Prototype metrics define the go/no-go decision for full production, keeping development investment proportional to validated potential.
Game-Ace develops hyper-casual games for iOS and Android, delivering rapid prototype builds, complete Unity productions, and publisher-ready analytics. Production starts with mechanic validation against current chart trends and moves through fast prototype-and-test cycles to a polished title ready for soft launch and publisher review. All source code and assets transfer to the client.
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More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
Hyper-casual production economics depend on fast iteration: a mechanic that does not hit CPI and retention benchmarks should fail at prototype stage, not after a full production cycle. Game-Ace validates mechanics against current chart data and target KPIs before committing to full production. Prototypes are ready within 1–2 weeks and tested for early retention signals before any additional investment.
Publisher partnerships require more than a working build. CPI benchmarks, Day 1 and Day 7 retention rates, and ad revenue projections need to be available. Analytics event tracking, ad network configuration, and A/B testing infrastructure are set up during production so these metrics are available from day one of soft launch.
Fast prototype-to-validation cycles and publisher-ready analytics.
Hyper-casual development at Game-Ace starts from €40,000 for a prototype and initial release build. A complete title with ad network integration and cross-platform delivery typically falls in the €60,000–€120,000 range. Publisher-ready builds with A/B testing and soft launch support are scoped individually based on your pipeline requirements.
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Mechanic concept is reviewed against chart data and CPI benchmarks before any prototype work begins.
A playable prototype is delivered within 1–2 weeks for mechanic validation and early retention signal testing.
Prototype is tested for CPI, Day 1 retention, and session length. Design changes are made before committing to full production.
Core mechanics, art, animation, and monetisation are built out from the validated prototype in sprint cycles.
Device matrix QA, ad network testing, analytics event validation, and store asset preparation run in parallel before submission.
Soft launch monitoring, A/B test execution, and live ops cycles for content updates and retention improvement.
Prototype metrics define the go/no-go decision for full production, keeping development investment proportional to validated potential.
Game-Ace delivers a publisher-ready hyper-casual game with analytics integration, ad SDK configuration, optimised builds, and source code transferred at project close, ready for soft launch.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.