Hire 3D animators

Game-Ace provides dedicated 3D animators for studios that need character animation, gameplay state sets, and cinematic work delivered to engine-ready standards. Specialists work in Maya, Blender, and MotionBuilder, and ship animation that integrates directly into Unity or Unreal Engine animation systems. Engagements run from single animator hires to a full animation team for a production at scale.

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What our 3D animators can do for you

Motion capture cleanup and retargeting

Motion capture cleanup

Cleanup and retargeting of motion capture data onto production rigs, with manual polish for hands, face, and contact frames. MoCap source can be supplied by the client or sourced via partner studios.

Quick facts about Game-Ace

2005 Founded

More than two decades in game development.

120+ Specialists

In-house production team across key disciplines.

200+ Games

Delivered across selected game genres.

What 3D animation work requires

3D animation for games is a production discipline, not an isolated craft. Animators have to deliver state sets that map to gameplay logic, hit transition timing that the animation programmer can work with, and export rigs that the target runtime accepts without conversion issues. Game-Ace 3D animators work in production pipelines daily, so rig compatibility, state machine awareness, and runtime export are part of the work rather than something added at the end.

Engagement models for 3D animation teams

Clients hire individual 3D animators, paired animation and rigging specialists, or full animation teams on a dedicated monthly basis. Engagements include direct integration into the client's Git, Jira, and review pipeline from the first sprint. NDA and IP transfer are signed before any access to rigs or animation assets in development. Game-Ace can also extend the engagement with rigging, technical animation, and VFX capacity from the same studio when the project needs full pipeline coverage.

Need 3D animators who ship engine-ready state sets? Let's match the right specialists to your animation pipeline.
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Why hire 3D animators from Game-Ace

Game-Ace 3D animators deliver state sets and cinematics that integrate into Unity and Unreal Engine without runtime conversion issues.

  1. Engine-ready output. Animation is exported to the target runtime version with naming, transition, and root motion handling matched to the client's animation controller setup.
  2. Production-style state set work. Locomotion, combat, and contextual state sets are scoped against the gameplay state machine rather than delivered as isolated clips.
  3. Cinematic and gameplay coverage. The same studio supports gameplay state animation, cinematics, creature work, and motion capture cleanup under one engagement.
  4. Flexible engagement scale. Hire a single animator for a state set, a paired animator and rigger for a creature, or a full animation team for an ongoing production.
  5. NDA and full IP transfer. Animation source files, rigs, and exports transfer to the client. NDA is signed before any review of in-development assets.
Why Choose 3D Animators at Game-Ace

Cost of hiring 3D animators

Hiring a dedicated 3D animator from Game-Ace starts from €4,000 per month for a mid-level character animator. Senior animators with shipped game credits and motion capture experience are priced higher depending on scope. Full animation teams covering rigging and technical animation are quoted by project length and engine.

Our 3D animator hiring process

1.
Requirements review

We review the animation scope, target engine, rig setup, and reference style to define the seniority profile and animation specialisation the project needs.

2.
Candidate shortlist

We identify animators from our in-house team whose reels match the gameplay style, character type, and engine target of the project.

3.
Reel and technical review

Shortlisted animators are evaluated on motion quality, state set discipline, rig compatibility, and engine export workflow against the target runtime.

4.
Client interview

Client reviews shortlisted animators with reel notes and technical context provided. Interviews are scheduled at the client's preferred cadence.

5.
Onboarding and NDA

Engagement terms, deliverable schedule, and communication setup are agreed. NDA and IP transfer are signed before any access to rigs or in-development assets.

6.
Production start

Animators join the client's sprint cadence with weekly deliverables, dailies reviews, and milestone exports validated against the animation runtime.

Typical time from brief to first deliverables is 1 to 2 weeks.

3D animator engagement deliverables

3D animation deliverables overview

Game-Ace 3D animator engagements deliver animation source files, rig documentation, runtime exports, and engine-ready packages committed to the client's repository at every milestone.

  1. Animation source files. Maya, Blender, or MotionBuilder scenes for every animation produced, with version-controlled saves.
  2. Engine-ready exports. FBX or runtime-specific exports configured for the target Unity or Unreal Engine animation runtime version.
  3. State set documentation. Animation state names, transition logic, root motion handling, and event markers documented for the animation controller.
  4. Cinematic delivery. Rendered cinematic shots, animatics, and Sequencer or Timeline scenes for in-engine cinematic sequences.
  5. Reference and storyboards. Reference video, animatic layouts, and storyboard files produced during pre-production for stakeholder review.
  6. Post-delivery integration support. We assist with animation integration review if export issues arise after handover, within the agreed support window.

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  • Uncover the depth of our portfolio, highlighting the outstanding talent and expertise of our team. From captivating visualizations to immersive environments, our work exemplifies our unwavering dedication to excellence in every project. Start through our portfolio and ignite your inspiration with our creative achievements.
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Game сompanies that trust us 

Words from our clients 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

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Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Hire 3D animators FAQ

Mid-level 3D animator rates start from €3,000/month for character animation. Senior animators with shipped game credits and motion capture experience usually fall in the €4,500 to €6,500/month range. Full animation teams are quoted per scope, project length, and engine.

Game-Ace 3D animators are proficient in Maya, Blender, MotionBuilder, and Houdini for procedural work. Tool selection follows the client's pipeline so deliverables land in the format your rig and engine setup expect. Motion capture data exported from Vicon, OptiTrack, and Rokoko systems is retargeted onto production rigs in the client's preferred tool, with cleanup and polish passes scheduled per milestone.

Animations are exported to the target engine runtime version with naming, transition, and root motion handling matched to the client's animation controller. The animation runtime is validated during onboarding so exports do not require post-delivery conversion. Integration is reviewed with the client tech lead before sign-off.

In most cases, budget constraints are defined at the brief stage and enforced throughout production. Animators work within frame count targets, bone limits, and runtime budgets agreed for the platform. Profiling output is recorded so regressions can be caught before milestone sign-off.

A useful 3D animation brief documents:
  • Style reference: Reel samples or video showing the target motion style.
  • State list: Animation states required and how they map to gameplay logic.
  • Rig specification: Rig file or rig documentation with bone count, IK setup, and control rig details.
  • Runtime target: Engine, runtime version, and animation controller setup.
The brief is reviewed during onboarding so technical and stylistic expectations align before production starts.

Gameplay state animation, creature work, and cinematic sequences are all in scope. Cinematic work is planned with storyboards and layout passes before final animation, and Sequencer or Timeline scenes are delivered for in-engine cinematic playback.

Animation source files, exports, rigs adapted during production, and documentation transfer to the client at engagement close. NDA and IP transfer are signed before any review of in-development assets, and no source material is retained by Game-Ace after handover.
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