We all know that the global game industry is on the rise, and the newest AAA titles have completely changed the experience of gamers. With realistic graphics, long and complex storylines, and the integration of motion capture technology, it takes years to develop such games. Additionally, there are also multiple teams (design team, development team, etc.) consisting of highly skilled professionals who work together to create a masterpiece.
In order to make sure that all your teams are on the same page and there is no communication gap between them, you need to hire specialized professionals. One of the positions that you must consider in game development is a technical artist.
A technical artist is actually a bridge between the developer team and artist team, who ensures that both teams collaborate seamlessly. A technical artist can not only sculpt, draw, or design, but they also possess technical skills such as programming and rigging.
Technical artists are also known as TAs, and they help artists work in a way that is close to a developer’s point of view. Thus, they understand the best way of creating art that goes hand-in-hand with development.
VFX created by Game-Ace’s technical artist
In simple words, artistic drawing usually conveys an emotion or replicates nature. On the other hand, a technical drawing (which is also known as an engineering drawing) usually replicates real things and how they function based on physical rules. The goal of technical drawing is to communicate and illustrate practical information about different elements.
The technical artist works with the game engine, porting and adapting assets to it. It makes the life of the other artists easier because it allows the art to work as well as possible in-game. TAs also help the artists work in the most effective way from a technical viewpoint. In comparison, technical designers are known for their technical skills as they develop complex systems and technical design elements of the game.
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Technical artists work in collaboration with the creative director and lead artist as well as the lead developers. They must understand all the art-related disciplines of game creation. The most important responsibilities of a technical artist are as follows:
Have any questions about technical artist work?
Does a Technical Artist Need to Know 3D Modeling?
The simple and one-word answer is yes. As discussed, technical artists are both programmers and 3D artists, and they usually have skills in 3D texturing and 3D Modeling. Moreover, they also need to know how to code for shader tools.
Do Technical Artists Need to Know How to Draw?
Yes, it’s very important for a technical artist to not only understand the rules of drawing, but they must also know how to do it. Otherwise, it won’t be possible for them to help artists draw something that works perfectly with the game engine. Moreover, they won’t be able to deliver the correct information from artists to programmers and vice versa.
It’s one of the important points of a technical artist’s job description to have coding skills. They won’t need to write complex and long algorithms, but the knowledge of the most popular high-end coding languages is important to understanding the full game logic.
Rendering and Post-Effects
A technical artist must also possess rendering and post-effects skills. It allows them to understand the experience that the end-user will have. Moreover, it will also help them tune and enhance an image to create a more realistic and natural look.
Animation and Rigging
These techniques allow the technical artists to simplify the whole animation process and enhance production efficiency. Learning this technique provides a technical artist with a major edge as it empowers creativity. However, technical artists won’t need to apply animation and rigging themselves, but understanding the basics is very important.
Work with Lighting
Lighting is one of the most important factors that not only artists need to keep in mind but also the programmers. It can single-handedly make or break the gamers’ experience. Moreover, the pathway to becoming a technical artist starts with a lighting artist, character artist, or character rigger. Therefore, a technical artist must fully understand how to work with lighting.
A technical artist must understand how physics works and how the interaction between multiple elements and objects takes place in any game. That’s where optimization skills come into play that help a technical artist optimize different game environments and establish physics restrictions.
Now that you understand what a technical artist is and the main roles that they need to fulfill, it’s time to examine how to choose the right one for your studio.
Basically, there are two different types of Art in game development, and you’ll need to choose a technical artist depending on your individual needs and requirements.
1. 2D Technical Artist
2D design is generally associated with flat objects and shapes that involve height and width. For example, a simple triangle on paper. In games, more vivid characteristics are added to 2D art through style, saturation, color, and creativity. Some of the key types of 2D art that a technical artist should understand are:
2. 3D Technical Artist
If you add another dimension (depth) to 2D shapes and objects, then it becomes three-dimensional. Most AAA titles in recent years, such as Red Dead Redemption, Assassin Creed Valhalla, Zero Horizon Dawn, are three-dimensional games. Here are some of the most important 3D art styles that a technical artist should know:
There are several game engines out there that essentially serve you as a core software on which your game runs.
1. Unreal Engine Technical Artist
Unreal engine is the most popular and one of the most commonly used game engines that offer robust data translation, lifelike animation, dynamic physics and effects, and photorealistic rendering. Understanding how this engine works and how to operate it is essential for any technical artist.
2. Unity Technical Artist
Unity is another popular and commonly used cross-platform game engine, and it currently supports more than 25 platforms. Some of the best traversal games, such as “Hollow Knight” and “Ori and the Blind Forest,” are made on Unity. Having a comprehensive knowledge of this platform is undoubtedly an edge for a technical artist, and if it’s your primary software, then it’s a must.
3. Other Game Engines
There are also many other game engines that are used in the game industry, such as:
Other than that, some studios also prefer to develop their own game engines to use them exclusively. If you aim to develop your own game engine, then hiring a technical artist who understands the basics of how a game engine works will be enough.
There are many gaming platforms to meet the needs of different gamers.
1. Desktop and Consoles Technical Artist
The basic techniques and rules to develop a game on any engine remain the same. However, the development process for the different platforms is always different, and a technical artist should understand those differences. The most commonly used gaming platforms are desktops and gaming consoles such as PlayStation, Xbox, and Nintendo.
2. Web Technical Artist
The web is a relatively new gaming platform where people don’t need to install any game on their machines. They only need a good internet connection and a decent computer/device. You’ll need a technical artist who understands the different requirements of web game development if you want your game to be accessible online.
3. VR Technical Artist
VR (Virtual Reality) offers the most immersive gaming experience where gamers wearing special headsets enter the game and interact with the gaming world, where it feels like they’re physically present in that world. It’s also a new field, and a technical artist for VR game development must be highly skilled and technically proficient.
It’s the most important factor that you need to consider while hiring a technical artist. It’ll allow them to fulfill precise job requirements most efficiently.
1. VFX Technical Artist
If you’re going to hire a technical artist for VFX (Visual Effects), you need to make sure that they can:
2. UI Technical Artist
UI (User-Interface) is one of the most important fields of any game because it’s the first thing that the gamers observe. UI technical artists must be able to solve technical issues while implementing UI art. They must also be able to document, develop and support the techniques and pipelines of the game art that production teams use.
3. Character Technical Artist
It’s important to hire a technical artist who can handle the creation of a complete character system that includes:
4. Environment Technical Artist
The environment of any game draws the attention of the gamers and keeps them engaged all the time. A technical artist for the environment will create layouts, background, and other elements of the environment within a game. They must know how to design and create a 3D backdrop where objects, weapons, vehicles, and characters will interact and operate according to logic and physics.
If you need a lead or senior technical artist for your game project, then consider contacting us. Our studio specializes in cross-platform game development for all types of game genres and platforms. Whether you’re developing a casual, MMO title or even a detailed and extensive RPG, Game-Ace can push your game to greatness and commercial success.