Technical specs are agreed before the trial asset so quality validation is against the correct standard from the start.
Clients can hire dedicated 3D modelers from Game-Ace across team extension, co-development, and full-cycle art production. Specialists cover character modelling, environment art, and engine-ready asset delivery for Unity and Unreal Engine, integrating with agreed topology standards, LOD requirements, and delivery formats. All source files transfer to the client under NDA.
Hire 3D modelers
More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
All 3D assets are prepared with your engine and platform specifications in mind: poly budget, LOD levels, texture compression format, and naming conventions. Assets delivered without these standards require rework during engine integration. Agreeing on technical specs at project start eliminates that cost and keeps production moving without QA gates between art and engineering.
Different 3D art roles require different toolsets and production experience. Character artists specialise in high-poly sculpting in ZBrush and retopology for animation. Environment artists focus on modular kit design and scene composition. Hard-surface modelers handle vehicles and mechanical assets. Technical artists bridge modelling and engine integration with shader work and LOD configuration. Specialists are matched to your brief based on production requirements.
In-house specialists and engine-ready delivery for any production scale.
Hiring a 3D modeller from Game-Ace starts from €3,500 per month for a mid-level specialist. Senior character artists and technical modellers with hard surface or PBR expertise are priced higher depending on seniority and scope. Per-asset pricing is also available for specific characters or environment packs.
We review your asset list, style references, engine targets, poly budget, LOD requirements, and delivery format.
We match modelers to your brief based on specialisation, style fit, and availability.
A paid trial asset confirms quality alignment and technical standard compliance before full production begins.
Modelers are set up in your version control, asset management system, and communication tools within the first week.
Assets are delivered in agreed batches with review rounds covering topology, UV, texture quality, and engine integration.
Final assets are delivered in agreed formats with source files, texture sets, and engine import documentation.
Technical specs are agreed before the trial asset so quality validation is against the correct standard from the start.
Game-Ace 3D modeller engagements close with engine-ready assets, source files, texture sets, LOD chains, and integration documentation handed over to the client team.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.