
Infowar: Shadows of the Grid blends Roblox-inspired visuals with Unity-based MMORPG mechanics to teach kids aged 8–16 how to spot and resist disinformation. Players explore megacities fragmented by a global info-war, gradually learning how false narratives spread and how to fight them. Disguised as survival gameplay, every mechanic is tied to media literacy, social decision-making, and critical thinking — without ever losing the fun.
Players receive anonymous messages through the DataLink system, each containing potential tasks, resource tips, or news. Some are truthful, others intentionally misleading. To survive, players must verify messages, ignore them, or manipulate the content themselves, with each choice affecting their resources, trust level, and clan dynamics.
A visible Trust Rating tracks every decision, shaping alliances and in-game consequences. Real-time information sharing adds pressure, especially when key resources shift locations. The "Mark" mechanic allows players to tag data points, but even those tags can be faked — turning every exchange into a test of judgment.
Infowar: Shadows of the Grid stands out by mixing survival gameplay with real-world media literacy in a format kids find familiar and engaging:
Infowar: Shadows of the Grid is developed in Unity to support cross-platform performance and allow flexible content scaling for future expansions. Although inspired by Roblox’s aesthetic, the game uses custom-built assets optimized for Unity’s rendering pipeline. The backend handles player interactions, DataLink messaging, and real-time Trust Rating updates through a combination of cloud-based databases and matchmaking services.
Real-time information tracking, resource spawning, and message verification rely on lightweight server logic designed for mobile responsiveness. Unity’s built-in multiplayer tools, combined with third-party solutions for chat moderation and telemetry, ensure smooth coordination between players while protecting younger audiences from inappropriate content.
Infowar: Shadows of the Grid was built to merge engaging gameplay with practical education in disinformation awareness for a young audience. The project reached key development milestones that shaped both the concept and technical foundation: