Device matrix and performance budgets are defined at project start and tracked as first-class production requirements from sprint one.
iOS game production demands device matrix testing, App Store compliance, and back-end engineering tuned for Apple hardware. Game-Ace develops iOS games across casual and mid-core formats for iPhone and iPad in Unity and Unreal Engine. Full-cycle production from GDD through QA and App Store delivery, with NDA and full IP transfer standard.
Discuss Your iOS Project
More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
iOS development works against a clearly defined device matrix: current and previous two iPhone and iPad generations with current and previous major OS versions. Performance budgets are set per device tier and validated throughout production. Unlike Android, iOS fragmentation is predictable, but low-end models impose real draw call and memory constraints that must be built into the asset pipeline from sprint one.
App Store submission requires 64-bit binary compliance, correct provisioning, age rating documentation, and device screenshots. Review rejections most commonly result from undisclosed data collection and UI crashes on untested devices. All requirements are reviewed before the first build is uploaded to reduce rejection risk and review cycle time.
Full production capability, device matrix expertise, and App Store submission support in one in-house team.
A focused casual iOS game at Game-Ace starts from €50,000 for a single-platform build. Mid-core games with multiplayer and live ops typically range from €100,000–€300,000+. Pricing depends on genre, feature count, and art complexity, estimated during discovery after the project brief review.
Arcade games
Action & RPG games
Racing games
Casino & Card games
Sport games
Adventure Games
Platform targets, device matrix, performance budgets, and App Store delivery requirements are defined before development begins.
Core mechanics, game flow, and iOS-specific UX patterns are validated in a GDD and playable prototype before full production is committed.
Engineering and art sprints run in parallel with iOS device profiling from the first playable build.
Frame rate, memory, battery, and thermal throttle are profiled against the agreed device matrix and optimised to budget throughout production.
Device matrix QA, functional and regression testing, and App Store submission requirement review run before the first build is uploaded.
App Store submission support, staged rollout monitoring, and post-launch bug resolution and live ops support.
Device matrix and performance budgets are defined at project start and tracked as first-class production requirements from sprint one.
Our team delivers a production-ready iOS game with source code, IPA build, device matrix performance reports, and full IP transfer at project close, ready for App Store submission.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.