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May 3, 2017
Physical and casual gaming for VR and MR: hardware targets, MR mechanics, session design, fitness angle, monetization, and cost across Quest, PSVR2, Vision Pro.
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January 17, 2017
How to build a sequel to a game: IP inheritance, engine migration, GDD deltas, risks, cost bands, and how a sequel differs from a remake or spinoff.
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