Nomadland is a play-to-earn NFT turn-based strategy whose narrative occurs in a world where players can buy land, build farms, and fight epic monsters. Another key element of this game is that a player not only can fight enemies but also capture them, upgrading their ranks as well as producing weapons and armors as they battle against other gamers.
As a turn-based strategy and action RPG, Nomadland features crisp, high-quality graphics due to its engine, which is Unreal Engine 4. Conceptually, the gist of its gameplay revolves around controlling a squad of troops and moving them around hexagonal fields from an isometric perspective. Another notable gameplay element presupposes the integration of NFTs into this project because each weapon, creature, or armor is a token.
Players can earn NFTs as they fight in PvE or PvP mode with the ability to trade them on a marketplace, gaining financial profit from the gameplay. A critical point here wasn’t to bet on blockchain as the game’s foundation. Instead, our team struggled to focus on engaging gameplay itself and appealing environments but make the P2E model supplementary.
Besides, our developers dedicated a considerable portion of inspiration to creating the following game aspects:
Since Nomadland is a blockchain-based NFT game, the role of tokens is substantial yet not meant to become more significant than core gameplay. Although similar products are usually developed to emphasize exclusively long-term profit, this game has managed to combine old-school mechanics with a progressive system of non-fungible tokens.
The marketplace, where players can buy and sell the acquired tokens, is one of those features that facilitate the development of NFT games. Having a vast 3D world to explore and stunning environments to contemplate, players might forget about the NFT aspect of the game, regarding Nomadland just as an exciting adventure.
Aside from UI/UX, 3D art, animation, server-side programming, and blockchain integration, the core mission of the Game-Ace team implied creating an in-game token economy.
Developers employed Unreal Engine 4, its plugins, and other software to implement all the mechanics detailed in the GDD. Our specialists used Unreal’s system of visual scripting called Blueprints to create a ramification of customizations and level upgrade options.
Our team comprised an Unreal senior developer, 2 middle developers, 2 game designers, 1 business analyst, 2 project managers, 8 3D artists, 1 tech artist, 2 animators, and 1 sound designer. Game-Ace experts used many frameworks like Next.js for the back end, React.js for the admin panel, MongoDB as a database, and TrustWallet API for respective purposes.
Finally, the lion’s share of our work on this game can be concluded at least with the following theses: