Typical time from brief to first deliverables is 1 to 2 weeks.
Game-Ace provides dedicated 3D animators for studios that need character animation, gameplay state sets, and cinematic work delivered to engine-ready standards. Specialists work in Maya, Blender, and MotionBuilder, and ship animation that integrates directly into Unity or Unreal Engine animation systems. Engagements run from single animator hires to a full animation team for a production at scale.
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More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
3D animation for games is a production discipline, not an isolated craft. Animators have to deliver state sets that map to gameplay logic, hit transition timing that the animation programmer can work with, and export rigs that the target runtime accepts without conversion issues. Game-Ace 3D animators work in production pipelines daily, so rig compatibility, state machine awareness, and runtime export are part of the work rather than something added at the end.
Clients hire individual 3D animators, paired animation and rigging specialists, or full animation teams on a dedicated monthly basis. Engagements include direct integration into the client's Git, Jira, and review pipeline from the first sprint. NDA and IP transfer are signed before any access to rigs or animation assets in development. Game-Ace can also extend the engagement with rigging, technical animation, and VFX capacity from the same studio when the project needs full pipeline coverage.
Game-Ace 3D animators deliver state sets and cinematics that integrate into Unity and Unreal Engine without runtime conversion issues.
Hiring a dedicated 3D animator from Game-Ace starts from €4,000 per month for a mid-level character animator. Senior animators with shipped game credits and motion capture experience are priced higher depending on scope. Full animation teams covering rigging and technical animation are quoted by project length and engine.
We review the animation scope, target engine, rig setup, and reference style to define the seniority profile and animation specialisation the project needs.
We identify animators from our in-house team whose reels match the gameplay style, character type, and engine target of the project.
Shortlisted animators are evaluated on motion quality, state set discipline, rig compatibility, and engine export workflow against the target runtime.
Client reviews shortlisted animators with reel notes and technical context provided. Interviews are scheduled at the client's preferred cadence.
Engagement terms, deliverable schedule, and communication setup are agreed. NDA and IP transfer are signed before any access to rigs or in-development assets.
Animators join the client's sprint cadence with weekly deliverables, dailies reviews, and milestone exports validated against the animation runtime.
Typical time from brief to first deliverables is 1 to 2 weeks.
Game-Ace 3D animator engagements deliver animation source files, rig documentation, runtime exports, and engine-ready packages committed to the client's repository at every milestone.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.