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May 22, 2024
Creating a successful RPG game requires a detailed understanding of game mechanics, storytelling, and player engagement.
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May 15, 2024
Procedural generation in games: algorithms, engine tooling, where it earns its keep, common failure modes, and how AI layers on top of classical PCG.
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May 10, 2024
Creating an endless runner game using Unreal Engine presents an exciting challenge for any custom game development company.
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May 2, 2024
A practical game UX guide covering onboarding, feedback loops, accessibility, playtesting, and analytics for mobile, PC, and VR games.
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April 30, 2024
Video game genres explained for 2026: classification, market size, examples, target audience, budgets, and how to choose the right genre for a project.
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April 17, 2024
Game-Ace is delighted to announce our attendance at Reboot Develop Blue 2024, the premier conference for the games industry in Europe, set to take place in the scenic city of Dubrovnik, Croatia.
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April 9, 2024
3D modeling for video games covers character, environment, prop, hard-surface, and organic assets. See tools, polycount ranges, pipelines, outsourcing.
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April 4, 2024
AR in games explained: current platforms (ARKit, ARCore, Vision Pro), SDK stack, monetization, and cost of building AR games in production.
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December 29, 2023
Rapid game development with Unity: Hub templates, Asset Store packages, Prefab Variants, Addressables, CI pipelines, and when the rapid approach fits.
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December 27, 2023
In this video game art styles guide, we share the insight we have gathered through years of thorough game art creation and help you understand how to select the right art style for your project.
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December 22, 2023
Unity 2D vs 3D: when to pick each, cost and timeline drivers, team composition, and real Game-Ace production cases.
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December 21, 2023
What are the best game engines? Game-Ace reviews the leading game engines that are used for different types of games.
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