Cricket Manager was developed full-cycle
and in-house by the team at Game-Ace.
In order to develop a fast-running application and a uniform experience for users stretched across the world, the best practices for mobile applications were employed. In part,
this meant the team used standard methods such as static and dynamic batching, texture atlasing, and optimal texture compression.
To achieve smooth gameplay within
a MMO framework, all the computing
and calculation is done on the servers and
relevant information is sent to client devices.