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March 24, 2020
VR game development cost explained: MVP, mid, and large project budgets, team size, timelines, Quest and PSVR2 platform impact, and cost drivers.
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February 18, 2020
We will be going over everything you need to know about the process of slot game development
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January 28, 2020
Video game concept art explained: types, pipeline from thumbnails to paintover, styles, tools, handover to 3D, cost, timelines, and how AI fits in.
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January 3, 2020
The best language for game development depends on engine and target platform. C++, C#, Lua, GDScript, Rust, and JavaScript compared.
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December 6, 2019
Unreal Engine Blueprints explained: Blueprint vs C++, Nativization status, Interfaces and Event Dispatchers, performance patterns, and team workflow.
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November 20, 2019
A production guide to mobile sports games: sub-genres, monetisation, tech stack, cost benchmarks, retention drivers, and Game-Ace case studies.
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October 28, 2019
Unity DOTS explained: Entities, Burst, Job System, DOTS Physics, when to pick it over MonoBehaviour, migration paths, and production caveats.
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September 6, 2019
Unite is an annual conference organized by Unity. Game-Ace team will attend it second time this year. Check out how to reach our team there and schedule an appointment.
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August 5, 2019
Whether you’re looking for ideas to invest in your next Unity Android game or simply want to discover new games for you to play, this list of Android games made in Unity is for you.
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August 1, 2019
We are super excited to announce that our team is going to attend Gamescom Conference 2019 which will take place in Cologne, Germany.
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June 29, 2019
Stylish, modern, and thematic appearance of online slots is what makes them so appealing to the audience, and overall, favorably playable. Learn about different types of slot assets and how they make online slots an awesome game.
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April 26, 2019
On April 20th, our 3 best team members and great digital artists have given their presentations at NODE’19 CG & Game Dev Conference.
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