Unreal Engine game development

Clients can work with Game-Ace on Unreal Engine projects through full-cycle delivery, Team Extension, or Co-development, depending on internal capacity and project stage. We cover GDD through Blueprint and C++ programming and QA for studios needing production-grade 3D games and XR experiences, using Nanite and Lumen workflows where the project requires them.

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Unreal Engine game development services

Unreal Engine XR-Based Game Development icon

3D game development with Unreal Engine

We develop 3D games in Unreal Engine across genres, leveraging Nanite geometry, Lumen dynamic lighting, and Unreal physics and animation systems for production-quality results.

Unreal Engine Metaverse/NFT Game Development icon

XR and VR development in Unreal

We build AR and VR experiences using Unreal Engine's XR framework, targeting Meta Quest, SteamVR, PlayStation VR2, and enterprise deployment environments.

Blueprint and C++ development

Our developers work in both Blueprint visual scripting and native C++, selecting the appropriate approach based on system complexity, performance requirements, and maintainability.

Post-launch support and engine migration

We provide bug fixes, performance optimisation, Unreal Engine version migration, and content updates for live projects after initial release.

Quick facts about Game-Ace

2005 Founded

More than two decades in game development.

120+ Specialists

In-house production team across key disciplines.

200+ Games

Delivered across selected game genres.

Why Unreal Engine for production-grade games?

Unreal Engine 5 gives studios access to Nanite virtualised geometry, Lumen global illumination, and MetaHuman digital humans as production-ready systems rather than experimental features. This raises the floor for what a mid-sized team can deliver visually without a major studio budget. For studios outsourcing Unreal development, the practical value is that these systems require production discipline: asset budgets and streaming configuration need to be defined before content production begins.

Unreal Engine projects we cover

Game-Ace uses Unreal Engine across project types that benefit from its visual and simulation capabilities: 3D games, VR and AR experiences, and iGaming titles that require high-fidelity 3D art. We work in both Blueprint and C++, integrating with backend services and platform SDKs as required by the project.

Have an Unreal Engine project ready for development? Share your scope and any existing documentation, and we will put together a production plan and estimate.
Request an Unreal Project Quote

Benefits of Unreal Engine development with Game-Ace

Game-Ace brings engine-specific production experience, a full in-house team, and Unreal Engine 5 workflow expertise to every engagement.

  1. Nanite, Lumen, and UE5 workflows. We develop with Unreal Engine 5 production systems natively, applying Nanite geometry, Lumen lighting, and MetaHuman where the project scope and performance budget make them the right choice.
  2. Blueprint and C++ expertise. Our developers work in both Unreal visual scripting and native C++, selecting the appropriate approach based on system complexity, maintainability, and performance requirements.
  3. Full-stack production. Game-Ace covers GDD, 3D art, programming, QA, and platform delivery under one engagement, without requiring you to coordinate separate art and engineering vendors.
  4. Co-development and team augmentation. We provide Unreal specialists to join your existing team for specific systems or departments, integrating into your pipeline and tooling rather than requiring a handover workflow.
  5. Post-launch and engine migration support. We provide ongoing support for live Unreal projects, including engine version migration, performance optimisation, and content updates after initial release.
Unity benefits

Unreal Engine game development cost

Unreal Engine game development at Game-Ace starts from €60,000 for a focused scoped project with defined mechanics and art production. Mid-scale 3D productions and XR titles with Nanite or Lumen workflows typically range from €120,000–€300,000+. Pricing is provided after reviewing your GDD or project brief.

We Cover Unreal Game Development
of Any Genre

Arcade games icon

Arcade games

Action rpg games icon

Action & RPG games

Racing games icon

Racing games

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Casino & Card games

Sport games icon

Sport games

Adventure games icon

Adventure games

Our Unreal Engine development process

1.
Brief and scope definition

We review your game concept, platform targets, visual requirements, and technical constraints to define the engagement scope and determine the appropriate Unreal Engine systems and workflow.

2.
GDD and technical architecture

We produce a game design document and technical specification covering core mechanics, asset pipeline, engine feature usage, and platform integration requirements before production begins.

3.
3D art and asset production

We produce characters, environments, props, and cinematic assets to Unreal-specific pipeline requirements, including Nanite-ready meshes, Lumen-compatible materials, and LOD configuration.

