Hire Android Game Developers

Game-Ace provides dedicated Android game developers for studios scaling content, porting existing titles, or building from scratch. Engineers work in Unity, Unreal Engine, and native Android, handle ad SDK and IAP integration, and validate every build on a real-device matrix. Engagements run from single developer hires to full Android production teams.

Hire Android Game Developers Now
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What Our Android Game Developers Can Do for You

Unity Android game engineering

Unity Android Engineering

Developers ship Android builds in Unity with C# engineering, Addressables, URP rendering, and Unity Profiler tuning matched to the target device matrix.

Unreal Engine Android game builds

Unreal Engine Android Builds

Unreal Engine Android builds with C++ and Blueprints, configured for mobile rendering targets, memory budgets, and device thermal behaviour during extended play sessions.

Cross-platform Android and iOS engineering

Cross-Platform Codebase Engineering

Shared Unity or Unreal codebases that ship Android and iOS from one project, with platform-specific UI, input handling, and store integration layered on top.

Android monetisation and ad SDK integration

Monetisation and Ad SDK Integration

Monetisation and ad SDK integration matched to the project's revenue model, including Google Play Billing for IAP and the ad networks selected for the title. Reward flows are validated against IAP and ad behaviour.

Android device performance tuning

Real-Device Performance Tuning

Performance work on low, mid, and high-tier Android devices. FPS, memory, draw calls, and thermal behaviour are profiled on real hardware before each milestone build is signed off.

Google Play submission and live ops

Google Play Submission and Live Ops

Google Play store metadata, age ratings, policy compliance review, and post-launch live ops releases including remote config, A/B tests, and content drops.

Quick Facts about Game-Ace

2005 Founded

More than two decades in game development.

120+ Specialists

In-house production team across key disciplines.

200+ Games

Delivered across selected game genres.

What Android Game Engineering Requires

Android development is a device matrix problem. The same build runs across a wide GPU and CPU range, with different vendor quirks for memory pressure and thermal throttling. Game-Ace Android engineers profile builds on real hardware throughout production rather than relying on emulators or top-tier devices alone. Google Play policy review and store metadata are planned at the start of the project so submission is not a separate scramble at the end of the build.

Engagement Models for Android Teams

Clients hire individual Android engineers, mixed Unity or Unreal pods, or full Android production teams on a dedicated monthly basis. Teams plug into your Jira, Git, and CI pipeline from day one of the engagement. NDA and IP transfer are signed before any repository or build pipeline access is granted. Game-Ace can also extend the engagement with iOS engineering, art, and QA capacity from the same studio when the project needs full cross-platform coverage.

Need Android engineers who profile on real devices and ship to Google Play? Let's match the right team to your roadmap.
Hire Android Game Developers Now

Why Hire Android Developers from Game-Ace

Game-Ace Android engineers ship to Google Play standards and integrate into existing production pipelines without long ramp-up periods.

  1. Real-device performance work. Profiling and tuning are performed on a maintained device matrix covering low, mid, and high-tier Android hardware, not just developer reference devices.
  2. Unity and Unreal expertise in-house. Both engines are supported by the same studio, so the engine choice is driven by project requirements rather than vendor capability.
  3. Monetisation and ad integration experience. Google Play Billing, ad SDKs, and analytics layers are integrated with documented reward flow validation, not bolted on at release.
  4. Flexible engagement scale. Hire a single Android engineer for a port or a full production team for a new title, with the ability to add iOS, art, and QA from the same studio.
  5. NDA and full IP transfer. Source code, build pipelines, and ad SDK configuration transfer to the client. NDA is signed before any technical review.
Benefits of Hiring Android Game Developers

Cost of Hiring Android Game Developers

Hiring a dedicated Android game developer from Game-Ace starts from €5,000 per month for a mid-level Unity engineer. Senior Unreal Engine specialists with shipped Android titles are priced higher depending on platform scope and engine complexity. Full Android production teams are quoted per scope and target device matrix.

We Expertly Develop Andoid Games of Any Genre

Hire Android game developers for arcade games

Arcade games

Hire Android game developers for action & rpg games

Action & RPG games

Hire Android game developers for racing games

Racing games

Hire Android game developers for casino & card games

Casino & Card games

Hire Android game developers for sport games

Sport games

Hire Android game developers for adventure games

Adventure games

Our clients trust us

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Our Android Developer Hiring Process

1.
Requirements Review

We review engine target, device matrix, monetisation model, and timeline to determine the seniority profile and engineering mix the project needs.

