Hire UI/UX Designers

Game-Ace provides dedicated UI/UX designers for game interface design and engine integration across Unity and Unreal Engine. Specialists cover wireframes and style guides through to fully implemented in-engine UI systems, integrating into your pipeline with agreed tools, review cadence, and delivery formats. All design files transfer to the client and NDA is standard.

Hire UI/UX Designers
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UI/UX Design Services We Provide

Game UI design with HUD elements and menu layouts for mobile

Game UI Design

Screen layouts, HUD elements, menus, and in-game interface design for 2D, 3D, and mobile games with engine-ready asset delivery.

UX research and player journey mapping for game navigation flow

UX Research and Flow Design

Player journey mapping, navigation flow design, and friction identification based on your target player profile and session model.

Game UI wireframe and interactive prototype in Figma

Wireframing and Prototyping

Interactive wireframes and click-through prototypes in Figma or Adobe XD for stakeholder review and usability validation before production art begins.

Unity and Unreal Engine UI integration with responsive layout

Engine UI Integration

UI implementation in Unity (uGUI, UI Toolkit) and Unreal Engine (UMG) with responsive behaviour, localisation support, and performance profiling.

AR and VR game UI design with spatial layout and diegetic elements

AR/VR Interface Design

Spatial UI layouts, diegetic interface design, and controller-mapped interaction flows for augmented and virtual reality game experiences.

Game UI usability testing session with player feedback documentation

Usability Testing and Documentation

Playtesting sessions to identify UI friction, iterative refinement based on findings, and delivery of style guides and design documentation.

Game-Ace at a Glance

2005

Founded

More than two decades in game development.

120+

Specialists

In-house production team across key disciplines.

200+

Games

Delivered across selected game genres.

Game UI Design as a Production Discipline

Game UI design requires knowledge of engine integration constraints, not just visual design skills. A UI that looks correct in Figma may not perform correctly in a game engine when layered over 3D scenes, animated backgrounds, or multi-resolution targets. UI/UX designers at Game-Ace understand both sides, which reduces back-and-forth between design and engineering during integration.

Tool Integration and Pipeline Fit

Designers work in Figma and Adobe XD for design and prototyping, and deliver directly into Unity or Unreal Engine. They adapt to your existing toolset and version control setup rather than requiring workflow changes. Naming conventions, component structure, and asset delivery format are agreed at brief stage and followed throughout production.

Need UI/UX capacity? Tell us about your platform, engine, and design deliverables.
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Why Studios Hire UI/UX Designers from Game-Ace

Engine integration expertise, flexible engagement, and pipeline-compatible delivery from in-house specialists.

  1. Engine integration expertise. Designers implement UI directly in Unity (uGUI, UI Toolkit) and Unreal Engine (UMG), reducing handoff friction between design and engineering.
  2. Full design cycle coverage. UX research, wireframes, visual design, prototyping, engine integration, and usability testing are all available in-house.
  3. Pipeline-compatible toolset. Designers adapt to your existing tools, version control, and asset delivery format. No workflow changes required before work begins.
  4. Specialisation matching. Designers are matched based on genre, platform, and engine target. Specialists with mobile, console, and AR/VR experience are available.
  5. Full IP transfer and NDA. All design source files, prototypes, style guides, and engine assets transfer to the client at project close. NDA is standard from day one.
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Cost of Hiring UI/UX Designers

Hiring a UI/UX designer from Game-Ace starts from €4,000 per month for a mid-level specialist. Senior game UI/UX designers with engine integration experience are priced higher depending on scope and platform count. Project-based design engagements are scoped and quoted by deliverable list, complexity, and timeline.

We Expertly Develop Game UI UX Design For Any Genre

Hire UI/UX designers for arcade games

Arcade games

Hire UI/UX designers for action & rpg games

Action & RPG games

Hire UI/UX designers for racing games

Racing games

Hire UI/UX designers for casino & card games

Casino & Card games

Hire UI/UX designers for sport games

Sport games

Hire UI/UX designers for adventure games

Adventure games

Our clients trust us

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How Hiring UI/UX Designers Works

1.
Brief and Requirements Review

Design scope, platform targets, engine requirements, and existing style assets are reviewed before specialist matching.

