Hyper-Casual Game Development

Bring your simple yet addictive game ideas to life with our full-cycle hyper-casual development services. We create endless runners, clickers, and arcade games with intuitive mechanics designed for instant player engagement. Whether you want a game built from scratch or a modern twist on a trending concept with custom art and animations.

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Hyper-Casual Game Development Services
We Provide

Full-Cycle Hyper-Casual Game Development

Full-Cycle Hyper-Casual Game Development

Game-Ace manages the entire journey of hyper-casual projects. We keep production cycles short, refine mechanics, and deliver ready-to-publish titles that meet market demands.

Concept Research and Trend Analysis

Concept Research and Trend Analysis

Our specialists review global charts, analyze emerging mechanics, and identify patterns that drive downloads. We help our clients shape ideas with proven market traction.

Lightweight Game Design

Lightweight Game Design

We design mechanics that are easy to start yet addictive to replay. The Game-Ace team builds feedback loops, progression systems, and intuitive controls.

Game Art and Animation

Game Art and Animation

Game-Ace artists create clean visuals, responsive animations, and lightweight effects that keep performance high. We adapt the art style to align with client goals and publishing requirements.

Rapid Prototyping and Testing

Rapid Prototyping and Testing

Our workflow allows prototypes within days. We run A/B tests and gather real player metrics, helping clients validate retention and monetization potential early.

Cross-Platform Development

Cross-Platform Development

We prepare hyper-casual titles for iOS, Android, and HTML5, ensuring broad coverage. Our development practices guarantee smooth gameplay across devices.

User Acquisition and Monetization Integration

User Acquisition and Monetization Integration

We integrate ad networks, analytics, and monetization systems directly into the build. Clients receive a product ready for growth campaigns and publisher partnerships.

Quality Assurance and Device Testing

Quality Assurance and Device Testing

Our QA team runs projects on a wide range of devices to guarantee seamless performance. We optimize for load times, responsiveness, and smooth gameplay without errors.

Post-Launch Support and LiveOps

Post-Launch Support and LiveOps

We manage updates, seasonal content, and retention strategies after release. Our team tracks analytics and maintains technical stability to keep your title profitable.

Quick Facts about Game-Ace

20

Years

of diverse experience in game development

120+

Specialists

dedicated to delivering state-of-the-art games

200+

Games

successfully developed for clients' business

Bring your hyper-casual game idea to market faster.
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Benefits of Creating Hyper-Casual Games
with Game-Ace

Partnering with Game-Ace offers measurable value across all project stages:

  1. A dedicated team with proven results. Our developers and designers have launched hyper-casual titles that achieved top rankings and millions of downloads.
  2. Focused genre expertise. We understand what defines hyper-casual success and apply strategies that resonate with global audiences.
  3. Optimized monetization. Our team integrates rewarded ads, interstitials, and in-app purchases with publisher-ready setups.
  4. Fast delivery cycles. We reduce production times through agile processes, ensuring projects are ready for market entry quickly.
  5. Ongoing improvement. Post-launch, we analyze player metrics and support updates, securing long-term retention and revenue growth.
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Benefits of Creating Hyper-Casual Games

Hyper-Casual Game Development Cost

Pricing starts from €35,000, with the final cost depending on project complexity and required features.

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Our clients trust us

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Our Process of Hyper-Casual Games Creation

1.
Market and Idea Validation

Game-Ace begins with research into mechanics and trends. We identify directions with the strongest publishing potential and validate them with quick prototypes.

2.
Interface and Gameplay Planning

We build clear, intuitive interfaces and establish control schemes that feel instantly accessible. Every design decision supports player engagement.

3.
Prototype and Metrics Review

Prototypes are tested with real users. We study retention, CPI, and session data, providing our clients with a factual basis for scaling production.

4.
Full Production

Once validated, we expand the prototype into a complete game. Our team finalizes mechanics, adds art, and polishes animations for a launch-ready build.

