Tool and pipeline integration is agreed before the trial deliverable so the designer works within your existing workflow from day one.
Game-Ace provides dedicated UI/UX designers for game interface design and engine integration across Unity and Unreal Engine. Specialists cover wireframes and style guides through to fully implemented in-engine UI systems, integrating into your pipeline with agreed tools, review cadence, and delivery formats. All design files transfer to the client and NDA is standard.
Hire UI/UX Designers
2005
Founded
More than two decades in game development.
120+
Specialists
In-house production team across key disciplines.
200+
Games
Delivered across selected game genres.
Game UI Design as a Production Discipline
Game UI design requires knowledge of engine integration constraints, not just visual design skills. A UI that looks correct in Figma may not perform correctly in a game engine when layered over 3D scenes, animated backgrounds, or multi-resolution targets. UI/UX designers at Game-Ace understand both sides, which reduces back-and-forth between design and engineering during integration.
Tool Integration and Pipeline Fit
Designers work in Figma and Adobe XD for design and prototyping, and deliver directly into Unity or Unreal Engine. They adapt to your existing toolset and version control setup rather than requiring workflow changes. Naming conventions, component structure, and asset delivery format are agreed at brief stage and followed throughout production.
Engine integration expertise, flexible engagement, and pipeline-compatible delivery from in-house specialists.
Hiring a UI/UX designer from Game-Ace starts from €4,000 per month for a mid-level specialist. Senior game UI/UX designers with engine integration experience are priced higher depending on scope and platform count. Project-based design engagements are scoped and quoted by deliverable list, complexity, and timeline.
Arcade games
Action & RPG games
Racing games
Casino & Card games
Sport games
Adventure games
Design scope, platform targets, engine requirements, and existing style assets are reviewed before specialist matching.
Designers are matched based on genre, platform, engine experience, style fit, and availability.
A paid trial deliverable confirms style and technical standard alignment before full production begins.
Designer is set up in your version control, design tools, and communication systems within the first week.
Wireframes, visual designs, and prototypes are delivered in agreed review rounds with stakeholder feedback cycles.
Implemented UI assets and source files are delivered with documentation, component index, and naming conventions.
Tool and pipeline integration is agreed before the trial deliverable so the designer works within your existing workflow from day one.
Game-Ace UI/UX designer engagements deliver source files, style guide documentation, interactive prototypes, and engine-ready assets at agreed milestones with full handover for in-engine integration.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.
Designers are typically available within 5–10 business days after brief review and contract sign-off. A trial deliverable at project start confirms style and technical standard alignment before full production begins.
The standard toolkit covers Figma and Adobe XD for wireframing and prototyping, Sketch for visual design and component systems, and InVision for interactive prototype review. Engine-side implementation uses Unity uGUI or UI Toolkit and Unreal Engine UMG. Output formats are agreed at project start based on your pipeline and asset management setup.
UI integration in Unity uses either uGUI for legacy projects or the newer UI Toolkit for performance-critical screens. In Unreal Engine, UMG with Blueprint-driven interaction logic is the standard approach. Designers who implement their own work in-engine reduce the back-and-forth between design and engineering that typically adds iteration time to UI production.
Cross-platform consistency is managed through a shared component library and style guide agreed at project start. Components are designed with resolution-independent layouts and tested against your target screen sizes during review rounds. Mobile, tablet, and desktop breakpoints are defined in the wireframe phase, so responsive behaviour is validated before engine integration begins.
A standard handover includes Figma or Adobe XD source files with labelled layers and component structure, a style guide covering typography, colour system, and spacing rules, screen flow documentation, and an asset export package configured for your engine. If UI was implemented in-engine, the Unity or Unreal project files are included with documentation.