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Best game development outsourcing studios

Dmytro Lunov

Written by

Dmytro Lunov Verified author

Head of Delivery and Program Director at Game-Ace

Dmytro leads Game-Ace delivery teams on game development, art production, game design, MVP prototyping, and Unity and Unreal Engine projects.

Published December 7, 2023 Updated June 2, 2026

Game development outsourcing studios fall into four practical groups for a B2B buyer: full-cycle and co-development partners that take a project from concept to release or join an active production (Game-Ace, Virtuos Games, Secret 6, Anshar Studios, Moonmana Games), game art and animation specialists that produce 2D and 3D assets to spec (Zvky Design Studio, Pixune Studios, 1518 Studios, Art Bully Productions, Lakshya Digital), mobile and blockchain-focused shops (The NineHertz, Capermint Technologies, Cubix, Quytech), and services at scale (Keywords Studios). Which one fits depends on your delivery model, platform, and scope.

This guide profiles 15 outsourcing studios and explains what each is actually built to do, so producers, CTOs, and studio leads can shortlist the right type before sending an RFP. It is written for B2B buyers, not as a consumer ranking of famous game publishers.

How we selected and grouped these studios

We did not score these studios on a single 'best to worst' scale because a co-development partner and an art-only studio cannot be ranked against each other fairly. Instead, we grouped them by the role they play for a buyer and evaluated each on five B2B-procurement criteria:

  1. Delivery model: full-cycle, co-development, art-only, or services at scale.
  2. Verifiable track record: founding year, public credits, and documented work.
  3. Team size and capacity: typical project scale the studio can absorb.
  4. Platform and tech fit: Unity, Unreal, mobile, web, console.
  5. Engagement model: team extension, fixed scope, or co-production.

Public credits are referenced where they exist. Where a detail could not be confirmed, it is marked rather than estimated. Two of the listed studios have public corporate links to other entries in the list: Lakshya Digital is owned by Keywords Studios, and 1518 Studios is the Western art arm of Virtuos. We have flagged this inside the relevant entries so buyers do not double-count capacity.

A note on Game-Ace's inclusion

Game-Ace publishes this article and is included in it. We are a full-cycle and co-development outsourcing studio, not an independent reviewer, so we have placed ourselves inside the relevant category rather than at the top of a numbered ranking. Use the verifiable facts here and judge any vendor (including us) on your own shortlist criteria.

Studios that shaped the industry (context, not competitors)

For readers who arrive expecting Nintendo, Rockstar Games, Valve, Blizzard Entertainment, Electronic Arts, Sony Interactive Entertainment, or Ubisoft: those are first-party publishers and IP owners that build their titles internally. They are not vendors a B2B buyer hires. They are referenced here only as the industry context against which today's outsourcing market formed. The rest of this article focuses on partners a studio or operator can actually engage.

Comparison table

Studio Type Founded HQ Best for
Game-Ace Full-cycle + co-dev 2005 Cyprus Mid-scale full-cycle and co-development, iGaming and Unity/Unreal projects
Virtuos Games Enterprise co-dev 2004 Singapore Large enterprise co-development at AAA scale
Secret 6 Co-development 2005 Burlingame, CA Console co-development on action and RPG titles
Anshar Studios Co-development 2012 Katowice, Poland Mid-scale co-development on RPGs and action titles
Moonmana Games Game development 2008 Gdansk, Poland Mid-size full-cycle and own-IP work
Zvky Design Studio Game art 2009 Bangalore, India Slot, casual, and 2D animation art
Pixune Studios 3D animation 2018 Warsaw, Poland 3D characters and animation
1518 Studios Art + co-dev 2016 Los Angeles, CA Western art services; part of Virtuos group
Art Bully Productions Art outsourcing 2008 Raleigh, NC Art and animation for large console and PC titles
Lakshya Digital Game art 2004 Gurgaon, India Art at scale; part of Keywords Studios since 2014
The NineHertz Mobile / blockchain 2008 Jaipur, India Mobile-first builds, blockchain integrations
Capermint Technologies Mobile / Unity 2014 Ahmedabad, India Budget-conscious Unity and mobile builds
Cubix Mobile / enterprise 2008 Florida, US Mobile and enterprise work; US-time-zone buyer
Quytech Cross-platform mobile 2010 Gurgaon, India Mobile cross-platform on Unity and Unreal
Keywords Studios Services at scale 1998 Dublin, Ireland Localization, QA, audio, and art services at scale

Full-cycle and co-development partners

These studios take projects end to end or join an active production with a complete or partial team. Use them when you need owned IP, original mechanics, or production capacity on a live project.

