Blog — Game Design

May 27, 2025
Educational games for kids work best when tied to real learning goals. A clear design ensures each activity builds an actual skill.
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May 21, 2025
Arcade game design guide covering core loop, high-score mechanics, difficulty ramp, one-input controls, mobile monetization, retention hooks, and engine choice.
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October 22, 2024
A production guide to game environment design: categories, tools, pipeline, art styles, platform constraints, and how Game-Ace scopes 2D, 3D, and VR builds.
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July 22, 2024
Narrative game design explained: roles, structures, tools like Ink and Articy, player agency, worldbuilding, localization, and LiveOps delivery scope.
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May 2, 2024
A practical game UX guide covering onboarding, feedback loops, accessibility, playtesting, and analytics for mobile, PC, and VR games.
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December 27, 2023
In this video game art styles guide, we share the insight we have gathered through years of thorough game art creation and help you understand how to select the right art style for your project.
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August 22, 2023
Designing weapons for games covers categories, core stats, feedback, balance, accessibility, and pipeline across PC, mobile, and VR titles.
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June 13, 2022
Explore mobile game design essentials, professional tips, and useful game art design services to make your project shine.
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April 28, 2022
Learn how to create video game art end to end, from concept and 2D or 3D asset production to rigging, animation, and engine handover in Unity or Unreal.
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December 9, 2021
This article will tell you about the average price of concept art development services in different countries. Moreover, we’ll advise you on the most reliable and profitable game art outsourcing company that will help to make your game stunning.
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November 10, 2021
A practical guide to game economy design: currency systems, sinks and sources, seven economy models compared, gacha, battle-pass, NFT/Web3, and live-ops tuning.
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September 21, 2021
A production guide to game level design: layout, pacing, encounter scripting, level types, tools, playtesting, and how Game-Ace scopes level work.
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