Blog — Mobile Games

November 12, 2024
A step-by-step guide to how to make a game app: GDD, prototype, engine choice, team model, testing, store submission, ASO, and monetization.
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December 19, 2023
Compare the best gaming platform options across PC, console, mobile, VR, WebGL and Roblox for players and studios picking a build target.
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September 14, 2023
A production-focused look at mobile gaming trends: hybrid-casual, cross-platform, cloud, AI-native gameplay, live-service depth, and monetisation shifts.
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July 24, 2023
This article will examine why Unity is used for mobile games and what developers go through in such projects.
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July 21, 2023
Mobile game testing across iOS and Android covers device matrices, performance, IAP, and store checks. See how Game-Ace runs QA end to end.
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August 10, 2022
In order to figure out the particularities of using Unreal Engine to produce Android games, you are welcome to explore this article containing the essential information on the subject.
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June 13, 2022
Explore mobile game design essentials, professional tips, and useful game art design services to make your project shine.
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May 18, 2022
Unreal Engine for mobile games covers UE5 renderer choice, Nanite and Lumen limits, build size, iOS and Android packaging, and when Unity is a better pick.
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January 10, 2022
A B2B playbook for mobile game outsourcing: engagement models, vetting, timeline, cost and regional pricing, IP terms, risks, and procurement checklist.
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November 30, 2021
Cross-platform mobile game development covers iOS, Android, and WebGL from a single codebase. Guide to engines, cost savings, build automation, and QA.
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November 25, 2021
Android game testing guide covering device fragmentation, Firebase Test Lab, Play Console policy, SoC and GPU tiers, thermal, and CI automation.
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October 21, 2021
A reference guide to mobile game development time by game type: hyper-casual, casual, mid-core, RPG, MMO, and iGaming, with phase and compression detail.
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