Monetisation mechanics are validated in the prototype phase to confirm player experience before production investment.
Game-Ace develops endless runner games for mobile, PC, and web platforms. We build procedural level generation, character animation, monetisation integration, and cross-platform delivery from a single codebase. Development covers full-cycle production from game design through QA and store submission, as well as co-development for existing titles adding new features, platforms, or content pipelines.
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More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
Procedural level systems and monetisation mechanics are designed and built as core production scope, not post-launch additions. Rule-based generation reduces content production cost while keeping replayability high. IAP, ad networks, and virtual currency systems are integrated during development so they function as part of the game experience rather than interrupting it.
Runner games are highly sensitive to input latency and frame rate drops. Performance is profiled from the first playable build using target device hardware, not emulators. Draw call budgets, texture memory limits, and physics complexity are set at project start and enforced through production rather than addressed as a final optimisation pass.
Mobile-first performance, built-in monetisation, and cross-platform delivery from a single production team.
A focused single-platform endless runner at Game-Ace starts from €50,000 for a core mechanic build with procedural generation and basic monetisation. Cross-platform delivery with social features and advanced monetisation typically ranges from €100,000–€250,000+. Pricing depends on feature count, platform targets, and art complexity.
Core loop, difficulty curve, control scheme, and monetisation model are defined in a GDD before development begins.
A playable prototype validates core mechanics, procedural level system behaviour, and control feel before full production.
Runner engine, procedural generation, character systems, and monetisation are built in parallel sprint cycles.
Character art, environment sets, obstacle graphics, VFX, and UI are produced to agreed visual style.
Device matrix testing, performance profiling, and regression QA across all target platforms before submission.
App store submission support, soft launch monitoring, and post-launch update pipeline setup.
Monetisation mechanics are validated in the prototype phase to confirm player experience before production investment.
Game-Ace delivers a complete runner game with procedural generation systems, monetisation integration, cross-platform builds, and source code transferred at project close.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.