Each stage produces reviewed and approved deliverables before the next begins.
Game-Ace develops casual games with well-crafted core loops and in-app monetisation for mobile and browser. Our work covers merge, match-3, and other casual genres in Unity, from GDD through QA and post-launch support. Delivery models include full-cycle and co-development for studios needing specific production phases covered, with NDA and full IP transfer standard.
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More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
Successful casual games are built around a core loop that rewards players in under three minutes. Beyond the loop, progression depth and live ops content drive long-term retention and revenue. Game-Ace designs these systems at the GDD stage, not as post-launch additions. For mobile casual titles, session length and onboarding friction are defined as design constraints from pre-production, not corrected after soft launch.
Game-Ace builds merge games, match-3 puzzles, and other casual genres including farm, idle, and hidden object. Most projects target mobile (iOS and Android) with secondary PC or WebGL builds. We work in Unity for most casual productions, using Addressables for live content delivery, Firebase or PlayFab for backend services, and Unity Gaming Services for matchmaking and leaderboards.
Here's what makes Game-Ace the right partner for casual game production:
Casual game development at Game-Ace starts from €80,000 for a focused mobile title with a defined core loop, basic progression, and a single platform build. Full-featured casual games with live ops infrastructure and IAP systems typically range from €150,000–€350,000. Pricing depends on scope, platform count, and art complexity.
Get a QuotePuzzle games
Hidden object games
Adventure games
Strategy games
Arcade & Action games
Card & Board games
We review your game concept, target market, platform targets, and business model. This stage produces a project scope and budget estimate.
Core loop, progression design, and economy rules are defined in the GDD. A playable prototype validates the core mechanic before full production begins.
Visual style, character design, environment art, and UI are produced in parallel with game development. Art style guide and standards are set before production.
Game client development, backend integration, monetisation systems, and live ops infrastructure are built in coordinated sprints with regular milestone reviews.
Functional QA, device matrix testing, and performance validation across target devices precede platform submission. Certification documentation is prepared where required.
Post-launch support covers performance monitoring, bug fixes, content updates, and seasonal event implementation. Live ops planning starts in pre-production.
Each stage produces reviewed and approved deliverables before the next begins.
Game-Ace delivers a complete casual game package with cross-platform builds, source code, monetisation integration, and live ops documentation transferred at project close.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.