Hire game designers

For productions needing dedicated game design capacity, Game-Ace provides game designers across team extension, co-development, and full-cycle project roles. Specialists cover game design documentation, mechanics, and level design for mobile and PC across any engine. Documentation and source materials transfer to the client and NDA is standard.

Hire game designers
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Game design services we provide

Game design document structure illustration

Game design documentation

Full GDD production covering mechanics, systems, progression, economy, and technical requirements for engineering and art teams.

Game mechanics and systems design diagram

Mechanics and systems design

Core gameplay loop design, combat systems, ability systems, progression trees, and meta-game frameworks.

Level design blockout layout for a game environment

Level design

Level briefs, blockouts, encounter design, flow documentation, and pacing structures for 2D and 3D games.

Game economy and virtual currency balance model

Game economy design

In-game economy modelling, virtual currency systems, monetisation mechanics, and balance frameworks.

Game UX flow diagram and interface wireframe

UX and UI flow design

Player journey mapping, interface wireframes, HUD layouts, and onboarding flow documentation.

Branching dialogue tree and narrative design document

Narrative and dialogue design

Story structure, branching dialogue trees, quest design, and lore documentation for RPGs, adventure games, and narrative titles.

Live game balance update and seasonal event design

Live game design support

Balance updates, seasonal event design, new feature briefs, and live economy adjustments for ongoing games.

Game-Ace at a glance

2005 Founded

More than two decades in game development.

120+ Specialists

In-house production team across key disciplines.

200+ Games

Delivered across selected game genres.

Documentation-first game design

Every engagement starts with design documentation aligned to your production pipeline. Engineering and art teams build from clear specifications rather than evolving verbal briefs. Designers at Game-Ace work alongside engineers and artists, making cross-discipline documentation review a standard part of the process. This reduces back-and-forth during production and keeps design intent intact through implementation.

Flexible design capacity for any production stage

Designers join as full team members for complete GDD and systems work, or in a scoped advisory role for specific deliverables such as economy balance or level design briefs. Engagement scope adjusts as production phases change. A live game design retainer covers balance updates, event content, and new feature documentation without committing to a full-team engagement.

Need game design capacity for your project? Tell us about your production stage and design requirements.
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Why studios hire game designers from Game-Ace

In-house designers with production experience, documentation-first delivery, and flexible engagement models.

  1. In-house game design specialists. All designers are in-house employees with game production experience across mobile, PC, and console platforms.
  2. GDD and documentation-first approach. Every engagement starts with design documentation aligned to your pipeline, so engineering and art teams build from clear specifications.
  3. Flexible engagement depth. Designers join as full team members or in a scoped advisory role depending on how much design capacity your production needs.
  4. Cross-discipline alignment. Designers work alongside engineers and artists at Game-Ace, making cross-discipline documentation review a standard part of the process.
  5. Full IP transfer and NDA. All design documents, system specifications, and level briefs transfer to the client at project close. NDA is in place from day one.
Game designers benefits

Cost of hiring a game designer

Hiring a game designer from Game-Ace starts from €4,500 per month for a mid-level specialist. Senior game designers and lead designers working on complex systems, economy design, or live ops are priced higher depending on scope and responsibility. Monthly rates are fixed for the engagement duration with defined notice periods.

You Can Hire Game Designers
For Any Genre

Game designers for arcade games

Arcade games

Game designers for action & RPG games

Action & RPG games

Game designers for racing games

Racing games

Game designers for casino & card games

Casino & Card games

Game designers for sport games

Sport games

Game designers for adventure games

Adventure games

How hiring game designers works

1.
Design brief and scope review

We review your game concept, design documentation status, team structure, and production stage.

2.
Designer matching

We match specialists based on your platform, genre, and documentation requirements.

3.
Documentation audit

Existing design materials are reviewed to identify gaps and prioritise early deliverables.

4.
Onboarding

Designers are integrated into your version control, task tracker, and communication tools within the first week.

5.
Design sprint delivery

Regular documentation and design deliverable cycles with review rounds aligned to your production schedule.

6.
Handoff and documentation archive

Final design documents are delivered in agreed formats with full version history and source files.

A documentation audit at engagement start ensures early deliverables address your highest-priority design gaps.

Game designer engagement deliverables

Game design deliverables package overview

Game-Ace structures game designer engagements around GDD updates, level briefs, economy models, and feature specifications transferred to the client at engagement close.

  1. Game design document (GDD). Full game design specification covering mechanics, systems, progression, economy, and platform requirements.
  2. Systems design specs. Detailed specifications for combat, ability, progression, and meta-game systems with balance parameters.
  3. Level design briefs and blockouts. Level briefs, encounter design documentation, and blockout files for each level or zone.
  4. Economy and monetisation model. Virtual currency model, pricing structure, balance sheet, and monetisation flow documentation.
  5. UX wireframes and flow diagrams. Player journey maps, interface wireframes, HUD layouts, and onboarding flow documentation.
  6. Playtest reports and iteration logs. Structured playtest feedback summaries and design iteration records for every production milestone.

Hiring Game Design Talent Showcase

  • At Game-Ace, we offer our clients expert game designers for hire, connecting them with top-tier talent in 3D game art and design. Our game designers are adept at generating unique concepts with precision and creativity, ensuring that every project they undertake is tailored to meet your needs and aspirations. Check out our portfolio, and let’s cooperate!
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Game сompanies that trust us 

Words from our clients 

Stuart lewis smith avatar
Stuart Lewis-Smith Senior Vice President at GSN Games

GSN Games is one of the global leaders in mobile social casino games.

Program-Ace and GSN Games have been working closely together on the development of several online games.

Alexandre martel avatar
Alexandre Martel 3Mind Games, CEO

Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.

They were responsive and their work was high quality – the client rarely had to share constructive criticism.

Ralf baumann avatar
Ralf Baumann WHOW Games GmbH, COOv

Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.

By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.

Frequently asked questions

Game designers are typically available to start within 5–10 business days after brief review and contract sign-off. Reviewing existing documentation and onboarding into your tools takes approximately one additional week.

The core deliverables are structured design documents: GDD sections, mechanics specifications, level briefs, economy models, progression tables, and UX flow diagrams. Documentation is produced in a format that engineering and art teams can build from directly, reducing back-and-forth during production. Each milestone delivers a versioned document set alongside playable references where the design needs in-engine validation before scaling.

Designers integrate into your sprint schedule, task management system, and review cadence from week one. They join daily standups, async review cycles, or milestone-based delivery workflows depending on your team's working style. Design tickets are tracked in your Jira, Notion, or Confluence setup, and progress reports follow your existing reporting cadence rather than running on a separate vendor workflow.

Common tooling for game design work covers documentation, wireframing, and project management. Designers work in your existing toolset rather than imposing a new stack on your team:
  • Documentation: Confluence, Notion, or Google Docs for GDD and spec writing, depending on your existing setup.
  • Wireframing and flow design: Figma or Miro for UX flows, interface mockups, and level flow diagrams.
  • Task management: Jira, Trello, or Linear for sprint tracking and backlog management.
If your team uses a less common tool for any of these categories, designers adapt. The goal is to fit into your existing workflow, not require a tooling change before work begins.

All design documents, specifications, level briefs, and supporting materials are the client's IP from creation, including draft revisions and in-progress diagrams. Full transfer terms are defined in the engagement contract before work begins, with NDA signed before any review of client materials. No design documents or working files are retained or reused by Game-Ace after project close.

Live game design support covers balance patch documentation, seasonal event design, new feature briefs, and economy adjustments. Scope and cadence are agreed monthly or per milestone depending on your release schedule.
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