Game development staff augmentation

Game-Ace provides staff augmentation for studios and publishers that need vetted game development specialists integrated into existing teams. Engagements cover Unity, Unreal Engine, art, design, and QA roles on a dedicated monthly basis with direct integration into client Git, Jira, and review pipelines. The same engagement scales from a single specialist to a multi-role pod as production phases require, without recruitment overhead on the client side.

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Roles we provide on dedicated engagements

Quick facts about Game-Ace

2005 Founded

More than two decades in game development.

120+ Specialists

In-house production team across key disciplines.

200+ Games

Delivered across selected game genres.

What game staff augmentation requires

Game staff augmentation only works when the specialist behaves as part of the client team rather than as a vendor on the other side of a contract boundary. The engineer or artist has to integrate into the project's Git, Jira, and review pipeline on day one, follow the client's CI rules, and ship review-ready output at the same cadence as the in-house team. Game-Ace structures every engagement around direct pipeline integration so the augmentation contribution stays measurable in the client's existing reporting and review systems.

Engagement models and scaling

Dedicated monthly engagements are the default model. A single specialist supports an in-house team on a defined system, a small pod covers a specific production phase such as alpha to beta, and a multi-role team scales the in-house production for an entire project. Engagement size adjusts at agreed billing cycles without disrupting active sprints. NDA and IP transfer are signed before any access to client repositories or assets, and engagement extension or wind-down follows the same documented process.

Need vetted game specialists who integrate directly into your pipeline? Let's match the right roles to your production roadmap.
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Why choose Game-Ace for staff augmentation

Game-Ace specialists integrate as part of the client team rather than as an external vendor on the other side of a contract boundary.

  1. Direct pipeline integration. Specialists work inside the client's Git, Jira, and review pipeline from day one, following the same CI rules as the in-house team.
  2. All game disciplines under one roof. Engineering, art, animation, design, QA, and tech art are available from the same studio, so cross-discipline support stays with one supplier.
  3. Vetted in-house talent. All specialists are in-house employees with verified shipped game credits, not marketplace contractors or per-engagement freelancers.
  4. Scalable engagement size. A single specialist or a full multi-role pod, with engagement size adjusted at billing cycles without disrupting sprints.
  5. NDA and full IP transfer. All work, source code, and asset output transfer to the client. NDA is signed before any access to repositories or assets.
Benefits of Staff Augmentation

Staff augmentation cost

Mid-level specialist rates at Game-Ace start from €3,000 per month for QA roles, from €3,500 per month for art and animation, and from €5,000 per month for Unity and Unreal engineers. Senior specialists and tech leads are priced higher depending on role and scope. Multi-role pod pricing is quoted per engagement length.

Core Expertise of Our Specialists

Unity tech icon

Unity

Unreal engine tech logo

Unreal Engine

Roblox tech icon

Roblox

Webgl tech icon

WebGL

3ds max tech icon

3ds Max

Maya tech icon

Maya

Our clients trust us

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Our staff augmentation process

1.
Role requirements review

We review the role profile, engine target, seniority level, and integration scope. The client's production pipeline and review cadence are documented for the engagement.

2.
Specialist shortlist

We identify specialists from our in-house team whose prior work matches the role profile, engine, and engagement scope of the project.

3.
Technical and portfolio review

Shortlisted specialists are evaluated against the role brief with portfolio output, code samples, or reels reviewed by the client lead.

4.
Client interview

Client reviews shortlisted candidates with portfolio and technical notes provided. Interviews are scheduled at the client's preferred cadence.

5.
Onboarding and NDA

Engagement terms, deliverable schedule, and communication setup are agreed. NDA and IP transfer are signed before any repository or asset access.

6.
Production integration

Specialists join the client's sprint cadence with weekly deliverables and milestone reviews. Engagement size adjusts at billing cycles without disrupting active work.

Typical time from brief to specialist join is 1 to 2 weeks.

Staff augmentation engagement deliverables

Staff augmentation engagement overview

Game-Ace staff augmentation engagements commit production output directly to the client's repository every sprint, with full IP transfer, weekly progress reports, and structured handover documentation at engagement close.

  1. Dedicated specialist or pod. One or more in-house specialists assigned exclusively to the client engagement for the agreed monthly cycle.
  2. Direct pipeline integration. Specialists work inside the client's Git, Jira, CI, and review pipeline from day one of the engagement.
  3. Weekly reporting cadence. Sprint output, blockers, and milestone progress reported on the client's existing cadence rather than as separate vendor reports.
  4. NDA and IP transfer signed. All work, source code, and asset output transfer to the client. NDA is signed before any access to repositories or assets.
  5. Scalable engagement. Engagement size adjusts at billing cycles, with new specialists or pods added or wound down without disrupting active sprints.
  6. Replacement and continuity. If a specialist needs to be replaced, a like-for-like profile from the same studio joins the engagement with handover documented.

They Trust Us 

Testimonials 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

Alexandre martel avatar
Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Staff augmentation FAQ

Typical time from brief to specialist join is 1 to 2 weeks. Shortlisting takes 3 to 5 working days, then client interviews, NDA, and onboarding complete the process. More specialised roles can extend to 3 weeks.

The default model is dedicated monthly engagements with one or more specialists assigned exclusively to the client. Hourly and project-based contracts are available for short-term tasks or clearly defined deliverables. Most clients run on the monthly model because direct pipeline integration is the value driver, and hourly billing tends to discourage that integration depth.

Available roles span the production disciplines required for game development:
  • Engineers in Unity, Unreal Engine, Roblox, HTML5, and back-end.
  • Artists, animators, riggers, and concept artists.
  • Game designers, level designers, and UI/UX designers.
  • QA engineers, tech artists, and VFX artists.
Role assignment is agreed during onboarding based on the client's production gaps and integration scope.

Specialists work inside the client's Git, Jira, and review pipeline from day one, following the same CI rules and code review cadence as the in-house team. The engagement is structured so the specialist behaves as part of the client team rather than as a vendor on the other side of a contract boundary. Reporting follows the client's existing cadence.

For most teams, engagement size adjusts at agreed billing cycles. Specialists can be added for an alpha-to-beta push and wound down after submission without recruitment overhead or termination costs. Active sprints are protected from team changes so production continuity is preserved.

NDA and IP transfer are signed before any repository or asset access. All work produced during the engagement transfers to the client. Specialists are in-house Game-Ace employees, so access is controlled through documented onboarding and offboarding processes rather than per-contractor terms.

If a specialist needs to be replaced, a like-for-like profile from the same studio joins the engagement with handover documented. Replacement requests are typically fulfilled within 72 hours for standard roles. The replacement process is part of the engagement structure rather than a contract escalation.
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