Terms like "remake" and "remaster" often confuse the gaming industry, especially when discussing full-cycle game development. Differentiating between these concepts is crucial for developers and players alike.
As we gear up for Gamescom 2024, we’re excited to announce that Game-Ace will be represented by our dynamic Business Development Managers, Anastasiia Tkachuk and Hugo Freitas.
Creating a single-player video game requires more than just engaging gameplay and compelling graphics. A well-developed game backend is essential for a seamless experience.
Procedural generation serves as a critical tool for game development, offering a way to automate the creation of vast, detailed environments and elements.
Infinite Escape is an endless runner prototype featuring a sci-fi dynamic tunnel, customizable difficulty, and smooth animations, developed using Unreal Engine for multiple platforms.
TEAM SIZE: 2 developers, 3D artist and QA
TECH STACK: Unreal Engine, Blueprints visual scripting system, C++
Star Archer VR is a virtual reality game created by Game-Ace’ specialists. It was built using Unreal Engine 4 and is meant to be enjoyed on Oculus Quest 1/2 headsets.
TEAM SIZE: 1 UE developer, 1 3D artist, QA, PM
TECH STACK: Unreal Engine, Oculus SDK, Autodesk 3ds Max
Maya Slots is an online cross-platform slot machine game that captures the essence of Ancient Maya culture with high-quality artwork and smooth gameplay.
TEAM SIZE: full-stack developer, 2 2D artists, animator, PM, QA
TECH STACK: Cocos2D, HTML5, JavaScript, After Effects, Photoshop