Hire mobile game developers

For studios scaling mobile production, Game-Ace provides dedicated mobile game developers across team extension, co-development, and full-cycle iOS and Android projects. Specialists cover Unity mobile development, performance optimisation, and app store delivery, integrating into your pipeline with full source control access. All source code and assets transfer to the client.

Hire mobile developers
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Mobile game development services

Native iOS and Android mobile game development

Native iOS and Android development

Swift and Kotlin native development for mobile game clients, platform-specific features, and OS-level SDK integration.

Mobile game multiplayer backend integration with Firebase and PlayFab

Multiplayer and backend integration

Firebase, PlayFab, or custom backend integration for matchmaking, leaderboards, cloud saves, and real-time multiplayer on mobile.

Mobile game app store submission and compliance process

App Store delivery and compliance

Build signing, metadata preparation, platform review guideline compliance, and iOS and Android submission support.

Game-Ace at a glance

2005 Founded

More than two decades in game development.

120+ Specialists

In-house production team across key disciplines.

200+ Games

Delivered across selected game genres.

In-house mobile specialists with shipping experience

All mobile game developers at Game-Ace are in-house employees with documented iOS and Android shipping experience across Unity and Unreal Engine projects. Performance constraints are addressed from sprint one: frame rate budgets, draw call limits, and memory ceilings are defined at project start and tracked throughout production rather than addressed as a final optimisation pass before submission.

Flexible scaling for any production stage

Add one specialist or a full mobile team depending on your current production gap. Engagement scope adjusts as production phases change, from pre-production prototyping through QA and store submission. A Game-Ace delivery manager monitors team output and reports weekly, keeping engagement management off your plate.

Need mobile game development capacity? Tell us about your platform targets and team requirements.
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Why studios hire mobile developers from Game-Ace

In-house mobile specialists with performance-first delivery and app store compliance expertise.

  1. In-house mobile specialists. All developers are in-house employees with documented iOS and Android shipping experience across Unity and Unreal Engine projects.
  2. Performance-first approach. Frame rate budgets, draw call limits, and memory ceilings are defined at project start and tracked throughout production, not addressed as a final pass.
  3. Platform compliance expertise. iOS App Store and Google Play compliance reviews, guideline adherence, and age rating requirements are managed in-house, reducing submission delays.
  4. Flexible team scaling. Add one specialist or a full mobile team depending on your current gap. Engagement scope adjusts as production phases change.
  5. Full IP transfer and NDA. All source code, build configurations, and project assets transfer to the client at project close. NDA is in place from day one.
Benefits of Hiring Mobile Game Developers

Cost of hiring mobile game developers

Hiring a mobile game developer from Game-Ace starts from €5,000 per month for a mid-level Unity or Unreal specialist. Senior mobile developers and technical leads with performance optimisation and multiplayer experience are priced higher depending on engine and platform scope. Monthly rates are fixed for the engagement duration.

We Expertly Develop Mobile Games of Any Genre

Hire mobile game developers for arcade games

Arcade games

Hire mobile game developers for action & RPG games

Action & RPG games

Hire mobile game developers for racing games

Racing games

Hire mobile game developers for casino & card games

Casino & Card games

Hire mobile game developers for sport games

Sport games

Hire mobile game developers for adventure games

Adventure games

Our clients trust us

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How hiring mobile developers works

1.
Requirements and skill brief

We review your platform targets, engine, technical requirements, and team structure to define the right specialist profile.

2.
Developer matching

We select candidates based on platform experience, engine expertise, and your production stage.

3.
Technical interview

A technical interview and brief portfolio or code review confirms expertise fit before onboarding begins.

4.
Onboarding

Developers are set up in your version control, CI/CD pipeline, task tracker, and communication tools within the first week.

5.
Sprint integration

Developers join your sprint cycle with aligned velocity targets and daily or async check-ins per your workflow preference.

6.
Ongoing management

A Game-Ace delivery manager monitors team performance, resolves blockers, and reports weekly on output and upcoming scope.

A technical interview and trial period confirm skill fit before full engagement begins.

Mobile developer engagement deliverables

Mobile game development deliverables and source code handoff

Game-Ace mobile developer engagements deliver production-ready code committed to the client's repository, with iOS and Android builds, device performance reports, and full IP transfer.

  1. Production code in version control. All code commits and pull requests in your repository with agreed code style and documentation standards.
  2. Performance reports. Regular profiling reports covering frame rate, memory, draw calls, and battery consumption against defined targets.
  3. Build pipeline configuration. CI/CD setup for automated iOS and Android builds with Unity Cloud Build or Fastlane configuration.
  4. Integration documentation. SDK integration notes, backend API documentation, and platform-specific configuration guides.
  5. QA test results. Device matrix testing reports and regression test results for each sprint milestone.
  6. Source code and asset archive. Full source code and project assets at project close with IP transfer documentation.
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Cricket Manager: A Global Mobile Sports Experience by Game-Ace

  • Cricket Manager is a mobile sports simulator that lets players take charge of their own cricket club. Acting as a manager, each player builds, trains, and leads a team to victory through strategy and competition. Designed for a worldwide audience, this MMO game enables matches with friends or online rivals across league and cup formats, delivering an engaging and dynamic experience on every play.
Learn More

They Trust Us 

Testimonials 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

Alexandre martel avatar
Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Frequently asked questions

Mobile developers are typically ready to start within 5–10 business days after brief review and contract sign-off. Engine setup and sprint onboarding take approximately one additional week.

Unity is the dominant engine for mobile game production. It offers a mature mobile toolchain, smaller build sizes, lighter runtime overhead, and a larger ecosystem of mobile-specific SDKs and analytics integrations. Unreal Engine supports mobile targets but requires more careful optimisation to stay within mobile GPU and memory constraints. Unreal suits premium mobile titles where visual quality justifies the additional build complexity and optimisation investment.

Performance work follows a structured profiling cycle using Unity Profiler or Unreal's built-in tools. Frame time, draw calls, shader complexity, memory allocation, and battery load are measured on real devices across the target device matrix. Issues are fixed at root cause rather than applying generic optimisation passes that may mask underlying problems.

Most commercial mobile games target a defined device matrix agreed at project start:
  • iOS: Current and previous two iPhone and iPad generations running current and previous major OS versions.
  • Android: High, mid, and representative low-spec devices across major manufacturers targeting your player audience's distribution.
Foldable device support and tablet-specific layouts are added based on audience data. The matrix is reviewed before QA begins to reflect actual player distribution, ensuring test coverage is focused on devices that represent your live player base rather than a generic list.

For most teams, SDK and backend integration is standard scope for mobile game developers at Game-Ace. Common integrations include Firebase, PlayFab, AppsFlyer, Adjust, Unity Ads, AdMob, and custom REST API back-ends with CI/CD setup for ongoing deployment. Integration approach is reviewed during onboarding to confirm existing API spec compatibility, with credentials handled inside the client's tooling boundary.

All code, configurations, and project files remain in your repository throughout the engagement. At project close, a final source archive and IP transfer documentation confirm that all materials are with the client. Nothing is retained by Game-Ace after engagement end.
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