Typical time from brief to first deliverables is 1 to 2 weeks.
Game-Ace provides dedicated 2D animators for character animation, slot machine visuals, and Spine-based game animation. Engagements range from single-animator hire to full animation team delivery, with all animation assets transferred to the client at project close.
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More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
2D game animation requires animators who understand engine constraints alongside motion principles. Frame budgets, sprite atlas limits, and Spine runtime compatibility cannot be treated as post-production concerns. Game-Ace 2D animators work with performance targets defined upfront, delivering animation packages that are engine-ready and compatible with the client's build pipeline.
Clients hire individual 2D animators on a dedicated monthly basis or bring in an animation team for a full content production sprint. Both models include direct access to the animator, structured weekly deliverables, and source file handover at each milestone. IP transfer covers all animation assets at project close.
Game-Ace 2D animators work with game engines daily and deliver animation assets that are production-ready without additional cleanup.
Hiring a dedicated 2D animator from Game-Ace starts from €3,500 per month for a mid-level specialist. Senior animators with Spine expertise or iGaming experience are priced higher. Per-project animation packages are also available and estimated based on state count, frame requirements, and delivery format.
We review animation scope, style references, engine target, frame requirements, and deadline to determine the experience level and tool profile we source for.
We identify animators from our in-house team whose portfolio matches the project style: frame-by-frame, rigged, Spine, or slot/iGaming-focused work.
Shortlisted animators are evaluated on motion quality, engine format compatibility, state-machine awareness, and ability to work within defined atlas and frame budgets.
Client reviews shortlisted candidates with portfolio context and technical notes provided for each. Interviews are scheduled at the client's preferred time.
After client approval, engagement terms, deliverable format, and communication cadence are agreed. NDA and IP transfer terms are signed before work starts.
Animators begin work within the agreed start window. Weekly deliverables, source file checkpoints, and milestone reviews keep production on schedule.
Typical time from brief to first deliverables is 1 to 2 weeks.
Game-Ace 2D animator engagements deliver source files, Spine rig documentation, sprite atlas exports, and engine-ready packages to the client's pipeline at every milestone.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.