Typical time from brief to first deliverables is 1 to 2 weeks.
Game-Ace provides dedicated character designers for studios that need cohesive characters delivered from concept through engine-ready production. Designers cover silhouette and concept work, 3D modelling, texturing, and rigging handover. Engagements run from a single concept artist supporting an in-house team to a full character production pod for an ongoing programme.
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More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
Game character design is concept, modelling, texturing, and animation handover treated as one continuous production discipline. Characters that look good in concept can still fail at rig stage if topology was not planned, or break the project's GPU budget if texture sets were authored without the platform in mind. Game-Ace character designers work production projects daily, so silhouette exploration is reviewed against the technical brief and rig requirements before sculpting begins on the hero asset.
Clients hire a single character designer to support an in-house team, paired concept and modelling specialists for a hero character, or a full character pod covering concept through rigging handover. Engagements run as dedicated monthly hires with direct integration into the client's Git, Jira, and review pipeline from the first sprint. NDA and IP transfer are signed before any review of in-development assets. Rigging and animation capacity can be added from the same studio when needed.
Game-Ace character designers deliver characters ready for animation and engine integration without rebuild loops at handover.
Hiring a dedicated character designer from Game-Ace starts from €3,500 per month for a mid-level concept or modelling specialist. Senior character designers with shipped game credits are priced higher depending on pipeline scope. Per-character pricing is also available for hero characters with full pipeline scope from concept through engine-ready handover.
Arcade games
Action & RPG games
Racing games
Casino & Card games
Sport games
Adventure games
We review the character scope, target engine, art direction, and rigging requirements to define the seniority profile and pipeline specialisation the project needs.
We identify character designers from our in-house team whose portfolios match the project's style, platform, and pipeline coverage.
Shortlisted designers are evaluated on concept output, topology discipline, texturing quality, and engine handover workflow against the target runtime.
Client reviews shortlisted candidates with portfolio and technical notes provided. Interviews are scheduled at the client's preferred cadence.
Engagement terms, deliverable schedule, and communication setup are agreed. NDA and IP transfer are signed before any access to in-development art assets.
Designers join the client's sprint cadence with weekly deliverables, milestone reviews, and exports validated against the target engine.
Typical time from brief to first deliverables is 1 to 2 weeks.
Game-Ace character designer engagements deliver source files including concept art, sculpts, textures, and rig handover documentation committed to the client's pipeline at every milestone.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.