Full-cycle game development

Since 2005, Game-Ace has delivered full-cycle game development across mobile, web, and iGaming platforms. Our team handles GDD and pre-production through engineering, art, QA, and post-launch support in Unity and Unreal Engine. All source code and assets transfer to the client, with NDA standard from day one.

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Full-cycle game development services

Game pre-production with GDD and concept art documentation

Pre-production and concept

GDD production, concept art, technical architecture planning, and production pipeline setup before development begins.

Game design documentation and mechanics system diagram

Game design

Mechanics design, systems design, level design, economy design, and UX flow documentation aligned to production requirements.

Game art production including characters and environment assets

Art production

2D and 3D art production covering characters, environments, props, VFX, UI, and animation for all target platforms.

Game programming in Unity and Unreal Engine development environment

Game programming

Unity C# and Unreal C++ development covering gameplay systems, AI, physics, multiplayer, and platform integrations.

3D character animation and cutscene production for a game

2D and 3D animation

Character animation, cutscene production, UI animation, and VFX for 2D and 3D games across all delivery platforms.

Game QA testing process across platforms and devices

Quality assurance

Functional, regression, performance, and platform certification QA from the first playable build through release candidate.

Game-Ace at a glance

2005 Founded

More than two decades in game development.

120+ Specialists

In-house production team across key disciplines.

200+ Games

Delivered across selected game genres.

One team across the full production lifecycle

Full-cycle development at Game-Ace means a single team owns the project from pre-production to launch, with no handoffs between subcontracted studios. Game designers, engineers, and QA specialists work in parallel sprints with shared context and a unified production pipeline. This reduces the coordination overhead and knowledge transfer problems that fragment multi-vendor productions.

Mobile, PC, web, and iGaming delivery

Game-Ace delivers across genre and platform without narrowing to a single vertical. Our project history includes iGaming titles, mobile casual games, and web browser productions. Platform selection and engine choice are confirmed in pre-production based on your audience targets, performance budget, and time-to-market requirements.

Have a game concept ready for production? Tell us about your platform and timeline.
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Why studios choose Game-Ace for Full-cycle development

More than two decades of production experience, in-house team, and no subcontractor handoffs.

  1. More than two decades of production depth. Game-Ace has been developing games since 2005. That production history spans 200+ delivered titles across mobile, PC, web, and iGaming genres.
  2. All disciplines in-house. Design, engineering, art, animation, QA, and production management are handled by in-house employees. No subcontracted studio handoffs mid-project.
  3. IP protection and NDA. All source code, assets, and design documents are protected under NDA from day one. Full IP transfer at project close is a standard contract term.
  4. Multiple delivery models. Full-cycle delivery, co-development alongside your team, and Team Extension to fill specific capacity gaps are all supported from the same studio.
  5. Platform and engine flexibility. Unity, Unreal Engine, HTML5, and Cocos2d-x projects are handled in-house. Engine choice is confirmed at pre-production based on your requirements.
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Full-cycle game development cost

A focused mobile game at Game-Ace starts from €80,000. Mid-scope PC or multiplatform titles typically range from €200,000–€600,000+ depending on scope and content volume. iGaming and multiplayer productions extend scope and budget further. Detailed project estimates are prepared after reviewing your GDD or concept brief.

We Expertly Develop Full-Cycle Games
of Any Genre

Arcade games icon

Arcade games

Action rpg games icon

Action & RPG games

Racing games icon

Racing games

Casino card games icon

Casino & Card games

Sport games icon

Sport games

Adventure games icon

Adventure games

Our clients trust us

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Full-cycle development process

1.
Pre-production

GDD, concept art, technical architecture, and production pipeline are established before development begins.

2.
Prototyping

Core mechanics are validated in a playable prototype before full production investment is committed.

3.
Technical demo

A playable technical demo tests core game systems and confirms engine and architecture decisions under real load.

4.
Vertical slice

A production-quality level or game loop segment confirms visual direction, UX, and content quality before full production.

5.
Alpha and beta

Full feature implementation with QA covering blocker resolution, regression testing, and performance optimisation for all target platforms.

6.
Release and post-launch

Final release build, platform submission, and post-launch support covering bug fixes, balance updates, and content delivery.

Each phase ends with a defined milestone review before the next phase begins, keeping scope and budget predictable.

Full-cycle game project deliverables

Full-cycle game development deliverables overview

Game-Ace structures full-cycle delivery around source code, art assets, GDD documentation, QA reports, and platform builds transferred at project close, ready for launch or operator submission.

  1. Game design document. Full GDD covering mechanics, systems, art direction, and platform requirements.
  2. Playable game build. Release-ready game build for all agreed platforms with certification documentation where required.
  3. Art asset library. All game art, character models, environments, animations, VFX, and UI assets in source and exported format.
  4. Source code archive. Full source code with build scripts, dependency documentation, and version control history.
  5. QA reports. Functional, regression, performance, and platform certification test reports covering the full release candidate cycle.
  6. Post-launch support package. Bug fix, balance update, and content delivery support for the agreed post-launch period.
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Cricket Manager — A Sports Game by Game-Ace

  • In this game, players accept the challenge of running a cricket club and trying their best to make it successful while playing games inside a self-designed stadium. Made in Unity, this MMO sports game asks players to compete with friends and foes, winning the loyalty of fans around the world.
Learn More

They Trust Us 

Testimonials 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

Alexandre martel avatar
Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Frequently asked questions

Small-scope mobile games take 6–12 months from pre-production to release. Mid-scope PC games and multiplatform titles typically run 12–24 months. iGaming productions and games requiring platform certification add time based on jurisdiction requirements.

Game-Ace develops for iOS, Android, PC (Windows and macOS), web (HTML5/WebGL), and iGaming platforms. Primary engines are Unity and Unreal Engine 5; HTML5 and Cocos2d-x projects are also handled in-house. Engine and platform selection is confirmed during pre-production based on your audience, performance budget, and delivery timeline.

A standard full-cycle team includes a game designer, lead programmer, supporting engineers, 2D or 3D artists, a QA specialist, and a producer managing sprint cadence and client communication. Team size scales with scope. A focused mobile game may run with 5–8 people; a mid-scope PC title typically requires 10–20.

The main cost variables for a full-cycle game project are:
  • Genre and complexity: Multiplayer systems, open worlds, and complex AI require significantly more engineering than single-player linear games.
  • Platform count: Each additional platform adds optimisation, QA, and certification work.
  • Art scope: 3D character and environment art is the largest variable cost in most game budgets.
  • Engine choice: Unreal Engine 5 productions typically carry higher engineering costs than Unity equivalents due to build complexity.
A detailed estimate is produced after reviewing your GDD or concept brief and agreeing on platform targets and art style direction.

All source code, art assets, GDD, build configurations, and QA reports transfer to the client at project close with NDA in place throughout the engagement. IP transfer terms, engine licence obligations, and third-party plugin rights are defined in the contract before development begins, so plugin coverage is not a surprise at handover. Nothing is retained by Game-Ace after project close.

Post-launch support terms are agreed at project start. Standard scope covers bug fixes, performance patches, and platform OS update compatibility. Extended support covering live content delivery, balance updates, and new feature development is scoped as a continuing engagement.
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