Game-Ace

Game-Ace logo

Game-Ace is a full-cycle and co-development studio operating since 2005 and part of Program-Ace. Delivered slot work includes Rome Slots and Maya Slots for iGaming clients, with 200+ delivered projects across iGaming, mobile, web, and multiplayer genres. Engagement models cover full-cycle delivery, co-development, and team extension. It suits mid-scale buyers needing original builds, iGaming co-development, or a Unity / Unreal production capacity extension. (Disclosure: publisher of this article.)

Virtuos Games

Virtuos Games logo

Virtuos Games, founded in 2004 and headquartered in Singapore, is an enterprise co-development group with 3,500+ staff across global studios. Public credits include Demon's Souls and Call of Duty: Black Ops - Cold War. It suits enterprise publishers needing co-development capacity at large-title scale, not mid-sized buyers.

Secret 6

Secret 6 logo

Secret 6, founded in 2005 and headquartered in Burlingame, California, is a co-development studio with public credits on Lords of the Fallen and Diablo IV. It suits buyers needing co-development on action and RPG titles.

Anshar Studios

Anshar Studios logo

Anshar Studios, founded in 2012 in Katowice, Poland, has a team of around 120 and public credits including Gamedec, Darksiders III, and Baldur's Gate 3. It suits mid-scale buyers needing co-development on RPG and action titles by a Polish studio with both original IP experience and outsourcing work.

Moonmana Games

Moonmana Games logo

Moonmana Games, founded in 2008 with its main development hub in Gdansk, Poland, is a mid-size game development company working across full-cycle development, co-development, game art, porting, own IP, publishing, release support, and live-ops. Its public materials cite 70 games worked on and 50 partners, so it suits buyers wanting a European partner with full-cycle capability and an own-IP track record.

Game art and animation specialists

These studios produce 2D and 3D art, character and environment animation, and engine-ready assets. They do not build game logic or backend, so you pair them with a development team.

Zvky Design Studio

Zvky Design Studio logo

Zvky Design Studio, founded in 2009 in Bangalore, India, produces 2D art, animation, and slot art. Public work includes World War Risin and FarmVille 2: Country Escape. It suits buyers outsourcing slot, casual, or social-game art while keeping development in-house.

Pixune Studios

Pixune Studios logo

Pixune Studios, founded in 2018 and based in Warsaw, Poland, produces 2D and 3D game art, character design, animation, and cinematic visuals. It suits buyers needing character animation and production-ready visual assets. Younger than the other entries in this category, so check recent portfolio against your scope.

1518 Studios

1518 Studios logo

1518 Studios, founded in 2016 in Los Angeles, is the Western art and co-development arm of Virtuos. It produces game art, animation, and co-development services for North-American clients in the Virtuos group. Counting 1518 and Virtuos as the same capacity pool avoids double-shortlisting them.

Art Bully Productions

Art Bully Productions logo

Art Bully Productions, founded in 2008 in Raleigh, North Carolina, is a game art outsourcing studio with credits on Spider-Man 2, Amnesia: The Bunker, and Diablo IV. It suits buyers needing art and animation services for large-scale console and PC productions, with a US-time-zone working window.

Lakshya Digital

Lakshya Digital logo

Lakshya Digital, founded in 2004 in Gurgaon, India, has 500+ staff and provides game art, animation, and VFX services for console and PC titles. Lakshya has been part of Keywords Studios since 2014, so engagement with Lakshya is effectively an engagement with the Keywords group.

Mobile, blockchain, and IT-leaning game services

These studios position broadly across mobile apps, enterprise software, and game development. They suit buyers building mobile-first titles or integrating blockchain features, but they are not primary picks for console or original-IP co-development.

The NineHertz

The NineHertz logo

The NineHertz, founded in 2008 in Jaipur, India, builds mobile games and blockchain-integrated products. It suits buyers wanting a mobile-first build or a Web3 integration alongside an existing product.

Capermint Technologies

Capermint Technologies logo

Capermint Technologies, founded in 2014 in Ahmedabad, India, works in Unity 3D, Unreal Engine, and blockchain gaming. It suits buyers wanting a budget-conscious Unity or mobile custom build.

Cubix

Cubix logo

Cubix, founded in 2008 with offices in Florida, builds mobile apps, enterprise software, and games including blockchain projects. It suits US-time-zone buyers wanting a generalist software partner that also handles games.

Quytech

Quytech logo

Quytech, founded in 2010 in Gurgaon, India, focuses on cross-platform mobile development in Unity and Unreal. It suits buyers wanting a mobile cross-platform build.

Services at scale

Keywords Studios

Keywords Studios logo

Keywords Studios, founded in 1998 in Dublin, Ireland, is a publicly listed group providing localization, QA, audio, art, and co-development services through a large family of acquired brands (Lakshya Digital, Sperasoft, and others). It suits buyers needing services at large scale across the production pipeline rather than a single creative team.

