Hire game testers

For studios needing dedicated QA capacity, Game-Ace provides game testers across functional, regression, and performance testing on mobile, PC, and browser. Hired testers integrate into your sprint cycle with your bug tracker, test plans, and acceptance criteria, finding game-systems bugs that automated checks miss. NDA is standard.

Hire game testers
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Game testing coverage

Functional game testing with test case execution and bug tracking

Functional testing

Test case execution against game design specifications: mechanics, progression systems, save states, UI flows, and edge case behaviour across all agreed game modes.

Game regression testing with post-build smoke test coverage

Regression and smoke testing

Post-build regression runs to catch regressions introduced by new code. Smoke testing confirms core game loops and critical paths are stable before full test cycles.

Game performance testing with frame rate and memory profiling

Performance and load testing

Frame rate profiling, memory usage tracking, load time measurement, and stress testing under peak player load for multiplayer and live service titles.

Device matrix game testing across iOS Android and PC hardware

Device matrix and platform testing

Compatibility QA across defined iOS, Android, and PC hardware configurations. Platform-specific behaviour, input handling, and resolution scaling are validated per device tier.

Game localisation QA with text overflow and cultural review

Localisation and cultural QA

Text overflow, font rendering, cultural appropriateness, and language-specific edge cases validated across all target locales for global market releases.

Platform certification QA for App Store Google Play and Steam submission

Platform certification QA

Pre-submission compliance review for App Store, Google Play, Steam, and console certification requirements to reduce first-submission rejection risk.

Game-Ace at a glance

2005 Founded

More than two decades in game development.

120+ Specialists

In-house production team across key disciplines.

200+ Games

Delivered across selected game genres.

Testing methodology that matches your pipeline

Hired game testers work from your test plans or help build them if none exist. Test cases are written against your GDD or feature specifications. Bugs are logged in your tracker with agreed severity classification, reproduction steps, and build reference. Sprint integration means testers run regression cycles on each new build without needing separate coordination overhead.

QA coverage for live service and iGaming titles

Live service games and iGaming products have QA requirements that go beyond standard functional testing: RNG distribution validation, payout logic verification, regulatory compliance checks, and high-frequency regression cycles tied to rapid release cadences. Game-Ace testers with iGaming experience understand these requirements and can be matched to engagements where this coverage is needed.

Need QA capacity? Tell us your platform targets and test scope.
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Why studios hire game testers from Game-Ace

Sprint-integrated QA coverage with game production context, not just script execution.

  1. Game production context. Hired testers understand game systems well enough to find edge cases and design-adjacent bugs that generic QA profiles miss. This comes from more than two decades of game-specific testing experience.
  2. Sprint-integrated workflow. Testers join your bug tracker, test plan system, and build pipeline. Regression cycles run per build without separate coordination overhead from your team.
  3. Platform breadth. Mobile, PC, browser, and console QA are all available. Device matrix coverage is agreed at engagement start based on your target platform list.
  4. Scalable QA capacity. Add testers for a content-heavy milestone or pre-launch crunch period, then reduce after release without restructuring your permanent team.
  5. NDA and confidentiality standard. All testers sign NDA before receiving any build access. Secure testing environments and access controls are applied as standard.
Benefits Of Choosing Game Testers

Game tester hiring cost

Hiring a dedicated game tester from Game-Ace starts from €3,000 per month for manual QA. Automated QA engineers and senior testers with platform certification or performance testing expertise start from €5,500 per month. Short-term milestone engagements for pre-launch crunch periods are quoted by scope, platform count, and duration.

We Expertly Testing Games Of Any Genre

Game testers for arcade games

Arcade games

Game testers for action & rpg games

Action & RPG games

Game testers for racing games

Racing games

Game testers for casino & card games

Casino & Card games

Game testers for sport games

Sport games

Game testers for adventure games

Adventure games

Our clients trust us

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Game tester hiring process

1.
Scope and platform definition

Target platforms, testing types, sprint cadence, and bug tracker setup are confirmed. A tester profile is agreed before candidate selection begins.

2.
Tester matching

Testers are matched to your platform and genre based on prior testing experience, device coverage, and seniority. Profiles are shared for review.

3.
NDA and access setup

NDA is signed before any build or project access is granted. Secure access to your build pipeline and bug tracker is configured.

4.
Test plan alignment

Testers review your GDD, existing test cases, and acceptance criteria. If test plans are incomplete, testers help build them from feature specifications.

5.
Sprint-integrated testing

Testers run regression, functional, and platform QA cycles per build. Bug reports are logged in your tracker with agreed severity and reproduction format.

6.
Reporting and continuation

Weekly QA summary reports cover test coverage, open bug counts by severity, and blockers. Engagement continues or scales based on milestone requirements.

Test scope, device matrix, and bug reporting format are agreed in writing before the first build is received.

What you get from hired game testers

Game testing deliverables with bug reports and platform QA coverage

Every Game-Ace game tester engagement delivers structured QA output committed to the client's tracker every sprint, with platform coverage reports at each milestone.

  1. Bug reports. All bugs logged in your tracker with severity classification, reproduction steps, screenshots or video, and build reference.
  2. Test case documentation. Test cases written against your feature specifications and GDD, stored in your test management system.
  3. Regression reports. Per-build regression results confirming which previously passing tests still pass after new code is merged.
  4. Device matrix reports. Compatibility test results per device and OS version with performance benchmarks on agreed hardware.
  5. Platform compliance review. Pre-submission checklist results for App Store, Google Play, or Steam certification requirements.
  6. Weekly QA summaries. Test coverage progress, open bug counts by severity, and milestone readiness status.
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How our Game Testers Helped Polish an MMO Sports Simulator

  • Cricket Manager is an immersive MMO sports simulator that challenges cricket enthusiasts to prove their managerial prowess. Players take on the intricacies of cricket club management, from coaching bowlers on new deliveries to handling finances for stadium developments. Click the link to explore how Cricket Manager showcases our professionalism.
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They Trust Us 

Testimonials 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

Alexandre martel avatar
Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Frequently asked questions

Dedicated game testers cover functional, regression, smoke, performance, device matrix, localisation, and platform certification QA. Coverage is agreed at engagement start based on your platform targets and release requirements.

Hired testers are onboarded into your bug tracker, build pipeline, and communication tools before the first sprint. They run regression cycles on each new build, attend sprint reviews where relevant, and log bugs directly in your tracker using your severity classification and reporting format. No separate QA coordination workflow is required from your team.

Severity classification is aligned to your project standards at onboarding. Blocker, critical, major, and minor categories are agreed with examples from your game type before testing begins. Testers do not apply generic severity rules that may not reflect your game's specific acceptance criteria. Reprioritisation requests from your leads are handled within the same business day.

Device matrix coverage is defined per engagement, but a standard mobile QA setup covers:
  • iOS: Current iPhone model, two prior generations, and one iPad model. OS coverage spans the latest stable release and two prior major versions.
  • Android: High-end flagship, mid-range target, and a low-end device representing your minimum supported hardware. Three to four Android OS versions covering 80% of the target install base.
  • Vendor-specific tests: Samsung DeX, foldable screen layouts, and manufacturer-specific input or display behaviour are added when relevant.
Device matrix is reviewed and updated before major milestones to account for new hardware releases or changes in the target audience hardware profile.

A single tester or small QA team can be onboarded within 5–7 business days of engagement confirmation: NDA signing, tool access setup, test plan review, and first build receipt. Larger teams or engagements requiring specialised certification knowledge may take 1–2 additional days for device procurement and environment setup.

NDA is signed before any build, design document, or project detail is shared. Testers work in secured environments with role-based access limited to the builds and assets needed for their test scope. No project materials leave the agreed testing environment. IP transfer of all QA documentation applies at engagement close.
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