In our full-cycle game development approach, Game-Ace refers to a broad spectrum of technologies. Depending on our tasks, we utilize different parts of the tech stack to cover the specific project requirements. If our team needs to, say, create a photorealistic first-person shooter, we'd probably stick to Unreal Engine, ZBrush, Autodesk Maya, Substance Painter, and other level design, as well as 3D editing tools to build high-poly models.
In particular, we often utilize Unreal Engine's potential for these tasks because it allows us to build stunning gaming experiences aimed at powerful platforms like consoles or PCs. We use the Unity game engine for other projects, including mobile ones. We consider it a myth that Unity is meant only for mobile games or small-scale projects, continually proving that this platform is able to ensure incredible performance and top-notch visuals for your video games.
The Game-Ace team is proficient in building game projects for a wide range of platforms, including iOS, Android, and almost any console or PC. We employ both Unity and Unreal Engine for different projects, as well as various SDKs (software development kits) to work more effectively with VR/AR/MR gaming applications. Of course, we may not limit ourselves to only Unity and Unreal Engine, taking advantage of Cocos2D-x or HTML5 whenever needed.
Although we have a particular workflow, pipeline, and tech stack for each project, the Game-Ace team prioritizes the client-oriented approach, so your project requirements may serve as a reason to make changes to the already-chosen cooperation model if it benefits both parties. So if your game development project needs an alternative approach, we can discuss it throughout our first online meet-ups and establish a unique, custom-tailored project execution model.