Typical time from brief to first deliverables is 1 to 2 weeks.
Game-Ace provides dedicated VFX artists for studios that need real-time effects work delivered to engine-ready standards. Specialists cover Unity VFX Graph, Unreal Niagara, particle systems, and shader-driven effects, with GPU budgeting from the start. Engagements run from a single VFX artist supporting an in-house team to a full effects pod for a production at scale.
Hire VFX artists now
More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
Real-time VFX is a performance discipline. Effects need to land in the right gameplay moment, read clearly during action, and stay within the GPU budget the platform allows. Game-Ace VFX artists work in Unity VFX Graph and Unreal Niagara daily, so particle authoring, shader integration, and performance tuning are part of the work rather than separate handovers. Effect references and GPU budgets are reviewed before the first effect is built.
Clients hire a single VFX artist to support an in-house art team, or assemble a small VFX pod for a production at scale. Engagements run as dedicated monthly hires with direct integration into the client's Git, Jira, and review pipeline from the first sprint. NDA and IP transfer are signed before any access to engine projects or in-development assets. Shader and effect source delivered during the engagement is documented so the in-house team continues to use it after handover.
Game-Ace VFX artists deliver effects that hold up under gameplay and stay within engine performance budgets.
Hiring a dedicated VFX artist from Game-Ace starts from €5,000 per month for a mid-level Unity VFX Graph or Niagara specialist, with most engagements around €5,000–€7,000. Senior VFX artists with shipped console or PC production credits are priced higher. Full VFX pods are quoted per scope, engine, and target platform.
We review the effect scope, target engine, GPU budget, and reference style to define the seniority profile and VFX specialisation the project needs.
We identify VFX artists from our in-house team whose reels match the effect style, engine, and target platform of the project.
Shortlisted artists are evaluated on effect quality, performance discipline, and engine workflow against the target runtime version.
Client reviews shortlisted candidates with reel notes and technical context provided. Interviews are scheduled at the client's preferred cadence.
Engagement terms, deliverable schedule, and communication setup are agreed. NDA and IP transfer are signed before any access to engine projects or in-development work.
VFX artists join the client's sprint cadence with weekly deliverables, milestone reviews, and GPU profiling against the agreed budget.
Typical time from brief to first deliverables is 1 to 2 weeks.
Game-Ace VFX artist engagements deliver source files including shaders, particle systems, integration notes, and runtime exports committed to the client's repository, validated against engine performance budgets.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.