2.
Candidate Shortlist

We identify Android engineers from our in-house team whose shipped titles match the engine, genre, and store submission profile of the project.

3.
Technical Review

Shortlisted engineers are evaluated on code samples, performance profiling discipline, and prior Google Play submission experience against the target device matrix.

4.
Client Interview

Client reviews shortlisted candidates with portfolio and technical notes provided. Interviews are scheduled at the client's preferred cadence.

5.
Onboarding and NDA

Engagement terms, deliverable schedule, and communication setup are agreed. NDA and IP transfer are signed before any repository or build pipeline access.

6.
Production Start

Engineers join the client's sprint cadence with weekly deliverables and milestone builds validated on the target Android device matrix.

Typical time from brief to first sprint output is 1 to 2 weeks.

Android Developer Engagement Deliverables

Android game developer deliverables

Game-Ace Android developer engagements deliver Android-specific source code committed to the client's repository, AAB build configuration, device performance reports, and full IP transfer at engagement close.

  1. Android client source code. Full Unity or Unreal Engine source for the Android build, with platform-specific configuration and build pipeline documented.
  2. Build pipeline configuration. CI scripts, signing keystore management, and AAB or APK build configuration ready for the client's release process.
  3. Performance profiling reports. FPS, memory, and thermal reports captured on the agreed device matrix, with regression baselines for future work.
  4. Monetisation integration assets. Google Play Billing, ad SDK, and analytics configuration with reward flow validation logs.
  5. QA reports and device coverage. Functional QA, regression results, and device matrix coverage for the milestone builds.
  6. Post-launch support window. Agreed support period for regression fixes and OS or device compatibility issues that surface after release.
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Cricket Manager: Building a Global Club on Android

  • Cricket Manager is Game-Ace's premier mobile sports MMO, designed for the Android ecosystem. It gives users complete charge of their own cricket club, where they act as a manager responsible for team building, training, and strategic planning. This simulator is designed for worldwide play, featuring a robust online system where managers compete with rivals or friends, delivering an engaging and dynamic experience through comprehensive league and cup structures.
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They Trust Us 

Testimonials 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

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Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Hire Android Game Developers FAQ

Mid-level Android developer rates start from €3,200/month for Unity engineering. Senior Unreal Engine specialists with shipped Android titles usually fall in the €5,000 to €7,000/month range. Full production teams are quoted per scope, engine, and device matrix.

Profiling runs on a maintained device matrix covering low, mid, and high-tier hardware. We capture FPS, memory, draw calls, and thermal behaviour on real devices at each milestone, not only on developer reference hardware. The device matrix is agreed during onboarding based on the project's target market and minimum spec.

Store metadata, age ratings, content rating questionnaires, and Google Play policy compliance review are planned during onboarding so submission does not become a separate scramble at release. Game-Ace has submitted Android titles across multiple policy categories and reuses documentation patterns from prior releases. This reduces the review cycle count and surfaces policy issues early, so the launch window stays on schedule.

Our Android engineers cover the frameworks and SDKs most commonly required for mobile games:
  • Unity and Unreal Engine for cross-platform builds.
  • Native Android and Kotlin where engine integration with platform APIs is needed.
  • Google Play Billing for IAP, AdMob and IronSource for ads.
  • Firebase, PlayFab, and custom backends for analytics and live ops.
SDK selection is agreed during onboarding based on the project's revenue model and live ops requirements.

Performance budgets are defined at the brief stage and enforced during production. Builds are profiled against the agreed device matrix at each milestone, with regression baselines so performance does not degrade unnoticed across sprints.

iOS coverage is added by extending the same Unity or Unreal Engine codebase with platform-specific configuration. iOS engineering, App Store submission, and device matrix QA can be staffed from the same studio under one engagement, with shared sprint cadence and build pipeline.

Source code, build pipeline configuration, ad SDK setup, and supporting documentation transfer to the client at engagement close. NDA and IP transfer are signed before any technical review, and no source material is retained by Game-Ace after handover.
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