Hire 3D modelers

Clients can hire dedicated 3D modelers from Game-Ace across team extension, co-development, and full-cycle art production. Specialists cover character modelling, environment art, and engine-ready asset delivery for Unity and Unreal Engine, integrating with agreed topology standards, LOD requirements, and delivery formats. All source files transfer to the client under NDA.

Hire 3D modelers
Forbes Technology Council badge
Game-Ace TopDevelopers top mobile game developers badge
Game-Ace Epic MegaGrants recipient badge
Game-Ace Unity Certified Developer badge
Game-Ace IAOP Global Outsourcing 100 recognition badge
Game-Ace top AR VR development company gaming 2026 Clutch

3D modelling services we provide

3D game character model with clean topology and UV mapping

3D character modelling

High and low-poly character models with clean topology, expressive face meshes, and production-ready UV mapping for rigging and animation.

3D game environment modular set for real-time rendering

3D environment modelling

Modular environment sets, architectural structures, terrain details, and natural scenery optimised for real-time rendering in Unity and Unreal Engine.

3D game props and interactive objects with LOD levels

3D props and items

Furniture, interactive objects, collectibles, and environmental props with correct scale, LODs, and engine-ready export configurations.

3D vehicle model for game with damage state and LOD variants

3D vehicle modelling

Accurate vehicle models for games and simulations with correct geometry for animation rigging, damage state variants, and mobile-optimised LODs.

3D game weapon model with PBR textures and animation pivots

3D weapon modelling

Weapon models with correct proportions, attachment point geometry, animation-ready pivot placement, and texture sets for PBR material pipelines.

3D model PBR texture set production in Substance Painter

Texturing and material production

PBR texture sets produced in Substance Painter, including albedo, normal, roughness, and metalness maps for all engine targets.

Game-Ace at a glance

2005 Founded

More than two decades in game development.

120+ Specialists

In-house production team across key disciplines.

200+ Games

Delivered across selected game genres.

Engine-ready asset delivery

All 3D assets are prepared with your engine and platform specifications in mind: poly budget, LOD levels, texture compression format, and naming conventions. Assets delivered without these standards require rework during engine integration. Agreeing on technical specs at project start eliminates that cost and keeps production moving without QA gates between art and engineering.

Specialisations available within the team

Different 3D art roles require different toolsets and production experience. Character artists specialise in high-poly sculpting in ZBrush and retopology for animation. Environment artists focus on modular kit design and scene composition. Hard-surface modelers handle vehicles and mechanical assets. Technical artists bridge modelling and engine integration with shader work and LOD configuration. Specialists are matched to your brief based on production requirements.

Need 3D modelling capacity? Tell us about your asset list and delivery timeline.
Get a Quote

Why studios hire 3D modelers from Game-Ace

In-house specialists and engine-ready delivery for any production scale.

  1. In-house 3D art specialists. All modelers are in-house employees with game production experience. Consistent quality standards and secure IP handling throughout the engagement.
  2. Specialisation matching. Character artists, environment modelers, hard-surface specialists, and technical artists are matched to your brief based on asset type and engine target.
  3. Engine-ready delivery standards. Assets are produced to your poly budget, LOD spec, texture format, and naming conventions so integration into Unity or Unreal Engine requires no additional rework.
  4. Flexible engagement models. 3D modelers join your team for a sprint, a production phase, or a full project depending on your capacity requirements and timeline.
  5. Full IP transfer and NDA. All source files, .FBX exports, texture sets, and project files transfer to the client at project close. NDA is in place from day one.
Benefits Of Choosing 3D Modelers

Cost of hiring 3D modelers

Hiring a 3D modeller from Game-Ace starts from €3,500 per month for a mid-level specialist. Senior character artists and technical modellers with hard surface or PBR expertise are priced higher depending on seniority and scope. Per-asset pricing is also available for specific characters or environment packs.

How hiring 3D modelers works

1.
Brief and technical spec review

We review your asset list, style references, engine targets, poly budget, LOD requirements, and delivery format.

2.
Specialist matching

We match modelers to your brief based on specialisation, style fit, and availability.

3.
Trial asset

A paid trial asset confirms quality alignment and technical standard compliance before full production begins.

4.
Onboarding

Modelers are set up in your version control, asset management system, and communication tools within the first week.

5.
Production milestones

Assets are delivered in agreed batches with review rounds covering topology, UV, texture quality, and engine integration.

6.
Handoff and source archive

Final assets are delivered in agreed formats with source files, texture sets, and engine import documentation.

Technical specs are agreed before the trial asset so quality validation is against the correct standard from the start.

3D modeller engagement deliverables

3D game art deliverables including models, textures, and source files

Game-Ace 3D modeller engagements close with engine-ready assets, source files, texture sets, LOD chains, and integration documentation handed over to the client team.

  1. High-poly source models. ZBrush or Maya source files for all sculpted assets with original mesh and layer structure.
  2. Game-ready low-poly models. Retopologised meshes with correct poly count, UV layout, and LOD chain for each asset.
  3. PBR texture sets. Albedo, normal, roughness, metalness, and occlusion maps at agreed resolutions for each asset.
  4. Engine import package. FBX or glTF exports with correct scale, pivot placement, and import settings for Unity or Unreal Engine.
  5. Material configurations. Engine-ready material setups with correct shader assignment and parameter configuration.
  6. Asset documentation. Naming convention index, LOD specification, and integration notes for your pipeline.

Delve into Our Collection

  • Investigate our collection, displaying our team's unparalleled skill and knowledge. From captivating imagery to engaging realms, our creations embody our unwavering dedication to distinction in all pursuits. Review our collection to ignite your imagination and observe our inventive achievements directly.
Learn More

Our clients trust us 

Testimonials 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

Alexandre martel avatar
Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Frequently asked questions

3D modelers are typically available to start within 5–10 business days after brief review and contract sign-off. A paid trial asset at project start confirms style and technical standard alignment before full production begins.

The standard toolset covers Maya and Blender for base modelling and rigging, ZBrush for high-poly sculpting, Substance Painter for PBR texturing, and 3ds Max or Cinema 4D for specific asset types. Output formats are agreed at project start based on your engine and pipeline requirements.

Poly budgets are agreed per asset category at project start based on your platform targets and rendering constraints. LOD chains are produced to your specification: typical game assets ship with 3–4 LOD levels. Budget compliance is checked during review rounds, not just at final delivery, so corrections are made while rework is still low-cost.

The in-house team covers a full range of game asset types:
  • Characters: Hero characters, NPCs, creatures, and crowd variants with clean topology for rigging and animation.
  • Environments: Modular kits, architectural structures, terrain details, and interactive set dressing.
  • Hard surface: Vehicles, weapons, mechanical props, and industrial assets with animation-ready pivot placement.
  • Organic assets: Vegetation, rocks, and natural environment elements optimised for real-time rendering.
Asset type determines which specialist is assigned, which toolset is used, and which review criteria apply at each production milestone.

Modelers work against your existing style guide, reference sheet, or art bible. A paid trial asset at project start confirms style and quality alignment before full production begins. If your reference materials are partial, modelers can help formalise style documentation from your existing assets.

All source files including ZBrush .ZPR, Maya .MA, Substance Painter .SPP, and exported engine packages transfer to the client at project close. Nothing is retained or repurposed by Game-Ace. Transfer is confirmed in writing as part of the engagement contract.
Futuristic game robot running through a purple portal
Get in touch
menu
Get in touch
Game-Ace logo loader