Cross-platform build and store delivery are treated as first-class requirements from the first sprint, not handled separately at the end of production.
Simultaneous iOS and Android delivery from one Unity codebase reduces cost and synchronises release schedules for mobile game projects. Game-Ace handles the full Unity mobile stack: C# engineering, URP rendering, Addressables, performance profiling, and submission to App Store and Google Play. NDA and full IP transfer apply across full-cycle production and post-launch support.
Discuss your Unity mobile project
More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
Unity's cross-platform build pipeline is the primary reason most mobile game studios choose it over native development. A single C# codebase targets iOS and Android, meaning feature development and content updates ship to both platforms simultaneously. Platform-specific differences, safe area handling, store SDK integrations, and input system variations are managed through Unity's platform abstraction layer rather than maintained as separate codebases.
Mobile hardware varies more than any other gaming platform. A Unity game must run acceptably on a three-year-old mid-range Android device while looking good on a current iPhone. This requires URP shader variants, scalable quality settings, Addressables-based asset streaming, and frame rate targets validated on minimum spec hardware throughout production. Game-Ace builds and validates against defined device tiers from the first sprint, not only during pre-launch QA.
Full Unity mobile stack coverage with cross-platform build expertise and App Store delivery experience.
A focused single-genre Unity mobile game at Game-Ace starts from €40,000. Mid-complexity mobile games with multiplayer and live ops typically range from €100,000–€250,000+. Simultaneous iOS and Android delivery does not double the cost compared to a single-platform build. Pricing is provided after concept and platform brief review.
Arcade games
Action & RPG games
Racing games
Casino & Card games
Sport games
Adventure games
Genre, target platforms (iOS, Android, or both), Unity version, monetisation model, and performance targets are defined. GDD and concept art are prepared.
Core loop, controls, and key systems are validated in a Unity prototype build tested on both iOS and Android hardware before full production begins.
Art, UI, audio, and Unity systems are built in parallel sprints. Addressables content pipeline is set up early to support incremental asset loading.
Unity Profiler sessions, device matrix testing on iOS and Android, and store compliance review run throughout production and before submission.
Simultaneous App Store and Google Play submission with metadata, screenshots, age ratings, and compliance documentation prepared for both stores.
Live ops updates, monetisation tuning, OS compatibility patches, and feature releases delivered to both platforms on agreed post-launch cadence.
Cross-platform build and store delivery are treated as first-class requirements from the first sprint, not handled separately at the end of production.
Game-Ace provides a cross-platform Unity mobile game with iOS and Android builds, source code, performance profiling reports, and full IP transfer at project close, ready for App Store and Google Play submission.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.