Game art portfolio

Since 2005, Game-Ace has delivered 2D, 3D, character art, animation, VFX, and slot game art for studios, publishers, and iGaming operators. This portfolio shows a selection of work across iGaming, mobile, and PC projects, produced as standalone art outsourcing or as part of full-cycle and co-development engagements. Many art projects ship under NDA and are shared on request.

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Our game art projects

All 2D 3D Animation Slot art VFX Talent Pool Portfolio

Portfolio categories

2D game art icon

2D game art

Concept art, character design, environment art, icons, items, and UI assets for mobile and casual titles.

3D game art icon

3D game art

Character modelling, environment production, hard-surface assets, weapons, and props with clean topology and LOD chains.

Concept art and UI icon

Concept art and UI

Style guides, concept boards, and interface design ready for engine integration in Unity UGUI or Unreal UMG.

What goes into production-ready game art

Production-ready game art is more than visual quality. Each asset must match the project's engine budget, file formats, and pipeline conventions. Game-Ace builds character models with agreed polycount and LOD chains, exports 2D animation with state and atlas configuration, and validates every asset inside Unity or Unreal Engine before delivery. Style alignment is confirmed through a paid trial task on most engagements, so the visual direction is locked before full production starts.

Art projects under NDA

Many art projects are delivered under client NDA and cannot be shown publicly. iGaming slot art, co-development asset work, and unreleased mobile projects are typical examples. Studios evaluating Game-Ace as an art partner can request sector-specific portfolio references during the initial consultation, including production scope, asset counts, and style range matched to their pipeline.

Words from our clients 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

Alexandre martel avatar
Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Why studios choose Game-Ace
for art outsourcing

  1. 120+ in-house specialists. 2D artists, 3D modellers, riggers, animators, and VFX artists working under one studio with shared art direction.
  2. Engine-ready delivery. Every asset is validated in Unity or Unreal Engine against polycount, draw call, and texture-budget targets before handover.
  3. Style range. From iGaming and casino themes to stylised mobile and realistic PC environments, with style alignment confirmed via a trial task.
  4. NDA and IP transfer. All projects ship under NDA, and the client owns the final source files at engagement close.
  5. NDA and IP transfer. All projects ship under NDA, and the client owns the final source files at engagement close.
Blue mech robot character created for a game art portfolio

Game art outsourcing pricing

Game art outsourcing pricing depends on scope, asset type, and target engine budgets. 2D character art typically ranges from €500–€1,500 per character, 3D characters from €2,000–€4,000, and slot game art packages from €8,000–€35,000. Dedicated artist team extension starts from €3,500 per month per specialist. Final pricing is provided after we review scope, references, and pipeline requirements.

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Game-Ace at a glance

2005 Founded

Game art delivered for studios and operators since 2005.

120+ Specialists

2D artists, 3D modellers, animators, and VFX artists in-house.

200+ Games

Art delivered across mobile, iGaming, and PC projects.

How an art engagement works

1.
Brief and references

Share the project, style references, engine, and required asset count. We review the visual direction and pipeline.

2.
Style alignment trial

A paid trial task confirms the style match before full production scales. Source files transfer at trial close.

3.
Pipeline setup

Polycount, LOD, texture budgets, file formats, and naming conventions are agreed before production begins.

4.
Production

Assets are produced in sprint cycles with milestone review, validated in your target engine.

5.
Integration QA

Each batch is validated inside Unity or Unreal Engine against the agreed budgets and review criteria.

6.
Handover

Source files in PSD, FBX, Maya, ZBrush, or Substance Painter formats transfer to the client with full IP ownership.

What clients receive

Fantasy game world map with UI panels for game portfolio
  1. Source files. All art in editable source format (PSD, FBX, Maya, ZBrush, Substance Painter) with layered organisation.
  2. Engine-ready exports. Assets configured to your engine standards (Unity prefabs, Unreal blueprints, or material setups).
  3. Animation state sets. Spine project files, frame-by-frame sequences, or 3D animation clips matched to your animation controller.
  4. Style guide and documentation. Visual references, naming conventions, and pipeline notes for future asset extension.
  5. Validation reports. Polycount, draw call, and texture-budget confirmations per asset against the agreed targets.
  6. IP transfer confirmation. Written IP transfer covering all delivered art at engagement close.
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Game сompanies that trust us 

Art Portfolio FAQ

Game-Ace artists cover stylised mobile, cartoon, realistic, semi-realistic, iGaming, and casino themes. The team adapts to the client style guide, and the trial task locks the visual direction before full production starts. Style range across the portfolio spans casual mobile work to PC environment art.

A paid trial task is run on most engagements. The client provides references, and the team produces one or two assets matched to the visual direction. The trial output is reviewed against the style guide and engine requirements before full production scales.

3D art handover includes Maya or Blender scene files, ZBrush sculpts where relevant, Substance Painter texture sets, FBX exports, and any custom shader source. File organisation and naming follow the agreed pipeline conventions for handover.

Mobile budgets are confirmed during pipeline setup before production. Typical targets include:
  • Polycount budgets defined per asset type and tier.
  • Texture atlas size agreed against the target device matrix.
  • Draw call counts validated in Unity Profiler or Unreal Insights.
Assets are reviewed against these targets at each milestone before handover.

NDA is signed before any project detail is shared. iGaming slot art and unreleased mobile projects routinely ship under strict NDA and are not shown publicly. Production scope, asset counts, and style range can be discussed under mutual NDA for sector-specific portfolio reference.

Art outsourcing runs as a standalone engagement or as part of a full-cycle production. When integrated, the art team aligns with the engineering and QA pipelines so assets validate cleanly in the target engine. Co-development on existing projects is also supported.
Futuristic game robot running through a purple portal
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