GPU budgets and effect specifications are agreed in writing before production begins.
Game-Ace creates game VFX for Unity and Unreal Engine, covering particles, character effects, and environment atmospherics. VFX is delivered as standalone outsourcing or as part of a full-cycle production, working with your existing art pipeline and engine setup. NDA is standard and all assets transfer to the client at engagement close.
Discuss your VFX needs
More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
Real-time game VFX operate under strict performance constraints. Particle counts, overdraw, and draw call contribution all need to be managed against your frame rate target and platform budget. Game-Ace VFX artists work within agreed GPU budgets from the start of production, not as a post-integration optimisation pass. Effects are tested against your actual build, not reviewed in isolation in the content creation tool.
VFX outsourcing works best when the integration process is defined clearly at the start. Game-Ace VFX artists work from your style guide, effect reference sheets, and engine project. Delivery format, naming conventions, and event binding approach are agreed before work begins. This removes the most common cause of rework: effects that look correct in isolation but do not fit the visual language or technical setup of the receiving project.
Real-time VFX production with game engine integration expertise and defined performance budgets.
VFX outsourcing at Game-Ace is typically priced per asset or as a monthly engagement. Individual effect sets start from €1,500 per effect depending on complexity. A dedicated VFX artist on a monthly engagement starts from €5,000 per month. Full VFX production for a mid-scale game typically ranges from €25,000–€80,000+.
Arcade games
Action & RPG games
Racing games
Casino & Card games
Sport games
Adventure games
Effect list, visual references, style guide, engine setup, and GPU budget are reviewed before any production work begins.
Key effects are roughed out for client sign-off before full production. Colour palette, motion language, and intensity are approved at this stage.
Effects are produced in batches with regular review cycles. Each effect is validated against style guide and GPU budget before delivery.
Assets are integrated into your project with event binding, LOD setup, and animation state triggers configured to your specifications.
Effects are reviewed running in your actual game build, not in the content creation tool. Adjustments based on in-context feedback are included in scope.
Final assets are delivered with source files, shader documentation, and integration notes. IP transfer is confirmed at project close.
GPU budgets and effect specifications are agreed in writing before production begins.
Game-Ace prepares VFX handover with engine-ready assets, shader source files, particle system files, integration documentation, and performance profiling records transferred at project close.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.