5.
Quality and Device Optimization

QA engineers test across devices and OS versions, ensuring stability and smooth performance even on lower-end hardware.

6.
Launch and Post-Release Support

We prepare builds for app stores, integrate ad networks, and provide support after release. Clients benefit from updates, feature expansion, and ongoing optimization.

The Game-Ace team approaches each project with a balance of creativity and production speed. We create prototypes quickly, test them with real players, and refine gameplay based on data such as CPI, retention, and playtime length. This cycle ensures that only the strongest concepts move to full production.

By combining clean visual design, optimized performance, and integrated monetization, we help our clients launch titles that capture wide audiences across iOS, Android, and web platforms. Our commitment extends beyond launch, as we continue to analyze user behavior and apply updates that sustain downloads and generate stable revenue.

Delivery format

Hyper-casual game development delivery format
  1. Game build. Fully working hyper-casual game with Unity Engine, ready for your platform.
  2. Integration help. Backend, ad networks, and analytics setup.
  3. Art & design assets. Editable PSD and Figma files.
  4. Documentation. GDD and SRS with mechanics and technical details.
  5. Post-launch support. Updates, QA testing, and maintenance.
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Knight – Stack Jump

  • Knight – Stack Jump is a hyper-casual iOS and Android game by Game-Ace, created to debut in the hyper-casual market. The project introduced fresh gameplay mechanics, enabled rapid feature testing, and served as a polished reference title for future development.
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FAQ

A playable prototype for a hyper-casual game can usually be developed in a short timeframe because of the simplicity of mechanics and the focused production pipeline we apply. Most prototypes reach completion within one to two weeks, depending on the clarity of the initial idea and the assets required for testing.

Our workflow always begins with a fast ideation review, where the concept is broken down into its core mechanics, ensuring that the initial build reflects only the essential loop. Once the scope is defined, our developers assemble a lightweight version in Unity or Unreal Engine, using placeholder art to prioritize functionality over polish.

Essential steps in the process include:

  • Concept definition. Agreement on a single mechanic that can be tested without distraction.
  • Prototype build. Integration of temporary visuals, sound triggers, and simplified UI.
  • Testing setup. Internal validation across multiple devices to check responsiveness.
  • Iteration cycle. Adjustments are applied within 24–48 hours based on retention and CPI metrics.

By keeping art, animation, and monetization systems outside of the first prototype, our team avoids delays and ensures the focus remains on gameplay validation. Most clients receive a build within a week if the mechanic is straightforward and requires no external integrations.

More complex ideas may take up to two weeks, especially if specific controls or physics-based features are involved. A structured pipeline allows us to maintain predictable delivery without compromising quality. To determine the exact timelines for your project, please get in touch with our team.

Clients are not required to provide complete game design documents before development begins. Many hyper-casual projects start with only a short description of the mechanic or even just a reference to an existing trend. Our team is prepared to translate those rough outlines into structured prototypes without delay. When detailed documentation already exists, we can work directly with it, saving time on planning and ensuring that the original idea is fully respected.

The ideation process on our side relies on current market research, performance data, and internal experience from previously launched titles. We break down ideas into clear mechanics and then prepare simple prototypes for validation. The decision on whether to provide documentation depends entirely on how much preparation the client wants to handle personally. Both approaches are common and equally workable.

A couple of points to keep in mind include:

  • No obligation. A design document is helpful but not mandatory.
  • Flexible input. We can work from notes, charts, or even verbal explanations.
  • Data-driven ideation. Trend analysis guides our recommendations during concept shaping.
  • Rapid transition. Concepts move into prototyping within days after approval.

Clients who prefer to stay closely involved can provide guidelines, mechanics lists, or target audience notes, while others may rely fully on our team to shape the direction. Both scenarios result in a development-ready concept quickly. Connect with our team to discuss which approach fits your project best.

