Typical time from brief to first sprint output is 1 to 2 weeks.
Game-Ace provides dedicated augmented reality game developers for studios and brands building mobile AR, WebAR, and location-based products. Engineers work in Unity AR Foundation, ARKit, ARCore, WebXR, and Vuforia, handle 3D asset integration, and validate every build on a real device matrix. Engagements run from single developer hires for a feature to full AR production teams covering engineering, art integration, and QA.
Hire AR game developers now
More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
AR development pushes mobile hardware harder than most game engineering. The build has to maintain frame stability under continuous camera processing, lighting estimation, and tracking computation, while the asset pipeline has to stay inside tight GPU and memory budgets so the device does not overheat or drop frames during sustained play. Game-Ace AR engineers profile builds on a real ARKit and ARCore device matrix throughout production rather than only on developer reference hardware, so tracking and performance behaviour is known before submission rather than discovered during store review.
Clients hire individual AR engineers, paired engineering and 3D art-integration specialists, or full AR teams on a dedicated monthly basis. Teams plug into your Git, Jira, and CI pipeline from day one of the engagement. NDA and IP transfer are signed before any repository access is granted. Game-Ace can also extend the engagement with 3D art, animation, and QA capacity from the same studio when the project needs full AR production pipeline coverage from a single supplier.
Game-Ace AR engineers ship mobile AR and WebAR products that hold up across the device matrix without long ramp-up periods.
Hiring a dedicated AR developer from Game-Ace starts from €5,000 per month for a mid-level Unity AR Foundation engineer. Senior AR specialists with shipped ARKit or ARCore titles and cloud anchor experience are priced higher depending on platform scope. Full AR production teams are quoted per scope and device matrix.
Arcade games
Action & RPG games
Racing games
Casino & Card games
Sport games
Adventure games
We review the AR framework, target device matrix, gameplay scope, and distribution channel to define the seniority profile and engineering mix the project needs.
We identify AR engineers from our in-house team whose shipped titles match the framework, genre, and device target profile of the project.
Shortlisted engineers are evaluated on code samples, tracking accuracy work, and prior App Store or Google Play AR submission experience against the target device matrix.
Client reviews shortlisted candidates with portfolio and technical notes provided. Interviews are scheduled at the client's preferred cadence.
Engagement terms, deliverable schedule, and communication setup are agreed. NDA and IP transfer are signed before any repository or build pipeline access.
Engineers join the client's sprint cadence with weekly deliverables and milestone builds validated on the target AR device matrix.
Typical time from brief to first sprint output is 1 to 2 weeks.
Game-Ace AR developer engagements deliver source code committed to the client's repository, device compatibility reports, ARKit and ARCore integration documentation, and full IP transfer at engagement close.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.