Hire UI artists

For studios that need UI specialists ready to integrate into an existing design pipeline, Game-Ace provides UI artists with game interface experience across mobile and iGaming. Hired UI artists cover HUD design, menu systems, icon sets, and UI kit production for Unity and Unreal Engine UI systems. NDA and full IP transfer apply to all output.

Hire UI artists
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What hired UI artists cover

Game menu system design with main menu settings and lobby UI flow

Menu systems and UI flow

Main menu, settings screens, lobby UI, matchmaking flow, and onboarding sequences designed for clarity and low friction with screen flow documentation.

Game UI kit with skill icons item icons button states and component library

Icon sets and UI kits

Skill icons, item icons, achievement badges, button states, and full UI component kits with consistent visual language across all interactive elements.

Responsive game UI design for iOS Android and PC with safe area handling

Responsive and cross-platform UI

Safe area and notch handling for iOS and Android, resolution scaling for multiple aspect ratios, and platform-specific UI conventions for PC, mobile, and browser targets.

Game UI implementation support for Unity UI Toolkit and Unreal UMG

UI implementation support

Asset preparation for Unity UI Toolkit or Unreal UMG, slice configuration, nine-patch setup, atlas packing, and review of implemented screens against design specifications.

Game-Ace at a glance

2005 Founded

More than two decades in game development.

120+ Specialists

In-house production team across key disciplines.

200+ Games

Delivered across selected game genres.

iGaming UI: Precision at scale

iGaming interfaces operate under stricter readability and layout requirements than most game genres. Bet values, win indicators, and bonus trigger messaging must be legible at small screen sizes without visual clutter. Game-Ace UI artists with iGaming experience understand these constraints and produce slot and casino UI that passes operator review, not just internal sign-off.

UI design documentation and handoff

Hired UI artists produce implementation-ready documentation as part of their output: component specifications, spacing grids, and asset export configuration. This reduces back-and-forth between design and implementation and ensures that the final in-engine result matches the approved design without requiring the UI artist to be available for every implementation question.

Need UI design capacity? Tell us your platform and visual style reference.
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Why studios hire UI artists from Game-Ace

Game-specific UI design experience with iGaming expertise and implementation-ready delivery.

  1. Game UI specialisation. Hired UI artists have experience with game interface patterns: HUD readability under gameplay pressure, inventory management UI, multiplayer lobby flows, and iGaming regulatory layout requirements.
  2. Implementation-ready deliverables. UI designs are delivered with component specs, asset exports, and engine-ready materials. Design handoff documentation reduces implementation rework.
  3. iGaming interface expertise. UI artists with iGaming experience understand the specific layout, readability, and regulatory constraints that casino and slot interfaces require beyond standard game UI.
  4. Direct pipeline integration. Hired UI artists work in your design tool (Figma, Adobe XD, Photoshop) and follow your component library conventions and review process from day one.
  5. Full IP transfer and NDA. All UI design files, source assets, and component libraries transfer to the client. NDA is signed before project details are shared.
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UI artist hiring cost

Hiring a UI artist from Game-Ace starts from €3,500 per month for a mid-level game UI specialist. Senior UI artists with iGaming or cross-platform experience are priced higher depending on scope and engine integration depth. Engagements are invoiced monthly with a defined notice period and monthly deliverable scope.

We Expertly Develop UI Design
For Any Game Genre

Hire UI designers for arcade games

Arcade games

Hire UI designers for action & rpg games

Action & RPG games

Hire UI designers for racing games

Racing games

Hire UI designers for casino & card games

Casino & Card games

Hire UI designers for sport games

Sport games

Hire UI designers for adventure games

Adventure games

UI artist hiring process

1.
Scope and profile definition

Platform targets, design tools, UI scope (HUD, menus, icons, iGaming), and seniority requirements are confirmed before candidate selection begins.

2.
Candidate matching

UI artists are matched to your platform and visual style based on portfolio samples, engine UI experience, and genre background.

