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August 11, 2021
Since our studio both creates game art and hires artists in this field, it will be our pleasure to share our firsthand experience and helpful tips.
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July 19, 2021
A production guide to low-poly models for games: polycount tiers, tools, pipeline steps, art style vs performance, and cost benchmarks.
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June 29, 2021
A practical guide to effective game UI covering HUD design, menus, diegetic UI, mobile and controller layouts, accessibility, and style guides.
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June 14, 2021
How to make an iPhone game in Unity end to end: iOS build, Metal, URP, IAP, ATT, TestFlight, and App Store submission steps.
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May 20, 2021
Guide to game testing covers functional, compatibility, regression, and performance QA, device matrices, TRC compliance, and cost models for studios.
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May 11, 2021
A production guide to immersive game design: the five immersion layers, VR vs flat-screen, production pipeline, and cost benchmarks.
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May 5, 2021
A practical guide to building a multiplayer game in Unreal Engine: networking model, server topologies, hosting options, testing, and production scope.
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April 22, 2021
What a technical artist does: specialisations, tools, hiring signals, rate benchmarks, and real production cases from Game-Ace.
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March 25, 2021
Playable ads for mobile UA: formats, network specs (Google Ads, Meta, MRAID), production workflow, cost benchmarks, and conversion insights.
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February 10, 2021
Game art outsourcing explained: disciplines, engagement models, vetting checklist, pipeline stages, QA checks, IP terms, and pricing benchmarks per asset.
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January 14, 2021
How to make a profitable mobile game: unit economics, genre economics, monetization mix, retention benchmarks, soft launch, UA channels, and publisher choice.
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December 17, 2020
Looking for a concept artist for hire? Compare freelance, studio, and outsourced team models, scope, timelines, and delivery. Game-Ace explains.
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