Typical time from requirements to first code commit is 2–3 weeks.
Hiring dedicated Unreal Engine developers from Game-Ace covers 3D, XR, and simulation game production in Blueprint and C++. Clients work through Team Extension or Co-development depending on scope, with developers joining your pipeline and sprint cadence. NDA and full IP transfer are standard from kick-off, with engine specialists ready for projects using Nanite, Lumen, or custom engine extensions.
Hire Unreal Engine Developers
More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
Unreal Engine 5 brings Nanite virtualised geometry and Lumen dynamic lighting to production scale, reducing manual LOD work and pre-baked lighting overhead. For 3D games and XR experiences where visual fidelity drives the product, these features change what a mid-sized team can deliver. Game-Ace Unreal developers work within these systems from day one: asset pipelines, performance budgets, and lighting setups are configured during pre-production, not corrected post-build.
Game-Ace Unreal developers join projects at any stage: pre-production architecture and tech spec, mid-production feature development, or late-stage optimisation and QA. Common engagements include adding a dedicated developer to an existing project, co-developing a defined system (multiplayer, AI, physics, UI), or full-cycle delivery from GDD to release build. We work with your version control, build pipeline, and sprint structure from day one.
Here's what makes Game-Ace the right choice for Unreal Engine staffing:
Hiring a dedicated Unreal Engine developer from Game-Ace starts from €6,000 per month, with most engagements falling around €6,000–€9,000 depending on seniority and scope. C++ specialists and senior tech leads are quoted higher. Co-development engagements are estimated based on system complexity and sprint velocity.
Arcade games
Action & RPG games
Racing games
Casino & Card games
Sport games
Adventure games
We review your project scope, engine version, tech stack, and team structure to define the developer profile and required specialisation.
Our team shortlists Game-Ace in-house developers based on your engine version, language preference (Blueprint, C++, or both), and system requirements.
You interview shortlisted developers. We provide portfolio samples, code examples, and relevant project references. A technical task is available on request.
Contract, NDA, and onboarding documentation are finalised. We align on source control access, sprint cadence, and communication workflow before the start date.
The developer reviews your architecture, existing code, and asset pipeline. An initial PR or small task confirms integration before full sprint velocity begins.
The developer works within your sprint structure with agreed deliverables, code review cycles, and direct client communication throughout the engagement.
Typical time from requirements to first code commit is 2–3 weeks.
Each Game-Ace Unreal engagement delivers clean, documented C++ and Blueprint code within the client's agreed production pipeline.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.