Blog — 3D Modeling

August 27, 2025
Casinos are adding new ways to attract and retain players, and AI avatars are becoming one of the most effective tools for this purpose.
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June 9, 2025
Creating believable character motion in 3D animation depends on more than just good modeling or textures. Skinning plays a direct role in how characters move, bend, and react in motion.
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May 15, 2024
Procedural generation in games: algorithms, engine tooling, where it earns its keep, common failure modes, and how AI layers on top of classical PCG.
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April 9, 2024
3D modeling for video games covers character, environment, prop, hard-surface, and organic assets. See tools, polycount ranges, pipelines, outsourcing.
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July 7, 2023
3D character modeling explained: pipeline stages, poly vs sculpt workflows, Blender and ZBrush tools, polycount ranges, and cost for game production.
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October 6, 2022
Can you create 3D models in Unity without any third-party programs and still achieve top-notch quality? This article will shed light on this question and Unity’s capabilities for your project.
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October 19, 2021
A production guide to high-poly models: sculpt-to-bake pipeline, polycount ranges, tools, low/mid/high-poly comparison, and per-asset cost signals.
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September 29, 2021
A production guide to game environment modeling: modular vs monolithic approaches, polycount budgets, LOD chains, the full pipeline, and tools studios use.
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July 19, 2021
A production guide to low-poly models for games: polycount tiers, tools, pipeline steps, art style vs performance, and cost benchmarks.
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January 4, 2018
To explain the entire process of 3D modeling for Unreal Engine, we highlighted the major steps of creating game assets in Maya before transferring them into the game engine.
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Futuristic game robot running through a purple portal
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