Trial tasks are paid and scoped to reflect your actual production requirements, not generic portfolio prompts.
For studios needing 2D art capacity without expanding the in-house team, Game-Ace provides dedicated 2D game artists across team extension, co-development, and full-cycle projects. Specialists cover concept art, character design, environment art, and sprite production for iOS, Android, PC, and web. All source files transfer to the client and NDA is standard.
Hire 2D artists
More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
All 2D artists at Game-Ace are in-house employees with production experience across mobile, web, and PC game projects. Specialists are matched to your brief based on style fit and engine experience. A short paid trial task at project start confirms quality alignment before full production begins. Artists work against your existing style guide or help define one from your reference materials, reducing revision cycles and keeping visual consistency throughout.
Assets are prepared for Unity or your preferred engine with correct formats and naming conventions agreed at project start. Source files are delivered in layered PSD or equivalent format alongside exported assets at agreed resolutions. Documentation covers naming conventions, atlas metadata, and engine import notes so your team can integrate assets without additional back-and-forth.
In-house specialists, flexible engagement models, and a structured handoff process.
Hiring a 2D game artist from Game-Ace starts from €3,500 per month for a mid-level specialist. Senior artists and art leads working on complex character design or environment production are priced higher depending on seniority and scope. Monthly rates are fixed for the engagement duration with a defined notice period.
We review your art style references, asset list, platform targets, and delivery format requirements.
We match specialists to your brief based on style fit, engine experience, and availability.
A short paid trial task confirms quality alignment before full engagement begins.
Artists are set up in your version control, task tracker, and communication tools within the first week.
Regular asset delivery cycles with review, feedback, and revision rounds aligned to your schedule.
Final assets are delivered in agreed formats with full documentation and source files.
Trial tasks are paid and scoped to reflect your actual production requirements, not generic portfolio prompts.
Game-Ace structures 2D artist engagements around layered source files, exported game-ready assets, atlas configurations, and integration documentation delivered at every milestone.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.