Each milestone delivers a build that can be reviewed by client subject-matter experts and L&D leads.
Game-Ace develops serious games for corporate training and compliance use cases where the learning outcome is the measure of success. Engineering is built around documented training objectives, scenario logic, and analytics that prove engagement and knowledge transfer. Delivery models cover full-cycle production through to team extension, with builds shipped for Unity, Unreal Engine, and web targets.
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More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
Serious games succeed when the gameplay teaches what the client actually needs the learner to know. The scenarios have to map to documented learning objectives, the analytics have to prove that learners engaged with the content, and the game has to deliver on the LMS or platform the client already uses. Game-Ace structures serious game projects around measurable outcomes from day one, with learning objectives, scenario flows, and reporting schema agreed before production starts.
Game-Ace develops corporate training games, compliance scenarios, educational content for schools and universities, and medical training simulations across multiple regulated industries. Delivery formats include web builds for LMS embedding, mobile apps for distributed workforces, and VR builds for procedural training scenarios. Engagement models include full-cycle delivery for a single training programme, co-development on an existing learning platform, and team extension to add specific engineering or art capacity when the client already has an in-house team.
Game-Ace delivers serious games structured around measurable learning outcomes and the platform the client already uses.
A focused corporate training game with a single scenario and LMS integration at Game-Ace typically starts from €55,000. Multi-scenario training programmes with VR or mobile builds usually fall in the €100,000–€300,000+ range. Pricing depends on scenario count, platform targets, and analytics depth, agreed during discovery.
We review training objectives, learner profile, regulatory requirements, and platform constraints. Subject-matter experts are identified for validation checkpoints.
Scenario flows, scoring logic, reporting fields, and game mechanics are documented. The GDD is reviewed against learning objectives before production.
Playable prototypes validate scenario logic, interaction patterns, and learner engagement with stakeholders before full art and content production begins.
Engineering, art, and scenario content run in coordinated sprints. Milestone builds are reviewed against learning objectives and subject-matter validation criteria.
Functional QA, accessibility testing, LMS integration validation, and subject-matter expert review run in parallel. Findings feed regression fixes and scenario adjustments.
Release covers target platforms and client LMS or analytics integration. Post-launch sprints handle scenario updates, new modules, and regulatory changes.
Each milestone delivers a build that can be reviewed by client subject-matter experts and L&D leads.
Game-Ace delivers a complete serious game product with source code, learning content, instructor documentation, and full IP transfer at project close, ready for training or educational platform deployment.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.