
Bagged Up is a mobile-first game designed for sports fans who enjoy prediction challenges and casual competition. Built in Unity and released for both iOS and Android, it combines daily match-based gameplay with RPG-style progression. The project introduces cartoon-styled avatars, a dynamic leaderboard system, and a collectible card mechanic aimed at long-term engagement. Everything from feature planning to backend architecture and app store deployment was handled by the Game-Ace team.
Players return each day to answer three prediction questions based on real sports events. The system awards points based on accuracy, feeding into a rotating leaderboard that resets weekly. Both daily and long-term achievements contribute to how users rank and progress.
Gameplay isn't based on luck alone. Skill and consistency shape the experience. Players move up in rank by predicting outcomes more accurately than others. Top performers earn card packs, coins, and cosmetics that tie directly into progression. Cards serve both as avatars and collectibles. Some offer visual flair, others represent rare status within the game's binder system.
The binder organizes unlocked and missing cards, motivating players to stay active and fill gaps in their collection. Combined with weekly cycles and short sessions, the system keeps the experience focused and approachable.
Bagged Up comes with several integrated systems that work together to promote daily engagement, skill-based competition, and personalized rewards:
Unity was selected for development to cover both iOS and Android with one codebase while also supporting fluid animations, responsive UI, and lightweight assets. The visual style leaned into stylized 2D effects and character animation for a friendly, casual look that works well across device types.
Firebase-powered real-time gameplay logic, while Cloud Functions ran backend rules for predictions and point calculations. Cloud Firestore stored current user picks, leaderboard states, and streak data.
PlayFab took care of backend player services. It handled logins, reward management, user inventory, and in-game currency tracking. PlayFab also helped capture analytics around player behavior, card pack openings, and economy usage.
The project launched on time with all core gameplay systems in place. Both prediction mechanics and collection goals worked as intended, creating an engaging loop for short daily play sessions.