Since 2005, Game-Ace has delivered 2D, 3D, character art, animation, VFX, and slot game art for studios, publishers, and iGaming operators. This portfolio shows a selection of work across iGaming, mobile, and PC projects, produced as standalone art outsourcing or as part of full-cycle and co-development engagements. Many art projects ship under NDA and are shared on request.
Request art quoteProduction-ready game art is more than visual quality. Each asset must match the project's engine budget, file formats, and pipeline conventions. Game-Ace builds character models with agreed polycount and LOD chains, exports 2D animation with state and atlas configuration, and validates every asset inside Unity or Unreal Engine before delivery. Style alignment is confirmed through a paid trial task on most engagements, so the visual direction is locked before full production starts.
Many art projects are delivered under client NDA and cannot be shown publicly. iGaming slot art, co-development asset work, and unreleased mobile projects are typical examples. Studios evaluating Game-Ace as an art partner can request sector-specific portfolio references during the initial consultation, including production scope, asset counts, and style range matched to their pipeline.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.
Game art outsourcing pricing depends on scope, asset type, and target engine budgets. 2D character art typically ranges from €500–€1,500 per character, 3D characters from €2,000–€4,000, and slot game art packages from €8,000–€35,000. Dedicated artist team extension starts from €3,500 per month per specialist. Final pricing is provided after we review scope, references, and pipeline requirements.
Get a QuoteGame art delivered for studios and operators since 2005.
2D artists, 3D modellers, animators, and VFX artists in-house.
Art delivered across mobile, iGaming, and PC projects.
Share the project, style references, engine, and required asset count. We review the visual direction and pipeline.
A paid trial task confirms the style match before full production scales. Source files transfer at trial close.
Polycount, LOD, texture budgets, file formats, and naming conventions are agreed before production begins.
Assets are produced in sprint cycles with milestone review, validated in your target engine.
Each batch is validated inside Unity or Unreal Engine against the agreed budgets and review criteria.
Source files in PSD, FBX, Maya, ZBrush, or Substance Painter formats transfer to the client with full IP ownership.