Performance budgets are agreed per browser and device tier at project start and tracked as first-class requirements throughout production.
Game-Ace develops WebGL games for browser deployment across desktop, tablet, and mobile, covering original WebGL titles, ports from existing games, and custom shader work. Development spans Unity WebGL, PlayCanvas, and custom frameworks, with browser-specific performance constraints handled from the start. All source code and assets transfer to the client under NDA.
Discuss your WebGL project
More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
WebGL removes the install barrier and lets players access a game via URL on any device with a modern browser. This has real distribution advantages for casual games and iGaming platforms. The trade-off is a more constrained performance envelope than native builds. Asset budget, texture compression, and shader complexity all need to be managed against browser memory limits from the beginning of production.
WebGL is the right choice when browser accessibility, no-install distribution, or embedding in a web platform are hard requirements. For titles where visual fidelity or sustained performance at a high frame rate are more important than distribution simplicity, a native build is typically the better fit. Many productions use both: a WebGL version for casual and portal distribution alongside a native build for marketplace delivery.
Browser-first production expertise and porting capability in one team.
A simple 2D WebGL game at Game-Ace starts from €35,000. Games with custom 3D rendering and multiplayer typically range from €80,000–€250,000+. Porting an existing game to WebGL is scoped separately based on source engine and asset complexity, with cost driven by rendering requirements and platform targets.
Target browsers, devices, performance budgets, and deployment requirements are defined before development begins.
Core mechanics and browser-specific UX are validated in an interactive prototype with performance baseline measurement.
Browser-optimised 2D and 3D assets, UI, and animations are produced in parallel with engineering sprints.
Game logic, shaders, networking, and interactions are built in Unity WebGL, PlayCanvas, or a custom framework based on project requirements.
Cross-browser QA, performance profiling, and memory optimisation run across all target browsers and device tiers.
Production deployment with CDN configuration, asset caching setup, and post-launch performance monitoring support.
Performance budgets are agreed per browser and device tier at project start and tracked as first-class requirements throughout production.
Game-Ace delivers a deployed WebGL game with source code, browser compatibility QA reports, performance profiling, and hosting documentation transferred at project close.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.