The game prototype called Skyscraper is a demo version of a third-person action horror shooter game with high-quality graphics. It unfolds the mythical story around the ruins of the Tower of Babel, the most remarkable edifice erected by humanity in the ancient past, lying at the base of a colossal Skyscraper. When the story takes place in the year 2135, the building already serves as a symbol of the latest achievements of human civilization, yet haunted by evil creatures.
As a third-person shooter, Skyscraper requires the player to focus on enemies, active gameplay, and attention-grasping puzzles. On their way up the Tower, players will be guided by the signs that will appear in different places of locations and keys that will be found during the journey through the floors of the colossal Skyscraper building. Although the primary weapon is still a good old weapon, a Beretta-90, Uzi, HK MP5, or any other, the player can also make use of exceptional abilities acquired with ancient artifacts they find from one floor to another.
In addition to aggressive creatures and sectarians inhabiting the Skyscraper after an inexplicable event that mixed up reality and mythical things in total chaos, there are also not less dangerous events. Around the Skyscraper will appear the Acts of Divine Intervention in the form of tsunami, earthquakes, floods, swaying chambers, crashing floors, and the rest of natural phenomena. A genuine adventurer, the Hero must find the Staff of Hammurabi and get out alive.
The Game-Ace team has put a lot effort into Skyscraper, elaborating on the following features:
Skyscraper is a prototype of a game created on Unreal Engine for PC. Our team of game and level designers, 2D/3D Artists, developers, UI/UX designers, and QA specialists aimed to develop an inspiring product for gamers worldwide. Game-Ace leveraged the full potential of Unreal Engine and its supported programming language, C++, in order to ensure the best action and horror game experience.
Having armed ourselves with the game engine itself, 3D editing software, integrated development environment, game design document (GDD), and other tools, our team has managed to craft a unique, custom-tailored game for the client. As for the player’s side, they will experience an ancient horror lurking in the shadows of the Skyscraper.
As the result of this project, what the Game-Ace team achieved involves: