Timeline and sprint structure are agreed at kick-off and reported weekly throughout production.
Game-Ace develops AR games and enterprise XR experiences targeting ARKit, ARCore, and XR headsets. Scope ranges from single-platform prototypes to full-cycle multi-platform productions.
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More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
AR game development demands precise calibration of the tracking layer, rendering pipeline, and device capabilities from the first sprint. Poor tracking latency or unstable plane detection breaks the experience before players engage with the mechanics. Game-Ace defines target platforms and performance budgets at GDD stage, which avoids late-production rebuilds and keeps certification timelines predictable.
Clients choose between full-cycle delivery and co-development. Full-cycle suits studios without in-house XR capacity. Co-development works when a client has an existing team and needs AR engineers or QA a dedicated basis. Engagement terms, sprint cadence, and handover format are agreed at kick-off.
Game-Ace has delivered AR and XR projects across entertainment, education, and enterprise since 2005.
AR game development at Game-Ace starts from €120,000 for a focused single-platform experience with defined interaction mechanics and core content. Multi-platform productions with custom tracking systems and enterprise backend integration typically range from €200,000–€450,000. Pricing depends on platform targets, tracking complexity, and integration scope.
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We review platform requirements, define SDK stack, and produce the GDD covering mechanics, tracking approach, target hardware, and art direction.
A playable prototype validates core AR interactions, tracking stability, and frame rate targets before full production begins.
3D assets, UI elements, and VFX are produced to the polygon and texture budgets defined for target devices, with AR overlay behaviour specified in advance.
Core mechanics, AR tracking integration, backend connections, and multiplayer layers are built and integrated with a CI/CD pipeline for continuous testing.
Device matrix testing covers target iOS, Android, and XR hardware. Performance, tracking stability, and edge-case behaviour are validated before the release candidate is locked.
We assist with app store submission and certification. Post-launch support covers SDK updates, performance patches, and new content integration.
Timeline and sprint structure are agreed at kick-off and reported weekly throughout production.
Game-Ace delivers AR game projects with iOS and Android builds, ARKit and ARCore integration, source code, and platform compliance documentation prepared for handover.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.