Game-Ace runs a structured review cycle at every production stage, so final delivery is consistent and integration-ready.
Since 2005, Game-Ace has produced 3D game art for publishers and operators across Europe and North America. Our in-house team of 120+ artists delivers production-quality characters and environments for iGaming and mobile projects, with output validated in Unity or Unreal Engine before delivery.
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More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
production-quality 3D game art is defined by the standard it has to survive, clean topology and accurate LOD chains. Game-Ace builds to these standards across all projects regardless of genre or engine target. Our artists work in Maya, ZBrush, and Substance Painter and deliver assets in the formats and structures your engine and pipeline expect. Polygon budgets, material channels, and LOD requirements are scoped at the start of every project, not treated as afterthoughts.
Game-Ace's 3D art capabilities extend to iGaming, a production context that requires tight animation loops and clearly readable symbol designs for cross-platform rendering. Our iGaming art work covers slot symbol sets and bonus screen environments, all built to perform on both desktop and mobile. If you are developing a slot title or casino product alongside an art outsourcing engagement, we can scope both under a single production contract.
Game-Ace offers a complete in-house 3D art team, no freelancer management and no quality inconsistency across batches.
3D game art outsourcing at Game-Ace is scoped by asset type and batch volume. A single rigged hero character typically starts from €4,000. Environment art packs, vehicle sets, and multi-asset batches are estimated by scope and delivery schedule. Dedicated 3D artists on monthly engagements start from €3,500 per month.
Arcade games
Action & RPG games
Racing games
Casino & Card games
Sport games
Adventure games
We review your asset list, style references, technical requirements, engine target, and timeline. This scoping call defines asset types, polygon budgets, and delivery format before production begins.
Our art lead reviews your reference material and presents a style sample or key art draft for approval. Visual direction is locked before the production batch starts.
We create an asset production schedule with milestones, review cycles, and delivery checkpoints, matched to your pipeline and integration deadlines.
Artists produce each asset through modelling, UV mapping, texturing, shading, and rigging stages, with client review at key stages and internal QA before delivery.
Delivered assets go through your review cycle. We incorporate feedback and iterate within the agreed revision scope, maintaining style consistency across the full asset batch.
Approved assets are delivered in your required formats, named, organised, and packaged to your pipeline specification. Engine import support is available on request.
Game-Ace runs a structured review cycle at every production stage, so final delivery is consistent and integration-ready.
Every Game-Ace 3D game art engagement closes with production-ready assets delivered to the client's pipeline specification, validated against engine import standards.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.