How to choose the right type of outsourcing partner

Match the studio to the job:

  1. You need a full game built or an active production helped: use a full-cycle or co-development partner.
  2. You have a dev team but need visuals: use an art and animation specialist.
  3. You need a mobile or Web3 build at a tighter budget: use a mobile / blockchain-focused shop.
  4. You need QA, localization, or audio at large scale: use a services-at-scale group.

Then check three things on any shortlist: who owns the source code and IP after delivery, how the team integrates with your pipeline (repository access, build system, sprint cadence), and how the engagement model is structured (fixed-scope, team extension, or co-production).

Talk to Game-Ace about your project.

What outsourcing costs

Cost depends on engagement model, team seniority, production scope, and geography. As a public reference point, Game-Ace publishes slot game development pricing from €15,000 for a focused 2D reel title with standard math mechanics and a single platform target. Dedicated Unreal Engine developers start from €6,000 per month, with most engagements falling around €6,000–€9,000 depending on seniority and scope. Larger full-cycle and co-development projects are estimated separately after a technical review because platform targets, art complexity, multiplayer systems, certification, and integration needs can change the final budget.

Choosing a game development outsourcing partner: Next steps

Game development outsourcing partners fall into four practical groups: full-cycle and co-development studios that build or join an active production, art and animation specialists that produce assets only, mobile and blockchain-focused shops, and large-scale services providers for QA, localization, and audio. The right fit depends on whether you need a complete game built, an active production joined, visuals for a build you already run, a mobile or Web3 product, or production support at large scale. On any shortlist, check three things: who owns the source code and IP after delivery, how the team integrates with your pipeline (repository access, build system, sprint cadence), and how the engagement model is structured (fixed scope, team extension, or co-production).

When to talk to Game-Ace

Game-Ace is a custom game development company operating since 2005 and part of Program-Ace. We sit in the full-cycle and co-development categories of this list, with iGaming as a focus area. Engagements we cover:

  • Full-cycle game development on Unity and Unreal Engine, with iGaming and multiplayer focus.
  • Co-development as a partial team on an active production.
  • Team extension for engineers, artists, animators, and QA, starting from USD 6,000 per month per specialist.
  • Game art and animation as a standalone deliverable.

Game-Ace is a custom game development and art studio operating since 2005 as part of Program-Ace, with 200+ delivered projects across iGaming, mobile, web, and multiplayer titles. We fit the full-cycle and co-development categories of this list, with iGaming as a focus area. All engagements run under NDA, and the client owns approved source code, art, and documentation on acceptance.

If you're evaluating outsourcing partners for a full game build, a co-development engagement, or team extension, contact our team and we'll respond with an initial scope and timeline. Browse our portfolio for delivered references.

Frequently asked questions about game development outsourcing

A game development outsourcing studio is a B2B vendor that builds games, game components, or game services for a client that owns the IP. Engagement models include full-cycle delivery, co-development with the client's internal team, dedicated team extension, and specialist services like art, QA, localization, and audio.

Publishers (such as Sony Interactive Entertainment or Electronic Arts) finance and distribute games and usually own first-party studios internally. First-party studios build the publisher's own IP. Outsourcing studios are independent vendors that build games or assets to client specification, with the client owning the IP after delivery.

With a full-cycle or co-development engagement you normally own the approved source code, assets, and documentation after delivery, subject to the contract. Confirm IP transfer, source file ownership, and NDA terms in writing before work starts. Services-only engagements (QA, localization, audio) work differently and usually do not involve IP transfer of new code.

Check delivery model fit (full-cycle, co-development, team extension), public credits or portfolio depth in your genre and platform, team size and the seniority mix that will be assigned to your project, repository and build-system integration, NDA and IP terms, and time-zone overlap with your team. Reference checks with at least one past client are standard for B2B engagements above mid scope.

A focused Unity mobile game usually takes three to five months from approved design to a store-ready build. Co-development on a larger console or PC project depends on scope handed to the vendor and is set after a technical review. Art-only and animation-only projects run on shorter sprint cycles tied to asset batches.

Yes, onboarding usually starts with repository access (Perforce, Git LFS, or Plastic SCM), build system alignment with the client's CI, and an agreed sprint and reporting cadence. Vendors that work as team extension or co-development partners are set up specifically for this kind of integration.

Mixing regions is common. Time-zone overlap with the client team, language fit, and engineering culture matter more than country. Studios in Eastern Europe and Southeast Asia frequently appear on B2B shortlists for engineering and art, while US and UK studios suit projects that need same-time-zone collaboration with North-American or European publishers.
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