4.
Blueprint and C++ development

Developers implement game mechanics, AI systems, UI, multiplayer logic, and platform integrations in Blueprint and C++, with code review and performance profiling built into each sprint.

5.
QA and performance optimisation

We run functional testing, performance profiling across target platforms, and platform certification requirements, with documented results before delivery.

6.
Delivery and post-launch support

We deliver all source assets, project files, and documentation with IP transfer on agreed terms, and provide ongoing support for engine updates, content additions, and performance patches.

Unreal Engine requires production discipline at the asset and architecture level, not just polished code at the end. Game-Ace structures Unreal engagements so that pipeline decisions, performance budgets, and streaming configuration are resolved before large-scale content production begins.

What an Unreal Engine development project delivers

Unreal Engine game development deliverables package from Game-Ace

Every Game-Ace Unreal Engine engagement closes with C++ and Blueprint source, art assets, build pipeline configuration, and platform builds transferred at project close.

  1. Packaged game build. A fully functional Unreal Engine game build for target platforms, tested and certified, ready for store submission or enterprise deployment.
  2. GDD and technical specification. Complete GDD and technical architecture documentation covering mechanics, engine systems, asset pipeline, and platform integration.
  3. Unreal project source files. Full Unreal Engine project with Blueprint scripts, C++ source, asset configurations, and build settings, with IP transfer on agreed terms.
  4. 3D art and asset package. All characters, environments, props, and UI assets in source format with Unreal-specific export configurations for continued development.
  5. QA and test report. Functional test results, performance benchmarks across target platforms, and platform certification confirmation with documented issue resolution.
  6. Post-launch support package. Agreed support covering engine version updates, content additions, performance patches, and bug fixes after initial delivery.
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Nomadland — Unreal Engine Game Developed by Game-Ace

  • As a professional Unreal Engine game development company, we have skillfully realized a blockchain-based gaming world of RPG — Nomadland. With the various mechanics and unique gameplay features implemented, Game-Ace has met all the set goals and delivered an outstanding result on schedule.
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Game сompanies that trust us 

Words from our clients 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

Alexandre martel avatar
Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Unreal Engine game development: Frequently asked questions

A mid-scope 3D game in Unreal Engine typically takes 12–18 months from GDD sign-off to release build. Large open-world or multiplayer titles, and projects requiring platform certification, add significant time to that baseline.

Blueprint is Unreal's visual scripting layer; C++ is the engine's native language. Both compile to the same output, but the choice affects workflow speed, runtime performance, and team composition.
  • Blueprint suits rapid prototyping, designer-owned gameplay logic, and UI flows. Iteration is fast, but runtime overhead is marginally higher than equivalent C++.
  • C++ is preferred for performance-critical systems: physics, AI, netcode, and custom engine extensions. Build times are longer, but execution is faster and the codebase is more portable.
Most productions use both: designers iterate in Blueprint while engineers own core systems in C++. The right split depends on team composition, performance targets, and how much logic needs to be accessible to non-engineers.

The UE5 features most relevant to production work are Nanite, which eliminates most manual LOD authoring by streaming sub-pixel geometry on demand; Lumen, which provides dynamic global illumination without pre-baked lightmaps; and MetaHuman, which accelerates realistic character creation. World Partition replaces the old level streaming system for large open worlds. Which features apply depends on target platform and rendering budget.

Unreal Engine supports iOS and Android. Most UE5 high-end rendering features (Nanite and Lumen) do not run on mobile targets. Mobile titles built in Unreal rely on the mobile deferred or forward renderer, which requires careful profiling and asset optimisation from the start. Unreal suits premium mobile titles where visual complexity justifies the build size overhead.

Co-development engagements start with a technical onboarding review: our engineers assess the current codebase, agree on integration boundaries, and align on tooling before any code changes. Work runs in parallel branches with defined merge checkpoints. The client retains full source control access throughout. Scope, sprint velocity, and integration cadence are agreed at kick-off.

All source code, Blueprints, C++ modules, and authored assets transfer to the client at project close. Transfer scope and terms, including third-party plugin licences, are defined in the engagement contract before development begins.
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