client at completion. NDAs are signed before discovery work begins.
  4. On-time delivery with sprint reporting. Milestones are defined at kick-off and tracked weekly. Scope changes are estimated and confirmed before implementation.
  5. Flexible engagement: Full-cycle, Co-dev, or Team Extension. Clients choose the model that fits their internal capacity. All three models include full source control access throughout the project.
Benefits of Creating Mobile Games

Mobile game development cost

Mobile game development at Game-Ace starts from €80,000 for a focused casual title on a single platform. Mid-core games with backend infrastructure and multiplayer typically range from €150,000–€350,000. Pricing depends on scope, feature set, platform count, and art complexity, estimated during discovery after the project brief review.

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We Expertly Develop Mobile Games
of Any Genre

Arcade mobile games

Arcade games

Action & RPG mobile games

Action & RPG games

Racing mobile games

Racing games

Casino & Card mobile games

Casino & Card games

Sport mobile games

Sport games

Adventure mobile games

Adventure games

Our mobile game development process

1.
Discovery and GDD

We define game mechanics, platform targets, performance budgets, and monetisation model. The GDD is produced and signed off before development begins.

2.
Prototype

A functional prototype validates core gameplay loop, input handling, and frame rate targets on representative devices before art production starts.

3.
Art production

2D and 3D assets, UI, and VFX are created to mobile-spec budgets. All assets are delivered in engine-ready format.

4.
Development

Game logic, backend integration, multiplayer systems, analytics, and monetisation hooks are implemented with a CI/CD pipeline for continuous testing.

5.
QA and optimisation

Device matrix testing covers target iOS and Android hardware tiers. Performance, battery impact, and store submission compliance are validated before release candidate lock.

6.
Launch and post-launch support

We assist with App Store and Google Play submission. Post-launch support covers update cycles, platform OS compatibility, and live-ops content additions.

Production sprints are reported weekly. Timeline and scope are agreed at kick-off and tracked against milestones throughout.

Mobile game project deliverables

Mobile game deliverables overview illustration

Game-Ace delivers a production-ready mobile game with iOS and Android source code, performance profiling reports, store metadata, and full IP transfer at project close.

  1. Release-ready mobile build. App Store and Google Play builds for iOS and Android, or a single cross-platform build if scope covers both platforms.
  2. GDD and technical documentation. Game design document, architecture overview, and integration notes transferred with the project.
  3. Source code and project files. Full project repository with all scripts, shaders, and configuration files.
  4. Art and design source files. All 2D and 3D assets, animation files, UI elements, and source files in agreed formats.
  5. QA reports. Device matrix test results, issue logs, and resolution confirmations for the release candidate.
  6. Post-launch support. Update cycles, OS compatibility patches, and structured support as defined in the engagement contract.
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Mobile Game Development Technologies

Unity game development services for custom 3D games

Unity Game Development

Unity Game Development

The Game-Ace team has sharpened its skills in mobile game development in Unity with multiple projects deployed and released for the public eye. Our professionals know this game engine inside out, having developed dozens of mobile games using the provided technology, various software development kits (SDKs), and plugins that significantly simplify the workflow. Familiar with all Unity’s features, our developers deliver the result you expect.

Unreal Engine game development services for custom 3D games

Unreal Engine Game Development

Unreal Engine Game Development

Game-Ace has been doing what it can best for 21 years, and a considerable proportion of that time was dedicated to developing video games with the help of Unreal Engine. Our team utilizes this game engine’s potential to the fullest and is aware of the most secret buttons hidden beneath its hood. The time-proven experience and accumulated expertise allow us to deliver top-notch mobile games using all Unreal Engine’s concealed powers.

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Hexagonium - an MMO Mobile Game Crafted by Game-Ace

  • Hexagonium, a cross-platform MMO tailored for iOS, Android and Windows, melds turn-based and real-time strategies within a captivating medieval fantasy realm, where rich gameplay and custom design transfers players. Garnering over 10K users within its debut week, it stands as a testament to high-quality design and strong gameplay.
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Our clients trust us 

Testimonials 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

Alexandre martel avatar
Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Mobile game development FAQ

Small-scope casual mobile games usually ship in 4 to 8 months from GDD sign-off. Mid-core titles with multiplayer backend, progression systems, and live-ops infrastructure typically require 10 to 16 months. Platform count, feature scope, and art complexity are the main variables.

Both platforms are supported from a shared Unity codebase. Key differences sit at the optimisation and submission layer: iOS certification follows Apple's review process and requires Xcode builds; Android uses Gradle and targets a wider hardware range, which means a broader device matrix for QA. Frame rate and memory budgets are defined per platform tier during discovery.

Unity is the dominant choice for mobile game development due to mature iOS and Android support, mobile-optimised rendering pipelines (URP), and a large ecosystem of mobile-specific tools including Firebase, PlayFab, and Unity Ads. Unreal Engine suits premium mobile titles where visual fidelity justifies the larger build size and optimisation overhead.

Mobile QA covers functional testing, device matrix compatibility, performance profiling, battery consumption, and store compliance checks. A typical device matrix for a commercial release includes:
  • iOS: Current iPhone and iPad models plus two previous generations.
  • Android: High, mid, and low-spec devices across major manufacturers targeting your audience's device distribution.
QA runs in parallel with development from the first playable build, not as a final pass before release. Test automation is set up during the first sprint for regression coverage, with manual exploratory testing added as the release candidate approaches.

Monetisation hooks are designed at GDD stage and implemented during development. Common models include in-app purchases, interstitial and rewarded ads, subscription tiers, and battle passes. Backend systems for purchase validation, player segmentation, and A/B testing are built as part of the monetisation layer. Analytics integration is included to track conversion and lifetime value from day one.

All source code, assets, and project files transfer to the client at project close. IP transfer terms are defined in the contract before work starts. Third-party SDK and asset licences are documented and disclosed during discovery so there are no surprises at handover.
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