Hire 2D game artists

For studios needing 2D art capacity without expanding the in-house team, Game-Ace provides dedicated 2D game artists across team extension, co-development, and full-cycle projects. Specialists cover concept art, character design, environment art, and sprite production for iOS, Android, PC, and web. All source files transfer to the client and NDA is standard.

Hire 2D artists
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2D art services we provide

2D character design sheet with turnaround views

Character design

2D character sheets, turnaround views, expression sets, and action poses prepared for game-ready production.

2D game UI icons and HUD design elements

UI and icon design

Game UI layouts, icon sets, HUD elements, and menu screens aligned to platform design guidelines and your visual style.

2D sprite animation frames for a game character

Sprite and animation

Frame-by-frame sprite animation, skeletal rigs for Spine and DragonBones, and VFX sprite sheets prepared for engine import.

Game asset integration and handoff package illustration

Asset integration support

Engine-ready asset packaging for Unity and Unreal with correct naming conventions, atlas setup, and handoff documentation.

Game-Ace at a glance

2005 Founded

More than two decades in game development.

120+ Specialists

In-house production team across key disciplines.

200+ Games

Delivered across selected game genres.

In-house 2D art team available for immediate engagement

All 2D artists at Game-Ace are in-house employees with production experience across mobile, web, and PC game projects. Specialists are matched to your brief based on style fit and engine experience. A short paid trial task at project start confirms quality alignment before full production begins. Artists work against your existing style guide or help define one from your reference materials, reducing revision cycles and keeping visual consistency throughout.

Asset delivery formats and pipeline compatibility

Assets are prepared for Unity or your preferred engine with correct formats and naming conventions agreed at project start. Source files are delivered in layered PSD or equivalent format alongside exported assets at agreed resolutions. Documentation covers naming conventions, atlas metadata, and engine import notes so your team can integrate assets without additional back-and-forth.

Ready to scale your 2D art production? Talk to us about your project requirements and team structure.
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Why studios hire 2D artists from Game-Ace

In-house specialists, flexible engagement models, and a structured handoff process.

  1. In-house 2D art specialists. All artists are in-house employees, not freelancers. Consistent quality, secure IP handling, and team continuity throughout the engagement.
  2. Flexible engagement models. Artists join your team on a Team Extension, co-development, or full-cycle basis depending on your production stage and team structure.
  3. Engine-ready asset delivery. Assets are prepared for Unity, Unreal Engine, or your preferred engine with correct formats, atlas setup, and naming conventions.
  4. Style guide and art direction alignment. Artists work against your existing art bible or help define one at project start, reducing revision cycles and keeping visual consistency.
  5. Full IP transfer and NDA. All source files, layered PSDs, and final assets transfer to the client at project close. NDA is in place from day one.
Benefits Of Choosing 2D Game Artists

Cost of hiring 2D game artists

Hiring a 2D game artist from Game-Ace starts from €3,500 per month for a mid-level specialist. Senior artists and art leads working on complex character design or environment production are priced higher depending on seniority and scope. Monthly rates are fixed for the engagement duration with a defined notice period.

Our clients trust us

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How hiring 2D artists works

1.
Brief and requirements review

We review your art style references, asset list, platform targets, and delivery format requirements.

2.
Team selection

We match specialists to your brief based on style fit, engine experience, and availability.

3.
Trial task

A short paid trial task confirms quality alignment before full engagement begins.

4.
Onboarding

Artists are set up in your version control, task tracker, and communication tools within the first week.

5.
Production sprint

Regular asset delivery cycles with review, feedback, and revision rounds aligned to your schedule.

6.
Handoff and documentation

Final assets are delivered in agreed formats with full documentation and source files.

Trial tasks are paid and scoped to reflect your actual production requirements, not generic portfolio prompts.

2D artist engagement deliverables

Game-Ace 2D art deliverables overview

Game-Ace structures 2D artist engagements around layered source files, exported game-ready assets, atlas configurations, and integration documentation delivered at every milestone.

  1. Concept art package. Character and environment concepts with multiple iterations and annotated style notes.
  2. Character design sheets. Full turnaround views, expression sets, and action poses in layered source format.
  3. Environment and background art. Layered backgrounds, tilesets, and prop sets ready for engine import.
  4. UI asset kit. Interface elements, icon sets, and HUD components prepared to spec.
  5. Sprite sheets and animation files. Frame-by-frame or skeletal animations in Spine, DragonBones, or sprite atlas format.
  6. Integration-ready asset archive. Organised delivery with naming conventions, atlas metadata, and engine import documentation.

Explore Our Creative Showcase

  • Experience the diversity of our portfolio, showcasing our team's exceptional talent and expertise. From stunning visualizations to immersive environments, our work reflects our unwavering commitment to excellence across every project. Check our portfolio today and be inspired by our creative achievements.
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They Trust Us 

Testimonials 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

Alexandre martel avatar
Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Frequently asked questions

Artist onboarding usually starts within 5–10 business days after brief review and contract sign-off. Tools and pipeline integration adds about one additional week.

The standard toolset includes Adobe Photoshop, Illustrator, and Procreate for 2D asset production. For animated assets, Spine and DragonBones are used for skeletal rigs, with Photoshop and Aseprite for frame-by-frame sprite work. Output formats are agreed at project start based on your engine and platform requirements.

Artists work against your existing art bible, style guide, or reference sheet from day one. A paid trial task at project start confirms style alignment before full production begins, so the visual direction is locked before scale-up. If your style documentation is partial, artists can help define it from your reference materials, producing a style guide that the rest of the team works against.

The standard handoff includes all source files in layered PSD or equivalent format, exported assets in agreed resolutions and atlas format, and naming documentation aligned to your engine conventions. Specific deliverables include:
  • Source files: Layered Photoshop, Illustrator, or Procreate files for every asset category.
  • Exported assets: PNG, SVG, or sprite atlases at agreed resolutions for all target platforms.
  • Documentation: Naming conventions, atlas metadata, and import notes for Unity or Unreal Engine.
All source files transfer to the client at project close under the contract IP transfer terms.

Sprint-based delivery cycles are set up at project start with defined milestones and review rounds. Scope, timeline, and revision process are agreed before production begins, so deliverables are tracked against fixed checkpoints rather than open-ended deadlines. Each sprint closes with a review session and a written feedback log, so revisions are scoped against the brief and not left open at handover.

Weekly review rounds are built into the production schedule. Feedback is tracked in your task management system with version control for every asset iteration. A dedicated art lead coordinates reviews from the Game-Ace side.
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