Our hyper-casual projects are primarily built with Unity, as it offers the fastest production cycle for lightweight mechanics and supports efficient deployment to both iOS and Android. Unity's asset store, flexible scripting, and compatibility with popular ad network SDKs make it the most practical choice for prototypes and release builds in this genre. Unreal Engine is occasionally applied for cases that require higher-quality 3D visuals or advanced physics interactions, although Unity remains the standard for most hyper-casual titles.

Alongside engines, we rely on a set of modern tools that support rapid iteration and performance optimization. Visual assets are prepared in Adobe Photoshop and Illustrator, while 2D and 3D animations are handled through Spine, After Effects, or Blender, depending on the project's requirements. Testing across multiple devices is supported with cloud-based services such as Firebase Test Lab, which allows us to identify performance issues on lower-end phones quickly.

Additional tools that form part of our workflow include:

  • Version control. Git and Plastic SCM ensure smooth collaboration across the team.
  • Analytics integration. GameAnalytics and Firebase deliver early retention and CPI data.
  • Ad integration. SDKs from Unity Ads, AppLovin, and IronSource are included when required.
  • Performance profiling. Unity Profiler and Android Studio help stabilize builds before submission.

We deliver prototypes and full games that are optimized for hyper-casual standards. If you would like further details about the exact stack for your project, feel free to get in touch with us.

Smooth performance across devices comes from a clear test matrix, strict budgets, and repeatable checks. We group phones and tablets into tiers by chipset, RAM, OS version, and screen resolution, then run the same scenarios on each tier. Target frame rates are defined up front: 60 FPS for most devices and 30 FPS on very low-end hardware, with frame-time ceilings measured in milliseconds. Automated tests simulate long sessions, repeated level restarts, and idle time to expose leaks or spikes.

Profiling happens early and often. Unity Profiler and Android Studio trace CPU, GPU, memory, draw calls, and garbage collection, while Xcode Instruments covers iOS. Build size, texture compression, and LOD rules are locked to the tier before content scales. Thermal behavior is checked by running stress loops for 15–20 minutes to capture throttling and sustained FPS.

Crash and ANR tracking is enabled in development builds through Firebase and platform tools. Network conditions are emulated to test ad SDKs and analytics on flaky connections. Game feel is verified on physical devices for input latency and haptic timing.

  • Device tiers. Representative models are tested for each hardware class.
  • Performance targets. FPS, frame-time, and memory budgets are enforced.
  • Automation. Repeatable runs catch regressions quickly.
  • Human QA. Exploratory play uncovers edge cases.

Reports summarize metrics, screenshots, and traces, with fixes prioritized by impact on retention. Be sure to reach out to us to review a sample test plan or adapt it to your project.

Scaling a hyper-casual title after launch is handled through structured post-release development cycles. Each new feature request is first reviewed against existing code architecture to confirm compatibility. Our developers design hyper-casual projects with modular components, so adding mechanics, levels, or monetization options rarely requires rewriting large portions of the codebase. The build is versioned and branched in Git or Plastic SCM to keep the live release stable while new work proceeds.

The update process usually follows a predictable path. Requirements are documented, and a lightweight prototype of the feature is created to validate its effect on gameplay. Once validated, the addition is integrated into the main build, tested internally across device tiers, and then prepared for store submission. Performance budgets and retention metrics remain the baseline for approval, which ensures that extra content does not disrupt the quick-play appeal of the original release.

Typical expansions can include:

  • New mechanics. Fresh interactions added without disturbing the core loop.
  • Content packs. Additional levels, skins, or challenges for replay value.
  • Monetization upgrades. Extra ad placements or in-app purchase options.
  • Live events. Limited-time challenges introduced for engagement boosts.

Clients receive updated source code, builds, and documentation at every release milestone. QA covers not only new content but also regression checks on earlier systems. In order to discuss how your game can grow after the first launch and what timeline that would require, connect with our team.

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