Typical time from brief to specialist join is 1 to 2 weeks.
Game-Ace provides staff augmentation for studios and publishers that need vetted game development specialists integrated into existing teams. Engagements cover Unity, Unreal Engine, art, design, and QA roles on a dedicated monthly basis with direct integration into client Git, Jira, and review pipelines. The same engagement scales from a single specialist to a multi-role pod as production phases require, without recruitment overhead on the client side.
Hire skilled game specialists now
More than two decades in game development.
In-house production team across key disciplines.
Delivered across selected game genres.
Game staff augmentation only works when the specialist behaves as part of the client team rather than as a vendor on the other side of a contract boundary. The engineer or artist has to integrate into the project's Git, Jira, and review pipeline on day one, follow the client's CI rules, and ship review-ready output at the same cadence as the in-house team. Game-Ace structures every engagement around direct pipeline integration so the augmentation contribution stays measurable in the client's existing reporting and review systems.
Dedicated monthly engagements are the default model. A single specialist supports an in-house team on a defined system, a small pod covers a specific production phase such as alpha to beta, and a multi-role team scales the in-house production for an entire project. Engagement size adjusts at agreed billing cycles without disrupting active sprints. NDA and IP transfer are signed before any access to client repositories or assets, and engagement extension or wind-down follows the same documented process.
Game-Ace specialists integrate as part of the client team rather than as an external vendor on the other side of a contract boundary.
Mid-level specialist rates at Game-Ace start from €3,000 per month for QA roles, from €3,500 per month for art and animation, and from €5,000 per month for Unity and Unreal engineers. Senior specialists and tech leads are priced higher depending on role and scope. Multi-role pod pricing is quoted per engagement length.
Unity
Unreal Engine
Roblox
WebGL
3ds Max
Maya
We review the role profile, engine target, seniority level, and integration scope. The client's production pipeline and review cadence are documented for the engagement.
We identify specialists from our in-house team whose prior work matches the role profile, engine, and engagement scope of the project.
Shortlisted specialists are evaluated against the role brief with portfolio output, code samples, or reels reviewed by the client lead.
Client reviews shortlisted candidates with portfolio and technical notes provided. Interviews are scheduled at the client's preferred cadence.
Engagement terms, deliverable schedule, and communication setup are agreed. NDA and IP transfer are signed before any repository or asset access.
Specialists join the client's sprint cadence with weekly deliverables and milestone reviews. Engagement size adjusts at billing cycles without disrupting active work.
Typical time from brief to specialist join is 1 to 2 weeks.
Game-Ace staff augmentation engagements commit production output directly to the client's repository every sprint, with full IP transfer, weekly progress reports, and structured handover documentation at engagement close.
GSN Games is one of the global leaders in mobile social casino games.
Program-Ace and GSN Games have been working closely together on the development of several online games.
Game-Ace’s support was integral to the success of this project. Without them, the client wouldn’t have been able to complete the work on time.
They were responsive and their work was high quality – the client rarely had to share constructive criticism.
Game-Ace has successfully integrated with the in-house development team and has earned more responsibility as the engagement has prospered.
By quickly adapting to a sophisticated technology stack, they have helped to increase product quality and reduce an extensive task backlog.