Hire character designers

Game-Ace provides dedicated character designers for studios that need cohesive characters delivered from concept through engine-ready production. Designers cover silhouette and concept work, 3D modelling, texturing, and rigging handover. Engagements run from a single concept artist supporting an in-house team to a full character production pod for an ongoing programme.

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What our character designers can do for you

3D character modelling for games

3D character modelling

High-poly and game-resolution character modelling with topology suited to animation. Polygon budgets are agreed for the platform before sculpting begins.

Character texturing and PBR material authoring

Texturing and material authoring

PBR texture sets authored in Substance Painter or Mari with material setup for the target engine. Texture resolution and atlas strategy match the platform's memory budget.

Stylised and realistic character production pipelines

Stylised and realistic pipelines

Production pipelines for stylised, semi-realistic, and realistic character work. Pipeline choice follows the project's art direction rather than a single house style.

Character variants and live content production

Character variants and live content

Skins, accessory variants, seasonal outfits, and live content character drops delivered against the existing rig and naming conventions of the production.

Quick facts about Game-Ace

2005 Founded

More than two decades in game development.

120+ Specialists

In-house production team across key disciplines.

200+ Games

Delivered across selected game genres.

What character design work requires

Game character design is concept, modelling, texturing, and animation handover treated as one continuous production discipline. Characters that look good in concept can still fail at rig stage if topology was not planned, or break the project's GPU budget if texture sets were authored without the platform in mind. Game-Ace character designers work production projects daily, so silhouette exploration is reviewed against the technical brief and rig requirements before sculpting begins on the hero asset.

Engagement models for character teams

Clients hire a single character designer to support an in-house team, paired concept and modelling specialists for a hero character, or a full character pod covering concept through rigging handover. Engagements run as dedicated monthly hires with direct integration into the client's Git, Jira, and review pipeline from the first sprint. NDA and IP transfer are signed before any review of in-development assets. Rigging and animation capacity can be added from the same studio when needed.

Need character designers who can take a hero from silhouette to engine-ready model? Let's match the right specialists to your production.
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Why hire character designers from Game-Ace

Game-Ace character designers deliver characters ready for animation and engine integration without rebuild loops at handover.

  1. Concept to engine-ready in one team. Silhouette, concept, modelling, texturing, and rigging handover are scoped under one engagement, not separate handovers.
  2. Topology planned for animation. Characters are modelled with topology suited to the rig and animation system from the start, reducing rework at rig stage.
  3. Stylised and realistic pipelines. Pipeline choice follows the project's art direction, with documented references and material standards agreed up front.
  4. Engine-ready import settings. Characters are exported with documented import settings and material setup for Unity or Unreal Engine, ready for animation.
  5. NDA and full IP transfer. Concept source, modelling files, texture sets, and documentation transfer to the client. NDA is signed before any review of in-development work.
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Cost of hiring character designers

Hiring a dedicated character designer from Game-Ace starts from €3,500 per month for a mid-level concept or modelling specialist. Senior character designers with shipped game credits are priced higher depending on pipeline scope. Per-character pricing is also available for hero characters with full pipeline scope from concept through engine-ready handover.

We Expertly Develop Game Character Design
For Any Genre

Hire character designers for arcade games

Arcade games

Hire character designers for action & RPG games

Action & RPG games

Hire character designers for racing games

Racing games

Hire character designers for casino & card games

Casino & Card games

Hire character designers for sport games

Sport games

Hire character designers for adventure games

Adventure games

Our character designer hiring process

1.
Requirements review

We review the character scope, target engine, art direction, and rigging requirements to define the seniority profile and pipeline specialisation the project needs.

2.
Candidate shortlist

We identify character designers from our in-house team whose portfolios match the project's style, platform, and pipeline coverage.

3.
Portfolio and technical review

Shortlisted designers are evaluated on concept output, topology discipline, texturing quality, and engine handover workflow against the target runtime.

4.
Client interview

Client reviews shortlisted candidates with portfolio and technical notes provided. Interviews are scheduled at the client's preferred cadence.

5.
Onboarding and NDA

Engagement terms, deliverable schedule, and communication setup are agreed. NDA and IP transfer are signed before any access to in-development art assets.

6.
Production start

Designers join the client's sprint cadence with weekly deliverables, milestone reviews, and exports validated against the target engine.

Typical time from brief to first deliverables is 1 to 2 weeks.

Character designer engagement deliverables

Character designer deliverables overview

Game-Ace character designer engagements deliver source files including concept art, sculpts, textures, and rig handover documentation committed to the client's pipeline at every milestone.

  1. Concept art and design documentation. Silhouette passes, full concept paintings, and design rationale notes for stakeholder review.
  2. Character source files. ZBrush, Maya, or Blender source for high-poly sculpts and game-resolution models with version-controlled saves.
  3. PBR texture sets. Substance Painter or Mari source files and exported texture maps in the agreed resolution and format.
  4. Engine-ready exports. FBX or runtime-specific exports with documented import settings and material setup for Unity or Unreal Engine.
  5. Rigging handover documentation. Skeleton specifications, weighting guidance, and rig integration notes for the animation team.
  6. Post-delivery integration support. We assist with character integration review if issues arise after handover, within the agreed support window.

Examine Our Portfolio

  • Dive into our portfolio to witness the exceptional talent and creativity of our character designers. Through a spectrum of characters, from the visually striking to the intricately detailed, our work showcases our commitment to excellence in character design. Peruse our portfolio to spark your creativity and see firsthand our team’s innovative contributions to character artistry.
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Our clients trust us 

Testimonials 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

Alexandre martel avatar
Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Hire character designers FAQ

Mid-level character designer rates start from €3,000/month. Senior designers with shipped game credits usually fall in the €4,500 to €6,500/month range. Per-character pricing is also available for hero characters with full pipeline scope from concept through engine handover.

Designers work in ZBrush for sculpting, Maya or Blender for retopology and game-resolution work, and Substance Painter or Mari for PBR texturing. Marvelous Designer is used for cloth where the project requires it. Concept work is produced in Photoshop, Procreate, or Krita. Tool selection follows the client's pipeline.

Usually, characters are modelled with topology suited to the target rig, and rig specifications are reviewed during onboarding so geometry and joint placement match the animation system. Rigging can be added from the same studio when the client needs the full pipeline under one engagement.

Pipeline choice follows the project's art direction. Stylised work covers cartoon, anime-influenced, and hand-painted styles. Semi-realistic and realistic work uses PBR texturing with topology and polygon counts appropriate to the target platform.

A useful character design brief includes:
  • Style reference: Reference images or shipped characters showing the target visual direction.
  • Character role: Gameplay role, narrative context, and any rigging or animation constraints.
  • Polygon and texture budget: Target counts and texture resolutions for the platform.
  • Engine setup: Engine, runtime version, and material standards.
The brief is reviewed during onboarding so technical and creative expectations align before sculpting begins.

Style reference and review checkpoints are agreed at the brief stage. Concept passes are reviewed against the documented direction before sculpting starts. Milestone reviews catch direction drift early so it does not get embedded in finished assets.

Concept source, modelling files, texture sets, rigging handover documentation, and exports produced during the engagement transfer to the client at project close. NDA and IP transfer are signed before any review of in-development work, and no material is retained by Game-Ace after handover.
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