Each milestone delivers a build that can be reviewed by client subject-matter experts.
Game-Ace develops simulation games and training simulators for enterprise and industrial clients. Engineering is built around accurate mechanics, defensible physics, and real-world reference data so the simulation behaves the way trainees and stakeholders need it to. Delivery models include full-cycle production through to team extension, with builds shipped for Unity, Unreal Engine, and VR headsets.
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More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
Simulation games succeed when the mechanics map to real decisions trainees or players actually make. The simulation has to be defensible against subject-matter review, performant on the target hardware, and structured so scenario content can be extended without rebuilding the core systems. Game-Ace structures simulation projects around documented reference data and scenario specifications, so the build can be validated by subject-matter experts at every milestone rather than only during final QA before deployment to trainees.
Game-Ace develops training simulators for regulated industries and operational scenarios, as well as commercial simulation games across vehicle, management, and life simulation genres. VR and desktop builds are scoped together under one engagement when the client needs both delivery formats from the same studio. Engagement models include full-cycle delivery for a single training programme, co-development on an existing simulation platform, and team extension to add specific engineering or art capacity to your in-house team.
Game-Ace delivers simulations that hold up to subject-matter review while remaining maintainable as scenarios and hardware evolve.
A focused training simulator with a defined scenario and single platform build at Game-Ace typically starts from €90,000. Multi-scenario simulators with VR support and instructor dashboards usually fall in the €150,000–€350,000+ range. Scope, scenario count, reference data integration, and platform targets are the main cost variables agreed during discovery.
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We review training objectives, reference data, hardware constraints, and stakeholder requirements. Subject-matter experts are identified for validation checkpoints.
Scenario flows, scoring logic, interaction patterns, and physics requirements are documented. The simulation systems architecture is agreed before production.
Playable prototypes validate physics, interaction, and core scenario behaviour with stakeholders before full art and content production begins.
Engineering, art, and scenario content run in coordinated sprints. Milestone builds are reviewed against the agreed scenarios and subject-matter validation criteria.
Functional QA, performance testing, and subject-matter expert review run in parallel. Findings feed regression fixes and scenario adjustments before deployment.
Release covers target platforms and any client LMS or analytics integration. Post-launch sprints handle scenario updates and hardware compatibility.
Each milestone delivers a build that can be reviewed by client subject-matter experts.
Game-Ace delivers a complete simulation product with source code, scenario data, training documentation, and full IP transfer at project close, ready for enterprise or training platform deployment.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.