3.
Portfolio and compatibility review

You review candidate portfolios relevant to your game type. A short test task can be requested to validate style compatibility before the engagement begins.

4.
NDA and contract

NDA and engagement contract are signed. IP transfer terms are confirmed before any design work or project assets are shared.

5.
Pipeline onboarding

UI artist is set up in your design tool, component library, and review system. Brand guidelines and existing UI kit are reviewed in the first 1–2 days.

6.
Production and review cycles

UI artist works on your design backlog with regular review checkpoints. Screen flow and component documentation is updated as designs are approved.

Design tool, component library access, and review format are agreed before the first design sprint begins.

What you get from hired UI artists

UI artist deliverables with Figma files component specs and engine-ready assets

Game-Ace UI artist engagements deliver approved UI designs with implementation specs, source files, and full IP transfer at engagement close.

  1. Screen designs. Approved UI screen designs in Figma, Adobe XD, or Photoshop with all states (default, hover, active, disabled) documented.
  2. Component specifications. Typography scales, spacing grids, colour tokens, and component states documented for implementation handoff.
  3. Icon and asset exports. All icons, button states, UI frames, and decorative elements exported at target resolutions with naming documentation.
  4. UI kit source files. Master component library file with all UI elements, variants, and usage guidelines.
  5. Engine-ready assets. Unity UI Toolkit or Unreal UMG compatible assets with slice configuration and atlas packing as required.
  6. IP transfer confirmation. Written confirmation that all design files, source assets, and component libraries transfer to the client at engagement close.
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Knight – Stack Jump: Our Hyper-Casual Adventure

  • Dive into Knight – Stack Jump, a hyper-casual adventure where you, as a knight, embark on a quest to rescue a princess. Developed by Game-Ace, this game introduces players to a world of fantasy, challenges, and unique gameplay mechanics across iOS and Android platforms. Discover more about this enchanting journey and how it captivates players of all ages.
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Our clients trust us 

Testimonials 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

Alexandre martel avatar
Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Frequently asked questions

Game UI artists produce HUD screens, menu systems, icon sets, UI kits, component libraries, wireframes, interactive prototypes, and implementation-ready assets for Unity or Unreal. Scope is agreed per engagement based on your production backlog and platform targets.

Hired UI artists work in your existing design tool and follow your component library conventions from day one. They join your design reviews, work from your backlog, and produce designs to your brand and visual style guidelines. No separate design process is introduced. Onboarding covers existing UI kit review, style guide familiarisation, and tool access setup, typically completed within 1–2 days.

Style consistency is maintained through a shared component library that defines typography scales, spacing systems, colour tokens, and interaction states before screen design begins. Hired UI artists add new components to the shared library rather than designing one-off elements. Regular design reviews catch inconsistencies before assets are exported, reducing implementation corrections.

Primary design tools include:
  • Figma: Component-based UI design, prototyping, and shared design system management.
  • Adobe Photoshop: Raster UI elements, HUD textures, and screen compositing.
  • Adobe Illustrator: Icon sets, vector UI components, and scalable asset production.
  • Adobe XD: Interactive prototypes and flow documentation for engineering handover.
For engine-side implementation, Unity UI Toolkit and Unreal UMG are standard. Tool alignment to your existing design system and component library is confirmed before the engagement begins, so no workflow disruption is introduced on day one.

UI readability is validated in-engine rather than only in the design tool. Text legibility at target resolution, contrast ratios for accessibility compliance, touch target sizes for mobile, and HUD readability under active gameplay conditions are all checked against actual builds. UI artists review implemented screens against approved designs and flag deviations before sign-off.

A hired UI artist typically reaches full productivity within 3–5 business days. The first 1–2 days cover tool access setup, existing UI kit review, and style guide familiarisation. Day 3 typically includes first design tasks from your backlog. Complex productions with large existing component libraries or specialised iGaming requirements may need one additional day for context review.
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