2.
Designer Matching

Designers are matched based on genre, platform, engine experience, style fit, and availability.

3.
Trial Deliverable

A paid trial deliverable confirms style and technical standard alignment before full production begins.

4.
Onboarding

Designer is set up in your version control, design tools, and communication systems within the first week.

5.
Design Production

Wireframes, visual designs, and prototypes are delivered in agreed review rounds with stakeholder feedback cycles.

6.
Integration and Handover

Implemented UI assets and source files are delivered with documentation, component index, and naming conventions.

Tool and pipeline integration is agreed before the trial deliverable so the designer works within your existing workflow from day one.

UI/UX Designer Engagement Deliverables

UI/UX design deliverables including source files and style guide

Game-Ace UI/UX designer engagements deliver source files, style guide documentation, interactive prototypes, and engine-ready assets at agreed milestones with full handover for in-engine integration.

  1. Design source files. Figma or Adobe XD source files with labelled layers, component structure, and variant states.
  2. Style guide. Typography, colour system, spacing rules, and component guidelines for design consistency.
  3. Screen flow documentation. Navigation maps and interaction flow documentation for engineering reference.
  4. Wireframes and prototypes. Click-through wireframes and interactive prototypes for stakeholder and usability review.
  5. Engine UI implementation. Implemented UI in Unity or Unreal Engine with responsive behaviour and performance documentation.
  6. Asset export package. Icons, buttons, and UI elements in engine-ready format with naming index and import configuration.
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Knight – Stack Jump: A Hyper-Casual Mobile Adventure

  • Dive into the exciting world of Knight – Stack Jump, a hyper-casual mobile game designed for players of all ages and interests. Developed by Game-Ace for iOS and Android platforms, this game introduces a fresh gameplay experience, marking our venture into the hyper-casual gaming market. Explore innovative mechanics, features, and gameplay elements as you embark on an epic journey with the Knight.
Learn More

They Trust Us 

Testimonials 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

Alexandre martel avatar
Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Frequently Asked Questions

Designers are typically available within 5–10 business days after brief review and contract sign-off. A trial deliverable at project start confirms style and technical standard alignment before full production begins.

The standard toolkit covers Figma and Adobe XD for wireframing and prototyping, Sketch for visual design and component systems, and InVision for interactive prototype review. Engine-side implementation uses Unity uGUI or UI Toolkit and Unreal Engine UMG. Output formats are agreed at project start based on your pipeline and asset management setup.

UI integration in Unity uses either uGUI for legacy projects or the newer UI Toolkit for performance-critical screens. In Unreal Engine, UMG with Blueprint-driven interaction logic is the standard approach. Designers who implement their own work in-engine reduce the back-and-forth between design and engineering that typically adds iteration time to UI production.

UI/UX scope for games covers a broad range of deliverables:
  • Information architecture: Screen flow maps, menu structures, and in-game HUD layout definitions.
  • Visual design: Full-fidelity screen designs, icon sets, button states, and animated feedback elements.
  • Prototyping: Click-through wireframes and interactive Figma prototypes for stakeholder and usability review.
  • Engine implementation: UI built and tested directly in Unity or Unreal Engine to agreed performance budgets.
Deliverables are defined at brief stage based on where your production currently is and what needs to be handed to engineering for implementation.

Cross-platform consistency is managed through a shared component library and style guide agreed at project start. Components are designed with resolution-independent layouts and tested against your target screen sizes during review rounds. Mobile, tablet, and desktop breakpoints are defined in the wireframe phase, so responsive behaviour is validated before engine integration begins.

A standard handover includes Figma or Adobe XD source files with labelled layers and component structure, a style guide covering typography, colour system, and spacing rules, screen flow documentation, and an asset export package configured for your engine. If UI was implemented in-engine, the Unity or Unreal project files are included with documentation.

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